Fixed OpenGL error when calling Shutdown without calling NewFrame

This commit is contained in:
Gustav 2016-08-27 00:32:20 +02:00
parent b36ba12929
commit 5def10c3a0

View File

@ -279,15 +279,15 @@ void ImGui_ImplSdlGL3_InvalidateDeviceObjects()
if (g_ElementsHandle) glDeleteBuffers(1, &g_ElementsHandle); if (g_ElementsHandle) glDeleteBuffers(1, &g_ElementsHandle);
g_VaoHandle = g_VboHandle = g_ElementsHandle = 0; g_VaoHandle = g_VboHandle = g_ElementsHandle = 0;
glDetachShader(g_ShaderHandle, g_VertHandle); if(g_ShaderHandle && g_VertHandle ) glDetachShader(g_ShaderHandle, g_VertHandle);
glDeleteShader(g_VertHandle); if(g_VertHandle ) glDeleteShader(g_VertHandle);
g_VertHandle = 0; g_VertHandle = 0;
glDetachShader(g_ShaderHandle, g_FragHandle); if(g_ShaderHandle && g_FragHandle ) glDetachShader(g_ShaderHandle, g_FragHandle);
glDeleteShader(g_FragHandle); if(g_FragHandle ) glDeleteShader(g_FragHandle);
g_FragHandle = 0; g_FragHandle = 0;
glDeleteProgram(g_ShaderHandle); if(g_ShaderHandle ) glDeleteProgram(g_ShaderHandle);
g_ShaderHandle = 0; g_ShaderHandle = 0;
if (g_FontTexture) if (g_FontTexture)