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Tables comments + Backends: DirectX9: calling IDirect3DStateBlock9::Capture() after CreateStateBlock() which appears to workaround/fix state restoring issues. . (#3857)
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@ -8,6 +8,7 @@ Index of this file:
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// [SECTION] Commentary
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// [SECTION] Header mess
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// [SECTION] Tables: Main code
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// [SECTION] Tables: Simple accessors
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// [SECTION] Tables: Row changes
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// [SECTION] Tables: Columns changes
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// [SECTION] Tables: Columns width management
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@ -235,6 +236,19 @@ Index of this file:
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//-----------------------------------------------------------------------------
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// [SECTION] Tables: Main code
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//-----------------------------------------------------------------------------
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// - TableFixFlags() [Internal]
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// - TableFindByID() [Internal]
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// - BeginTable()
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// - BeginTableEx() [Internal]
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// - TableBeginInitMemory() [Internal]
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// - TableBeginApplyRequests() [Internal]
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// - TableSetupColumnFlags() [Internal]
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// - TableUpdateLayout() [Internal]
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// - TableUpdateBorders() [Internal]
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// - EndTable()
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// - TableSetupColumn()
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// - TableSetupScrollFreeze()
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//-----------------------------------------------------------------------------
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// Configuration
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static const int TABLE_DRAW_CHANNEL_BG0 = 0;
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@ -1435,6 +1449,20 @@ void ImGui::TableSetupScrollFreeze(int columns, int rows)
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table->IsUnfrozenRows = (table->FreezeRowsCount == 0); // Make sure this is set before TableUpdateLayout() so ImGuiListClipper can benefit from it.b
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}
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//-----------------------------------------------------------------------------
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// [SECTION] Tables: Simple accessors
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//-----------------------------------------------------------------------------
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// - TableGetColumnCount()
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// - TableGetColumnName()
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// - TableGetColumnName() [Internal]
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// - TableSetColumnEnabled() [Internal]
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// - TableGetColumnFlags()
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// - TableGetCellBgRect() [Internal]
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// - TableGetColumnResizeID() [Internal]
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// - TableGetHoveredColumn() [Internal]
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// - TableSetBgColor()
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//-----------------------------------------------------------------------------
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int ImGui::TableGetColumnCount()
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{
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ImGuiContext& g = *GImGui;
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