Nav: Added ImGuiNavInput_KeyMenu aside from ImGuiNavInput_PadMenu as it is one differenciator between pad and keyboard that's very annoying with the keyboard.

Remove the move/resize behavior that appears than holding the button for a while. (#787)
This commit is contained in:
omar
2017-10-20 22:12:10 +02:00
parent 1c5b3fb1d2
commit 5fa81f2a26
2 changed files with 3 additions and 2 deletions

View File

@ -2665,7 +2665,7 @@ static ImVec2 GetNavInputAmount2d(int stick_no, ImGuiNavReadMode mode, float slo
static void ImGui::NavUpdateWindowing()
{
ImGuiContext& g = *GImGui;
if (!g.NavWindowingTarget && IsNavInputPressed(ImGuiNavInput_PadMenu, ImGuiNavReadMode_Pressed))
if (!g.NavWindowingTarget && (IsNavInputPressed(ImGuiNavInput_PadMenu, ImGuiNavReadMode_Pressed) || IsNavInputPressed(ImGuiNavInput_KeyMenu, ImGuiNavReadMode_Pressed)))
{
ImGuiWindow* window = g.NavWindow;
if (!window)
@ -2710,7 +2710,7 @@ static void ImGui::NavUpdateWindowing()
}
}
if (!IsNavInputDown(ImGuiNavInput_PadMenu))
if (!IsNavInputDown(ImGuiNavInput_PadMenu) && !IsNavInputDown(ImGuiNavInput_KeyMenu))
{
// Apply actual focus only when releasing the NavMenu button (until then the window was merely rendered front-most)
if (g.NavWindowingTarget && !g.NavWindowingToggleLayer && (!g.NavWindow || g.NavWindowingTarget != g.NavWindow->RootNonPopupWindow))