Fixed MouseDrawCursor feature submitting an empty trailing command in the draw list

+ Merged 4 draw calls into one, should be merged at lower level.
This commit is contained in:
ocornut 2015-03-20 20:50:55 +00:00
parent efeeba99ca
commit 60f3cfbe98

View File

@ -1207,7 +1207,6 @@ public:
ImGuiID GetID(const char* str); ImGuiID GetID(const char* str);
ImGuiID GetID(const void* ptr); ImGuiID GetID(const void* ptr);
void AddToRenderList();
bool FocusItemRegister(bool is_active, bool tab_stop = true); // Return true if focus is requested bool FocusItemRegister(bool is_active, bool tab_stop = true); // Return true if focus is requested
void FocusItemUnregister(); void FocusItemUnregister();
@ -1600,21 +1599,24 @@ void ImGuiWindow::FocusItemUnregister()
FocusIdxTabCounter--; FocusIdxTabCounter--;
} }
void ImGuiWindow::AddToRenderList() static inline void AddDrawListToRenderList(ImDrawList* draw_list)
{ {
ImGuiState& g = *GImGui; if (!draw_list->commands.empty() && !draw_list->vtx_buffer.empty())
if (!DrawList->commands.empty() && !DrawList->vtx_buffer.empty())
{ {
if (DrawList->commands.back().vtx_count == 0) if (draw_list->commands.back().vtx_count == 0)
DrawList->commands.pop_back(); draw_list->commands.pop_back();
g.RenderDrawLists.push_back(DrawList); GImGui->RenderDrawLists.push_back(draw_list);
} }
for (size_t i = 0; i < DC.ChildWindows.size(); i++) }
static void AddWindowToRenderList(ImGuiWindow* window)
{ {
ImGuiWindow* child = DC.ChildWindows[i]; AddDrawListToRenderList(window->DrawList);
for (size_t i = 0; i < window->DC.ChildWindows.size(); i++)
{
ImGuiWindow* child = window->DC.ChildWindows[i];
if (child->Visible) // clipped children may have been marked not Visible if (child->Visible) // clipped children may have been marked not Visible
child->AddToRenderList(); AddWindowToRenderList(child);
} }
} }
@ -2123,13 +2125,13 @@ void ImGui::Render()
{ {
ImGuiWindow* window = g.Windows[i]; ImGuiWindow* window = g.Windows[i];
if (window->Visible && (window->Flags & (ImGuiWindowFlags_ChildWindow | ImGuiWindowFlags_Tooltip)) == 0) if (window->Visible && (window->Flags & (ImGuiWindowFlags_ChildWindow | ImGuiWindowFlags_Tooltip)) == 0)
window->AddToRenderList(); AddWindowToRenderList(window);
} }
for (size_t i = 0; i != g.Windows.size(); i++) for (size_t i = 0; i != g.Windows.size(); i++)
{ {
ImGuiWindow* window = g.Windows[i]; ImGuiWindow* window = g.Windows[i];
if (window->Visible && (window->Flags & ImGuiWindowFlags_Tooltip)) if (window->Visible && (window->Flags & ImGuiWindowFlags_Tooltip))
window->AddToRenderList(); AddWindowToRenderList(window);
} }
if (g.IO.MouseDrawCursor) if (g.IO.MouseDrawCursor)
@ -2140,11 +2142,13 @@ void ImGui::Render()
const ImVec2 tex_uv_scale(1.0f/g.IO.Fonts->TexWidth, 1.0f/g.IO.Fonts->TexHeight); const ImVec2 tex_uv_scale(1.0f/g.IO.Fonts->TexWidth, 1.0f/g.IO.Fonts->TexHeight);
static ImDrawList draw_list; static ImDrawList draw_list;
draw_list.Clear(); draw_list.Clear();
draw_list.PushTextureID(tex_id);
draw_list.AddImage(tex_id, pos+ImVec2(1,0), pos+ImVec2(1,0) + size, TEX_ATLAS_POS_MOUSE_CURSOR_BLACK * tex_uv_scale, (TEX_ATLAS_POS_MOUSE_CURSOR_BLACK + size) * tex_uv_scale, 0x30000000); // Shadow draw_list.AddImage(tex_id, pos+ImVec2(1,0), pos+ImVec2(1,0) + size, TEX_ATLAS_POS_MOUSE_CURSOR_BLACK * tex_uv_scale, (TEX_ATLAS_POS_MOUSE_CURSOR_BLACK + size) * tex_uv_scale, 0x30000000); // Shadow
draw_list.AddImage(tex_id, pos+ImVec2(2,0), pos+ImVec2(2,0) + size, TEX_ATLAS_POS_MOUSE_CURSOR_BLACK * tex_uv_scale, (TEX_ATLAS_POS_MOUSE_CURSOR_BLACK + size) * tex_uv_scale, 0x30000000); // Shadow draw_list.AddImage(tex_id, pos+ImVec2(2,0), pos+ImVec2(2,0) + size, TEX_ATLAS_POS_MOUSE_CURSOR_BLACK * tex_uv_scale, (TEX_ATLAS_POS_MOUSE_CURSOR_BLACK + size) * tex_uv_scale, 0x30000000); // Shadow
draw_list.AddImage(tex_id, pos, pos + size, TEX_ATLAS_POS_MOUSE_CURSOR_BLACK * tex_uv_scale, (TEX_ATLAS_POS_MOUSE_CURSOR_BLACK + size) * tex_uv_scale, 0xFF000000); // Black border draw_list.AddImage(tex_id, pos, pos + size, TEX_ATLAS_POS_MOUSE_CURSOR_BLACK * tex_uv_scale, (TEX_ATLAS_POS_MOUSE_CURSOR_BLACK + size) * tex_uv_scale, 0xFF000000); // Black border
draw_list.AddImage(tex_id, pos, pos + size, TEX_ATLAS_POS_MOUSE_CURSOR_WHITE * tex_uv_scale, (TEX_ATLAS_POS_MOUSE_CURSOR_WHITE + size) * tex_uv_scale, 0xFFFFFFFF); // White fill draw_list.AddImage(tex_id, pos, pos + size, TEX_ATLAS_POS_MOUSE_CURSOR_WHITE * tex_uv_scale, (TEX_ATLAS_POS_MOUSE_CURSOR_WHITE + size) * tex_uv_scale, 0xFFFFFFFF); // White fill
g.RenderDrawLists.push_back(&draw_list); draw_list.PopTextureID();
AddDrawListToRenderList(&draw_list);
} }
// Render // Render