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Examples: SDL2: Enabling vsync. Using scancode consistently, fixed keyboard weirdness.
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@ -30,6 +30,7 @@ int main(int, char**)
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SDL_GetCurrentDisplayMode(0, ¤t);
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SDL_Window *window = SDL_CreateWindow("ImGui SDL2+OpenGL3 example", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 1280, 720, SDL_WINDOW_OPENGL|SDL_WINDOW_RESIZABLE);
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SDL_GLContext glcontext = SDL_GL_CreateContext(window);
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SDL_GL_SetSwapInterval(1); // Enable vsync
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gl3wInit();
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// Setup ImGui binding
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