mirror of
https://github.com/Drezil/imgui.git
synced 2024-11-22 20:07:01 +00:00
Comment (#219)
This commit is contained in:
parent
8be4d41540
commit
60b46cc712
@ -136,6 +136,7 @@
|
|||||||
Occasionally introducing changes that are breaking the API. The breakage are generally minor and easy to fix.
|
Occasionally introducing changes that are breaking the API. The breakage are generally minor and easy to fix.
|
||||||
Here is a change-log of API breaking changes, if you are using one of the functions listed, expect to have to fix some code.
|
Here is a change-log of API breaking changes, if you are using one of the functions listed, expect to have to fix some code.
|
||||||
|
|
||||||
|
- 2015/08/05 (1.44) - split imgui.cpp into extra files: imgui_demo.cpp imgui_draw.cpp imgui_internal.h that you need to add to your project.
|
||||||
- 2015/07/18 (1.44) - fixed angles in ImDrawList::PathArcTo(), PathArcToFast() (introduced in 1.43) being off by an extra PI for no justifiable reason
|
- 2015/07/18 (1.44) - fixed angles in ImDrawList::PathArcTo(), PathArcToFast() (introduced in 1.43) being off by an extra PI for no justifiable reason
|
||||||
- 2015/07/14 (1.43) - add new ImFontAtlas::AddFont() API. For the old AddFont***, moved the 'font_no' parameter of ImFontAtlas::AddFont** functions to the ImFontConfig structure.
|
- 2015/07/14 (1.43) - add new ImFontAtlas::AddFont() API. For the old AddFont***, moved the 'font_no' parameter of ImFontAtlas::AddFont** functions to the ImFontConfig structure.
|
||||||
you need to render your textured triangles with bilinear filtering to benefit from sub-pixel positioning of text.
|
you need to render your textured triangles with bilinear filtering to benefit from sub-pixel positioning of text.
|
||||||
|
Loading…
Reference in New Issue
Block a user