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Merge branch '2018-03-font_offset' into master2
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commit
5fdde52444
@ -251,6 +251,7 @@
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Here is a change-log of API breaking changes, if you are using one of the functions listed, expect to have to fix some code.
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Here is a change-log of API breaking changes, if you are using one of the functions listed, expect to have to fix some code.
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Also read releases logs https://github.com/ocornut/imgui/releases for more details.
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Also read releases logs https://github.com/ocornut/imgui/releases for more details.
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- 2018/XX/XX (1.XX) - ImFont::DisplayOffset.y field defaults to 0 instead of +1.
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- 2018/03/03 (1.60) - Renamed ImGuiStyleVar_Count_ to ImGuiStyleVar_COUNT and ImGuiMouseCursor_Count_ to ImGuiMouseCursor_COUNT for consistency with other public enums.
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- 2018/03/03 (1.60) - Renamed ImGuiStyleVar_Count_ to ImGuiStyleVar_COUNT and ImGuiMouseCursor_Count_ to ImGuiMouseCursor_COUNT for consistency with other public enums.
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- 2018/02/18 (1.60) - BeginDragDropSource(): temporarily removed the optional mouse_button=0 parameter because it is not really usable in many situations at the moment.
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- 2018/02/18 (1.60) - BeginDragDropSource(): temporarily removed the optional mouse_button=0 parameter because it is not really usable in many situations at the moment.
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- 2018/02/16 (1.60) - obsoleted the io.RenderDrawListsFn callback, you can call your graphics engine render function after ImGui::Render(). Use ImGui::GetDrawData() to retrieve the ImDrawData* to display.
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- 2018/02/16 (1.60) - obsoleted the io.RenderDrawListsFn callback, you can call your graphics engine render function after ImGui::Render(). Use ImGui::GetDrawData() to retrieve the ImDrawData* to display.
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2
imgui.h
2
imgui.h
@ -1762,7 +1762,7 @@ struct ImFont
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// Members: Hot ~62/78 bytes
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// Members: Hot ~62/78 bytes
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float FontSize; // <user set> // Height of characters, set during loading (don't change after loading)
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float FontSize; // <user set> // Height of characters, set during loading (don't change after loading)
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float Scale; // = 1.f // Base font scale, multiplied by the per-window font scale which you can adjust with SetFontScale()
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float Scale; // = 1.f // Base font scale, multiplied by the per-window font scale which you can adjust with SetFontScale()
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ImVec2 DisplayOffset; // = (0.f,1.f) // Offset font rendering by xx pixels
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ImVec2 DisplayOffset; // = (0.f,0.f) // Offset font rendering by xx pixels
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ImVector<ImFontGlyph> Glyphs; // // All glyphs.
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ImVector<ImFontGlyph> Glyphs; // // All glyphs.
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ImVector<float> IndexAdvanceX; // // Sparse. Glyphs->AdvanceX in a directly indexable way (more cache-friendly, for CalcTextSize functions which are often bottleneck in large UI).
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ImVector<float> IndexAdvanceX; // // Sparse. Glyphs->AdvanceX in a directly indexable way (more cache-friendly, for CalcTextSize functions which are often bottleneck in large UI).
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ImVector<unsigned short> IndexLookup; // // Sparse. Index glyphs by Unicode code-point.
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ImVector<unsigned short> IndexLookup; // // Sparse. Index glyphs by Unicode code-point.
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@ -1525,6 +1525,7 @@ ImFont* ImFontAtlas::AddFontDefault(const ImFontConfig* font_cfg_template)
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const char* ttf_compressed_base85 = GetDefaultCompressedFontDataTTFBase85();
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const char* ttf_compressed_base85 = GetDefaultCompressedFontDataTTFBase85();
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ImFont* font = AddFontFromMemoryCompressedBase85TTF(ttf_compressed_base85, font_cfg.SizePixels, &font_cfg, GetGlyphRangesDefault());
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ImFont* font = AddFontFromMemoryCompressedBase85TTF(ttf_compressed_base85, font_cfg.SizePixels, &font_cfg, GetGlyphRangesDefault());
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font->DisplayOffset.y = 1.0f;
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return font;
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return font;
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}
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}
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@ -1824,8 +1825,8 @@ bool ImFontAtlasBuildWithStbTruetype(ImFontAtlas* atlas)
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int unscaled_ascent, unscaled_descent, unscaled_line_gap;
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int unscaled_ascent, unscaled_descent, unscaled_line_gap;
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stbtt_GetFontVMetrics(&tmp.FontInfo, &unscaled_ascent, &unscaled_descent, &unscaled_line_gap);
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stbtt_GetFontVMetrics(&tmp.FontInfo, &unscaled_ascent, &unscaled_descent, &unscaled_line_gap);
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const float ascent = unscaled_ascent * font_scale;
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const float ascent = ImFloor(unscaled_ascent * font_scale + ((unscaled_ascent > 0.0f) ? +1 : -1));
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const float descent = unscaled_descent * font_scale;
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const float descent = ImFloor(unscaled_descent * font_scale + ((unscaled_descent > 0.0f) ? +1 : -1));
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ImFontAtlasBuildSetupFont(atlas, dst_font, &cfg, ascent, descent);
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ImFontAtlasBuildSetupFont(atlas, dst_font, &cfg, ascent, descent);
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const float off_x = cfg.GlyphOffset.x;
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const float off_x = cfg.GlyphOffset.x;
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const float off_y = cfg.GlyphOffset.y + (float)(int)(dst_font->Ascent + 0.5f);
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const float off_y = cfg.GlyphOffset.y + (float)(int)(dst_font->Ascent + 0.5f);
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@ -2139,7 +2140,7 @@ ImFont::ImFont()
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{
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{
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Scale = 1.0f;
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Scale = 1.0f;
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FallbackChar = (ImWchar)'?';
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FallbackChar = (ImWchar)'?';
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DisplayOffset = ImVec2(0.0f, 1.0f);
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DisplayOffset = ImVec2(0.0f, 0.0f);
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ClearOutputData();
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ClearOutputData();
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}
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}
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