Fixing minor english typos (#827)

This commit is contained in:
ocornut
2016-09-11 22:02:35 +02:00
parent 02399852fe
commit 612b17ef57
8 changed files with 12 additions and 12 deletions

View File

@ -301,7 +301,7 @@
- Elements that are not clickable, such as Text() items don't need an ID.
- Interactive widgets require state to be carried over multiple frames (most typically ImGui often needs to remember what is the "active" widget).
to do so they need an unique ID. unique ID are typically derived from a string label, an integer index or a pointer.
to do so they need a unique ID. unique ID are typically derived from a string label, an integer index or a pointer.
Button("OK"); // Label = "OK", ID = hash of "OK"
Button("Cancel"); // Label = "Cancel", ID = hash of "Cancel"
@ -525,7 +525,7 @@
!- popups/menus: clarify usage of popups id, how MenuItem/Selectable closing parent popups affects the ID, etc. this is quite fishy needs improvement! (#331, #402)
- popups: add variant using global identifier similar to Begin/End (#402)
- popups: border options. richer api like BeginChild() perhaps? (#197)
- tooltip: tooltip that doesn't fit in entire screen seems to lose their "last prefered button" and may teleport when moving mouse
- tooltip: tooltip that doesn't fit in entire screen seems to lose their "last preferred button" and may teleport when moving mouse
- menus: local shortcuts, global shortcuts (#456, #126)
- menus: icons
- menus: menubars: some sort of priority / effect of main menu-bar on desktop size?
@ -6096,7 +6096,7 @@ void ImGui::TreeAdvanceToLabelPos()
g.CurrentWindow->DC.CursorPos.x += GetTreeNodeToLabelSpacing();
}
// Horizontal distance preceeding label when using TreeNode() or Bullet()
// Horizontal distance preceding label when using TreeNode() or Bullet()
float ImGui::GetTreeNodeToLabelSpacing()
{
ImGuiContext& g = *GImGui;
@ -9420,7 +9420,7 @@ void ImGui::Columns(int columns_count, const char* id, bool border)
const ImGuiID column_id = window->DC.ColumnsSetId + ImGuiID(column_index);
KeepAliveID(column_id);
const float default_t = column_index / (float)window->DC.ColumnsCount;
const float t = window->DC.StateStorage->GetFloat(column_id, default_t); // Cheaply store our floating point value inside the integer (could store an union into the map?)
const float t = window->DC.StateStorage->GetFloat(column_id, default_t); // Cheaply store our floating point value inside the integer (could store a union into the map?)
window->DC.ColumnsData[column_index].OffsetNorm = t;
}
window->DrawList->ChannelsSplit(window->DC.ColumnsCount);
@ -9532,7 +9532,7 @@ void ImGui::ValueColor(const char* prefix, ImU32 v)
}
//-----------------------------------------------------------------------------
// PLATFORM DEPENDANT HELPERS
// PLATFORM DEPENDENT HELPERS
//-----------------------------------------------------------------------------
#if defined(_WIN32) && !defined(_WINDOWS_) && (!defined(IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCS) || !defined(IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCS))