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	Fixing minor english typos (#827)
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							| @@ -301,7 +301,7 @@ | ||||
|    - Elements that are not clickable, such as Text() items don't need an ID. | ||||
|  | ||||
|    - Interactive widgets require state to be carried over multiple frames (most typically ImGui often needs to remember what is the "active" widget). | ||||
|      to do so they need an unique ID. unique ID are typically derived from a string label, an integer index or a pointer. | ||||
|      to do so they need a unique ID. unique ID are typically derived from a string label, an integer index or a pointer. | ||||
|  | ||||
|        Button("OK");        // Label = "OK",     ID = hash of "OK" | ||||
|        Button("Cancel");    // Label = "Cancel", ID = hash of "Cancel" | ||||
| @@ -525,7 +525,7 @@ | ||||
| !- popups/menus: clarify usage of popups id, how MenuItem/Selectable closing parent popups affects the ID, etc. this is quite fishy needs improvement! (#331, #402) | ||||
|  - popups: add variant using global identifier similar to Begin/End (#402) | ||||
|  - popups: border options. richer api like BeginChild() perhaps? (#197) | ||||
|  - tooltip: tooltip that doesn't fit in entire screen seems to lose their "last prefered button" and may teleport when moving mouse | ||||
|  - tooltip: tooltip that doesn't fit in entire screen seems to lose their "last preferred button" and may teleport when moving mouse | ||||
|  - menus: local shortcuts, global shortcuts (#456, #126) | ||||
|  - menus: icons | ||||
|  - menus: menubars: some sort of priority / effect of main menu-bar on desktop size? | ||||
| @@ -6096,7 +6096,7 @@ void ImGui::TreeAdvanceToLabelPos() | ||||
|     g.CurrentWindow->DC.CursorPos.x += GetTreeNodeToLabelSpacing(); | ||||
| } | ||||
|  | ||||
| // Horizontal distance preceeding label when using TreeNode() or Bullet() | ||||
| // Horizontal distance preceding label when using TreeNode() or Bullet() | ||||
| float ImGui::GetTreeNodeToLabelSpacing() | ||||
| { | ||||
|     ImGuiContext& g = *GImGui; | ||||
| @@ -9420,7 +9420,7 @@ void ImGui::Columns(int columns_count, const char* id, bool border) | ||||
|             const ImGuiID column_id = window->DC.ColumnsSetId + ImGuiID(column_index); | ||||
|             KeepAliveID(column_id); | ||||
|             const float default_t = column_index / (float)window->DC.ColumnsCount; | ||||
|             const float t = window->DC.StateStorage->GetFloat(column_id, default_t);      // Cheaply store our floating point value inside the integer (could store an union into the map?) | ||||
|             const float t = window->DC.StateStorage->GetFloat(column_id, default_t);      // Cheaply store our floating point value inside the integer (could store a union into the map?) | ||||
|             window->DC.ColumnsData[column_index].OffsetNorm = t; | ||||
|         } | ||||
|         window->DrawList->ChannelsSplit(window->DC.ColumnsCount); | ||||
| @@ -9532,7 +9532,7 @@ void ImGui::ValueColor(const char* prefix, ImU32 v) | ||||
| } | ||||
|  | ||||
| //----------------------------------------------------------------------------- | ||||
| // PLATFORM DEPENDANT HELPERS | ||||
| // PLATFORM DEPENDENT HELPERS | ||||
| //----------------------------------------------------------------------------- | ||||
|  | ||||
| #if defined(_WIN32) && !defined(_WINDOWS_) && (!defined(IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCS) || !defined(IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCS)) | ||||
|   | ||||
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