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Menus: fixed top-level menu from not consistently using style.PopupRounding. (#4788)
+ Stack tool default size.
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@ -74,6 +74,7 @@ Other Changes:
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- Menus: fixed closing a menu by clicking on its menu-bar item when inside a popup. (#3496, #4797) [@xndcn]
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- Menus: fixed closing a menu by clicking on its menu-bar item when inside a popup. (#3496, #4797) [@xndcn]
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- Menus: fixed menu inside a popup/modal not inhibiting hovering of items in the popup/modal. (#3496, #4797)
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- Menus: fixed menu inside a popup/modal not inhibiting hovering of items in the popup/modal. (#3496, #4797)
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- Menus: fixed sub-menu items inside a popups from closing the popup.
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- Menus: fixed sub-menu items inside a popups from closing the popup.
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- Menus: fixed top-level menu from not consistently using style.PopupRounding. (#4788)
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- InputText, Nav: fixed repeated calls to SetKeyboardFocusHere() preventing to use InputText(). (#4682)
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- InputText, Nav: fixed repeated calls to SetKeyboardFocusHere() preventing to use InputText(). (#4682)
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- Inputtext, Nav: fixed using SetKeyboardFocusHere() on InputTextMultiline(). (#4761)
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- Inputtext, Nav: fixed using SetKeyboardFocusHere() on InputTextMultiline(). (#4761)
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- InputText: made double-click select word, triple-line select line. Word delimitation logic differs
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- InputText: made double-click select word, triple-line select line. Word delimitation logic differs
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@ -12530,6 +12530,9 @@ void ImGui::DebugHookIdInfo(ImGuiID id, ImGuiDataType data_type, const void* dat
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// Stack Tool: Display UI
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// Stack Tool: Display UI
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void ImGui::ShowStackToolWindow(bool* p_open)
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void ImGui::ShowStackToolWindow(bool* p_open)
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{
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{
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ImGuiContext& g = *GImGui;
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if (!(g.NextWindowData.Flags & ImGuiNextWindowDataFlags_HasSize))
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SetNextWindowSize(ImVec2(0.0f, GetFontSize() * 8.0f), ImGuiCond_FirstUseEver);
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if (!Begin("Dear ImGui Stack Tool", p_open) || GetCurrentWindow()->BeginCount > 1)
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if (!Begin("Dear ImGui Stack Tool", p_open) || GetCurrentWindow()->BeginCount > 1)
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{
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{
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End();
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End();
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@ -12537,7 +12540,6 @@ void ImGui::ShowStackToolWindow(bool* p_open)
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}
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}
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// Display hovered/active status
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// Display hovered/active status
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ImGuiContext& g = *GImGui;
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const ImGuiID hovered_id = g.HoveredIdPreviousFrame;
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const ImGuiID hovered_id = g.HoveredIdPreviousFrame;
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const ImGuiID active_id = g.ActiveId;
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const ImGuiID active_id = g.ActiveId;
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#ifdef IMGUI_ENABLE_TEST_ENGINE
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#ifdef IMGUI_ENABLE_TEST_ENGINE
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@ -7050,7 +7050,9 @@ bool ImGui::BeginMenuEx(const char* label, const char* icon, bool enabled)
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if (menu_is_open)
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if (menu_is_open)
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{
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{
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SetNextWindowPos(popup_pos, ImGuiCond_Always); // Note: this is super misleading! The value will serve as reference for FindBestWindowPosForPopup(), not actual pos.
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SetNextWindowPos(popup_pos, ImGuiCond_Always); // Note: this is super misleading! The value will serve as reference for FindBestWindowPosForPopup(), not actual pos.
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PushStyleVar(ImGuiStyleVar_ChildRounding, style.PopupRounding); // First level will use _PopupRounding, subsequent will use _ChildRounding
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menu_is_open = BeginPopupEx(id, flags); // menu_is_open can be 'false' when the popup is completely clipped (e.g. zero size display)
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menu_is_open = BeginPopupEx(id, flags); // menu_is_open can be 'false' when the popup is completely clipped (e.g. zero size display)
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PopStyleVar();
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}
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}
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else
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else
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{
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{
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