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Nav: Added ImGuiNavInput_KeyMenu aside from ImGuiNavInput_PadMenu as it is one differenciator between pad and keyboard that's very annoying with the keyboard.
Remove the move/resize behavior that appears than holding the button for a while. (#787)
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@ -2665,7 +2665,7 @@ static ImVec2 GetNavInputAmount2d(int stick_no, ImGuiNavReadMode mode, float slo
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static void ImGui::NavUpdateWindowing()
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{
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ImGuiContext& g = *GImGui;
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if (!g.NavWindowingTarget && IsNavInputPressed(ImGuiNavInput_PadMenu, ImGuiNavReadMode_Pressed))
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if (!g.NavWindowingTarget && (IsNavInputPressed(ImGuiNavInput_PadMenu, ImGuiNavReadMode_Pressed) || IsNavInputPressed(ImGuiNavInput_KeyMenu, ImGuiNavReadMode_Pressed)))
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{
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ImGuiWindow* window = g.NavWindow;
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if (!window)
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@ -2710,7 +2710,7 @@ static void ImGui::NavUpdateWindowing()
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}
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}
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if (!IsNavInputDown(ImGuiNavInput_PadMenu))
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if (!IsNavInputDown(ImGuiNavInput_PadMenu) && !IsNavInputDown(ImGuiNavInput_KeyMenu))
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{
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// Apply actual focus only when releasing the NavMenu button (until then the window was merely rendered front-most)
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if (g.NavWindowingTarget && !g.NavWindowingToggleLayer && (!g.NavWindow || g.NavWindowingTarget != g.NavWindow->RootNonPopupWindow))
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