diff --git a/backends/imgui_impl_sdl3.cpp b/backends/imgui_impl_sdl3.cpp index 5b0c82d9..4427f2c8 100644 --- a/backends/imgui_impl_sdl3.cpp +++ b/backends/imgui_impl_sdl3.cpp @@ -19,6 +19,7 @@ // CHANGELOG // (minor and older changes stripped away, please see git history for details) +// 2023-05-04: Fixed build on Emscripten/iOS/Android. (#6391) // 2023-04-06: Inputs: Avoid calling SDL_StartTextInput()/SDL_StopTextInput() as they don't only pertain to IME. It's unclear exactly what their relation is to IME. (#6306) // 2023-04-04: Inputs: Added support for io.AddMouseSourceEvent() to discriminate ImGuiMouseSource_Mouse/ImGuiMouseSource_TouchScreen. (#2702) // 2023-02-23: Accept SDL_GetPerformanceCounter() not returning a monotonically increasing value. (#6189, #6114, #3644) @@ -441,6 +442,7 @@ static void ImGui_ImplSDL3_UpdateMouseData() SDL_Window* focused_window = SDL_GetKeyboardFocus(); const bool is_app_focused = (bd->Window == focused_window); #else + SDL_Window* focused_window = bd->Window; const bool is_app_focused = (SDL_GetWindowFlags(bd->Window) & SDL_WINDOW_INPUT_FOCUS) != 0; // SDL 2.0.3 and non-windowed systems: single-viewport only #endif if (is_app_focused) diff --git a/docs/CHANGELOG.txt b/docs/CHANGELOG.txt index 3411485d..ba15f843 100644 --- a/docs/CHANGELOG.txt +++ b/docs/CHANGELOG.txt @@ -63,6 +63,7 @@ Other changes: Win32/Winapi with OpenGL. (#3218) - Backends: OpenGL3: Restore front and back polygon mode separately when supported by context (Desktop 3.0, 3.1, or 3.2+ with compat bit). (#6333) [@GereonV] +- Backends: SDL3: Fixed build on Emscripten/iOS/Android. (#6391) [@jo-codegirl] - Examples: Added native Win32+OpenGL3 example. We don't recommend using this setup but we provide it for completeness. (#3218, #5170, #6086, #2772, #2600, #2359, #2022, #1553) [@learn-more] - Examples: Vulkan: Use integrated GPU if nothing else is available. (#6359) [@kimidaisuki22]