mirror of
https://github.com/Drezil/imgui.git
synced 2024-11-15 01:17:00 +00:00
TabBar: Tab-bars with ImGuiTabBarFlags_FittingPolicyScroll can be scrolled with horizontal mouse-wheel (or Shift + WheelY). (#2702)
This commit is contained in:
parent
84fd0c7ff4
commit
5f301914a0
@ -52,6 +52,8 @@ Other changes:
|
||||
- Nav: Made Ctrl+Tab/Ctrl+Shift+Tab windowing register ownership to held modifier so
|
||||
it doesn't interfere with other code when remapping those actions. (#4828, #3255, #5641)
|
||||
- ColorEdit: Fixed shading of S/V triangle in Hue Wheel mode. (#5200, #6254) [@jamesthomasgriffin]
|
||||
- TabBar: Tab-bars with ImGuiTabBarFlags_FittingPolicyScroll can be scrolled with
|
||||
horizontal mouse-wheel (or Shift + WheelY). (#2702)
|
||||
- Rendering: Using adaptative tesselation for: RadioButton, ColorEdit preview circles,
|
||||
Windows Close and Collapse Buttons.
|
||||
- Misc: Fixed ImVec2 operator[] violating aliasing rules causing issue with Intel C++
|
||||
|
@ -3867,7 +3867,7 @@ void ImGui::MarkItemEdited(ImGuiID id)
|
||||
g.LastItemData.StatusFlags |= ImGuiItemStatusFlags_Edited;
|
||||
}
|
||||
|
||||
static inline bool IsWindowContentHoverable(ImGuiWindow* window, ImGuiHoveredFlags flags)
|
||||
bool ImGui::IsWindowContentHoverable(ImGuiWindow* window, ImGuiHoveredFlags flags)
|
||||
{
|
||||
// An active popup disable hovering on other windows (apart from its own children)
|
||||
// FIXME-OPT: This could be cached/stored within the window.
|
||||
|
@ -2828,6 +2828,7 @@ namespace ImGui
|
||||
inline void ItemSize(const ImRect& bb, float text_baseline_y = -1.0f) { ItemSize(bb.GetSize(), text_baseline_y); } // FIXME: This is a misleading API since we expect CursorPos to be bb.Min.
|
||||
IMGUI_API bool ItemAdd(const ImRect& bb, ImGuiID id, const ImRect* nav_bb = NULL, ImGuiItemFlags extra_flags = 0);
|
||||
IMGUI_API bool ItemHoverable(const ImRect& bb, ImGuiID id);
|
||||
IMGUI_API bool IsWindowContentHoverable(ImGuiWindow* window, ImGuiHoveredFlags flags = 0);
|
||||
IMGUI_API bool IsClippedEx(const ImRect& bb, ImGuiID id);
|
||||
IMGUI_API void SetLastItemData(ImGuiID item_id, ImGuiItemFlags in_flags, ImGuiItemStatusFlags status_flags, const ImRect& item_rect);
|
||||
IMGUI_API ImVec2 CalcItemSize(ImVec2 size, float default_w, float default_h);
|
||||
|
@ -7618,6 +7618,12 @@ void ImGui::EndTabBar()
|
||||
g.CurrentTabBar = g.CurrentTabBarStack.empty() ? NULL : GetTabBarFromTabBarRef(g.CurrentTabBarStack.back());
|
||||
}
|
||||
|
||||
// Scrolling happens only in the central section (leading/trailing sections are not scrolling)
|
||||
static float TabBarCalcScrollableWidth(ImGuiTabBar* tab_bar, ImGuiTabBarSection* sections)
|
||||
{
|
||||
return tab_bar->BarRect.GetWidth() - sections[0].Width - sections[2].Width - sections[1].Spacing;
|
||||
}
|
||||
|
||||
// This is called only once a frame before by the first call to ItemTab()
|
||||
// The reason we're not calling it in BeginTabBar() is to leave a chance to the user to call the SetTabItemClosed() functions.
|
||||
static void ImGui::TabBarLayout(ImGuiTabBar* tab_bar)
|
||||
@ -7820,9 +7826,23 @@ static void ImGui::TabBarLayout(ImGuiTabBar* tab_bar)
|
||||
tab_bar->VisibleTabId = tab_bar->SelectedTabId;
|
||||
tab_bar->VisibleTabWasSubmitted = false;
|
||||
|
||||
// Update scrolling
|
||||
// Apply request requests
|
||||
if (scroll_to_tab_id != 0)
|
||||
TabBarScrollToTab(tab_bar, scroll_to_tab_id, sections);
|
||||
else if ((tab_bar->Flags & ImGuiTabBarFlags_FittingPolicyScroll) && IsMouseHoveringRect(tab_bar->BarRect.Min, tab_bar->BarRect.Max, true) && IsWindowContentHoverable(g.CurrentWindow))
|
||||
{
|
||||
const float wheel = g.IO.MouseWheelRequestAxisSwap ? g.IO.MouseWheel : g.IO.MouseWheelH;
|
||||
const ImGuiKey wheel_key = g.IO.MouseWheelRequestAxisSwap ? ImGuiKey_MouseWheelY : ImGuiKey_MouseWheelX;
|
||||
if (TestKeyOwner(wheel_key, tab_bar->ID) && wheel != 0.0f)
|
||||
{
|
||||
const float scroll_step = wheel * TabBarCalcScrollableWidth(tab_bar, sections) / 3.0f;
|
||||
tab_bar->ScrollingTargetDistToVisibility = 0.0f;
|
||||
tab_bar->ScrollingTarget = TabBarScrollClamp(tab_bar, tab_bar->ScrollingTarget - scroll_step);
|
||||
}
|
||||
SetKeyOwner(wheel_key, tab_bar->ID);
|
||||
}
|
||||
|
||||
// Update scrolling
|
||||
tab_bar->ScrollingAnim = TabBarScrollClamp(tab_bar, tab_bar->ScrollingAnim);
|
||||
tab_bar->ScrollingTarget = TabBarScrollClamp(tab_bar, tab_bar->ScrollingTarget);
|
||||
if (tab_bar->ScrollingAnim != tab_bar->ScrollingTarget)
|
||||
@ -7959,8 +7979,7 @@ static void ImGui::TabBarScrollToTab(ImGuiTabBar* tab_bar, ImGuiID tab_id, ImGui
|
||||
int order = TabBarGetTabOrder(tab_bar, tab);
|
||||
|
||||
// Scrolling happens only in the central section (leading/trailing sections are not scrolling)
|
||||
// FIXME: This is all confusing.
|
||||
float scrollable_width = tab_bar->BarRect.GetWidth() - sections[0].Width - sections[2].Width - sections[1].Spacing;
|
||||
float scrollable_width = TabBarCalcScrollableWidth(tab_bar, sections);
|
||||
|
||||
// We make all tabs positions all relative Sections[0].Width to make code simpler
|
||||
float tab_x1 = tab->Offset - sections[0].Width + (order > sections[0].TabCount - 1 ? -margin : 0.0f);
|
||||
|
Loading…
Reference in New Issue
Block a user