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	Columns: Clipping columns borders on Y axis on CPU because some GPU drivers appears to be unhappy with triangle spanning large regions (not sure why tbh). (#125)
Demo: Columns: Adding a billion of extra lines and using clipper.
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		| @@ -10511,9 +10511,10 @@ void ImGui::EndColumns() | ||||
|             } | ||||
|  | ||||
|             // Draw column | ||||
|             // We clip the Y boundaries CPU side because very long triangles are mishandled by some GPU drivers. | ||||
|             const ImU32 col = GetColorU32(held ? ImGuiCol_SeparatorActive : hovered ? ImGuiCol_SeparatorHovered : ImGuiCol_Separator); | ||||
|             const float xi = (float)(int)x; | ||||
|             window->DrawList->AddLine(ImVec2(xi, y1 + 1.0f), ImVec2(xi, y2), col); | ||||
|             window->DrawList->AddLine(ImVec2(xi, ImMax(y1 + 1.0f, window->ClipRect.Min.y)), ImVec2(xi, ImMin(y2, window->ClipRect.Max.y)), col); | ||||
|         } | ||||
|  | ||||
|         // Apply dragging after drawing the column lines, so our rendered lines are in sync with how items were displayed during the frame. | ||||
|   | ||||
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