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	Internals: renamed FocusPreviousWindow() to FocusfrontMostActiveWindow()
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		| @@ -675,7 +675,7 @@ static bool             DataTypeApplyOpFromText(const char* buf, const char* ini | |||||||
|  |  | ||||||
| namespace ImGui | namespace ImGui | ||||||
| { | { | ||||||
| static void             FocusPreviousWindow(); | static void             FocusFrontMostActiveWindow(); | ||||||
| } | } | ||||||
|  |  | ||||||
| //----------------------------------------------------------------------------- | //----------------------------------------------------------------------------- | ||||||
| @@ -2511,7 +2511,7 @@ void ImGui::NewFrame() | |||||||
|  |  | ||||||
|     // Closing the focused window restore focus to the first active root window in descending z-order |     // Closing the focused window restore focus to the first active root window in descending z-order | ||||||
|     if (g.NavWindow && !g.NavWindow->WasActive) |     if (g.NavWindow && !g.NavWindow->WasActive) | ||||||
|         FocusPreviousWindow(); |         FocusFrontMostActiveWindow(); | ||||||
|  |  | ||||||
|     // No window should be open at the beginning of the frame. |     // No window should be open at the beginning of the frame. | ||||||
|     // But in order to allow the user to call NewFrame() multiple times without calling Render(), we are doing an explicit clear. |     // But in order to allow the user to call NewFrame() multiple times without calling Render(), we are doing an explicit clear. | ||||||
| @@ -5172,7 +5172,7 @@ void ImGui::FocusWindow(ImGuiWindow* window) | |||||||
|         BringWindowToFront(window); |         BringWindowToFront(window); | ||||||
| } | } | ||||||
|  |  | ||||||
| void ImGui::FocusPreviousWindow() | void ImGui::FocusFrontMostActiveWindow() | ||||||
| { | { | ||||||
|     ImGuiContext& g = *GImGui; |     ImGuiContext& g = *GImGui; | ||||||
|     for (int i = g.Windows.Size - 1; i >= 0; i--) |     for (int i = g.Windows.Size - 1; i >= 0; i--) | ||||||
|   | |||||||
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