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	Internals: renamed FocusPreviousWindow() to FocusfrontMostActiveWindow()
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		| @@ -675,7 +675,7 @@ static bool             DataTypeApplyOpFromText(const char* buf, const char* ini | ||||
|  | ||||
| namespace ImGui | ||||
| { | ||||
| static void             FocusPreviousWindow(); | ||||
| static void             FocusFrontMostActiveWindow(); | ||||
| } | ||||
|  | ||||
| //----------------------------------------------------------------------------- | ||||
| @@ -2511,7 +2511,7 @@ void ImGui::NewFrame() | ||||
|  | ||||
|     // Closing the focused window restore focus to the first active root window in descending z-order | ||||
|     if (g.NavWindow && !g.NavWindow->WasActive) | ||||
|         FocusPreviousWindow(); | ||||
|         FocusFrontMostActiveWindow(); | ||||
|  | ||||
|     // No window should be open at the beginning of the frame. | ||||
|     // But in order to allow the user to call NewFrame() multiple times without calling Render(), we are doing an explicit clear. | ||||
| @@ -5172,7 +5172,7 @@ void ImGui::FocusWindow(ImGuiWindow* window) | ||||
|         BringWindowToFront(window); | ||||
| } | ||||
|  | ||||
| void ImGui::FocusPreviousWindow() | ||||
| void ImGui::FocusFrontMostActiveWindow() | ||||
| { | ||||
|     ImGuiContext& g = *GImGui; | ||||
|     for (int i = g.Windows.Size - 1; i >= 0; i--) | ||||
|   | ||||
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