From 5dc5610ad5ea9dae696ff51a6af310752c3207f7 Mon Sep 17 00:00:00 2001 From: ocornut Date: Wed, 19 Aug 2020 13:25:56 +0200 Subject: [PATCH] Docs: TODO, FAQ --- docs/CHANGELOG.txt | 7 +++++++ docs/FAQ.md | 4 ++-- docs/TODO.txt | 18 +++++++++++++++--- imgui.cpp | 2 +- imgui.h | 2 +- 5 files changed, 26 insertions(+), 7 deletions(-) diff --git a/docs/CHANGELOG.txt b/docs/CHANGELOG.txt index 89fdbdad..40d65885 100644 --- a/docs/CHANGELOG.txt +++ b/docs/CHANGELOG.txt @@ -31,6 +31,13 @@ HOW TO UPDATE? - Please report any issue! +----------------------------------------------------------------------- + VERSION 1.79 WIP (In Progress) +----------------------------------------------------------------------- + +Other Changes: + + ----------------------------------------------------------------------- VERSION 1.78 (Released 2020-08-18) ----------------------------------------------------------------------- diff --git a/docs/FAQ.md b/docs/FAQ.md index b5fbcc90..2745b122 100644 --- a/docs/FAQ.md +++ b/docs/FAQ.md @@ -23,7 +23,7 @@ or view this file with any Markdown viewer. | [I integrated Dear ImGui in my engine and some elements are clipping or disappearing when I move windows around..](#q-i-integrated-dear-imgui-in-my-engine-and-some-elements-are-clipping-or-disappearing-when-i-move-windows-around) | | [I integrated Dear ImGui in my engine and some elements are displaying outside their expected windows boundaries..](#q-i-integrated-dear-imgui-in-my-engine-and-some-elements-are-displaying-outside-their-expected-windows-boundaries) | | **Q&A: Usage** | -| **[How can I have widgets with an empty label?
How can I have multiple widgets with the same label?
Why are multiple widgets reacting when I interact with one?](#q-how-can-i-have-widgets-with-an-empty-label)** | +| **[Why is my widget not reacting when I click on it?
How can I have multiple widgets with the same label?
Why are multiple widgets reacting when I interact with one?](#q-why-is-my-widget-not-reacting-when-i-click-on-it)** | | [How can I display an image? What is ImTextureID, how does it work?](#q-how-can-i-display-an-image-what-is-imtextureid-how-does-it-work)| | [How can I use my own math types instead of ImVec2/ImVec4?](#q-how-can-i-use-my-own-math-types-instead-of-imvec2imvec4) | | [How can I interact with standard C++ types (such as std::string and std::vector)?](#q-how-can-i-interact-with-standard-c-types-such-as-stdstring-and-stdvector) | @@ -173,9 +173,9 @@ Refer to rendering back-ends in the [examples/](https://github.com/ocornut/imgui # Q&A: Usage +### Q: Why is my widget not reacting when I click on it? ### Q: How can I have widgets with an empty label? ### Q: How can I have multiple widgets with the same label? -### Q: Why are multiple widgets reacting when I interact with one? A primer on labels and the ID Stack... diff --git a/docs/TODO.txt b/docs/TODO.txt index 1f6f8b94..ca026df0 100644 --- a/docs/TODO.txt +++ b/docs/TODO.txt @@ -27,6 +27,7 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i - window: investigate better auto-positioning for new windows. - window: top most window flag? (#2574) - window/size: manually triggered auto-fit (double-click on grip) shouldn't resize window down to viewport size? + - window/size: how to allow to e.g. auto-size vertically to fit contents, but be horizontally resizable? Assuming SetNextWindowSize() is modified to treat -1.0f on each axis as "keep as-is" (would be good but might break erroneous code): Problem is UpdateWindowManualResize() and lots of code treat (window->AutoFitFramesX > 0 || window->AutoFitFramesY > 0) together. - window/opt: freeze window flag: if not focused/hovered, return false, render with previous ImDrawList. and/or reduce refresh rate. -> this may require enforcing that it is illegal to submit contents if Begin returns false. - window/child: background options for child windows, border option (disable rounding). - window/child: allow resizing of child windows (possibly given min/max for each axis?.) @@ -35,6 +36,7 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i - window/child: allow SetNextWindowContentSize() to work on child windows. - window/clipping: some form of clipping when DisplaySize (or corresponding viewport) is zero. - window/tabbing: add a way to signify that a window or docked window requires attention (e.g. blinking title bar). + - window/id_stack: add e.g. window->GetIDFromPath() with support for leading / and ../ (#1390, #331) ! scrolling: exposing horizontal scrolling with Shift+Wheel even when scrollbar is disabled expose lots of issues (#2424, #1463) - scrolling: while holding down a scrollbar, try to keep the same contents visible (at least while not moving mouse) - scrolling: allow immediately effective change of scroll after Begin() if we haven't appended items yet. @@ -54,6 +56,7 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i - drawlist: callback: add an extra void* in ImDrawCallback to allow passing render-local data to the callback (would break API). - drawlist: AddRect vs AddLine position confusing (#2441) - drawlist: channel splitter should be external helper and not stored in ImDrawList. + - drawlist: Add quadratic bezier curves? (#3127) - drawlist/opt: store rounded corners in texture to use 1 quad per corner (filled and wireframe) to lower the cost of rounding. (#1962) - drawlist/opt: AddRect() axis aligned pixel aligned (no-aa) could use 8 triangles instead of 16 and no normal calculation. - drawlist/opt: thick AA line could be doable in same number of triangles as 1.0 AA line by storing gradient+full color in atlas. @@ -78,6 +81,7 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i - selectable: a way to visualize partial/mixed selection (e.g. parent tree node has children with mixed selection) - input text: clean up the mess caused by converting UTF-8 <> wchar. the code is rather inefficient right now and super fragile. + - input text: preserve scrolling when unfocused? - input text: reorganize event handling, allow CharFilter to modify buffers, allow multiple events? (#541) - input text: expose CursorPos in char filter event (#816) - input text: try usage idiom of using InputText with data only exposed through get/set accessors, without extraneous copy/alloc. (#3009) @@ -134,7 +138,7 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i - columns: allow a same columns set to be interrupted by e.g. CollapsingHeader and resume with columns in sync when moving them. - columns: sizing is lossy when columns width is very small (default width may turn negative etc.) - columns: separator function or parameter that works within the column (currently Separator() bypass all columns) (#125) - - columns: flag to add horizontal separator above/below? + - columns: flag to add horizontal separator above/below) - columns/layout: setup minimum line height (equivalent of automatically calling AlignFirstTextHeightToWidgets) !- color: the color conversion helpers/types are a mess and needs sorting out. @@ -155,12 +159,16 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i - clipper: horizontal clipping support. (#2580) - separator: expose flags (#759) + - separator: take indent into consideration (optional) - separator: width, thickness, centering (#1643) - splitter: formalize the splitter idiom into an official api (we want to handle n-way split) (#319) - dock: merge docking branch (#2109) - dock: dock out from a collapsing header? would work nicely but need emitting window to keep submitting the code. + - tabs: "there is currently a problem because TabItem() will try to submit their own tooltip after 0.50 second, and this will have the effect of making your tooltip flicker once." -> tooltip priority work + - tabs: close button tends to overlap unsaved-document star + - tabs: consider showing the star at the same spot as the close button, like VS Code does. - tabs: while dragging/reordering a tab, close button decoration shouldn't appear on other tabs - tabs: make EndTabBar fail if users doesn't respect BeginTabBar return value, for consistency/future-proofing. - tabs: persistent order/focus in BeginTabBar() api (#261, #351) @@ -179,7 +187,7 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i - slider: tint background based on value (e.g. v_min -> v_max, or use 0.0f either side of the sign) - slider: relative dragging? + precision dragging - slider: step option (#1183) - - slider style: fill % of the bar instead of positioning a drag. + - slider: style: fill % of the bar instead of positioning a drag. - knob: rotating knob widget (#942) - drag float: support for reversed drags (min > max) (removed is_locked, also see fdc526e) - drag float: up/down axis @@ -232,13 +240,15 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i - tree node / selectable render mismatch which is visible if you use them both next to each other (e.g. cf. property viewer) - tree node: tweak color scheme to distinguish headers from selected tree node (#581) - tree node: leaf/non-leaf highlight mismatch. - - tree node/opt: could avoid formatting when clipped (flag assuming we don't care about width/height, assume single line height?) + - tree node: flag to disable formatting and/or detect "%s" + - tree node/opt: could avoid formatting when clipped (flag assuming we don't care about width/height, assume single line height? format only %s/%c to be able to count height?) - settings: write more decent code to allow saving/loading new fields: columns, selected tree nodes? - settings: api for per-tool simple persistent data (bool,int,float,columns sizes,etc.) in .ini file (#437) - settings/persistence: helpers to make TreeNodeBehavior persist (even during dev!) - may need to store some semantic and/or data type in ImGuiStoragePair - style: better default styles. (#707) + - style: PushStyleVar: allow direct access to individual float X/Y elements. - style: add a highlighted text color (for headers, etc.) - style: border types: out-screen, in-screen, etc. (#447) - style: add window shadow (fading away from the window. Paint-style calculation of vertices alpha after drawlist would be easier) @@ -285,6 +295,7 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i - text: it's currently impossible to have a window title with "##". perhaps an official workaround would be nice. \ style inhibitor? non-visible ascii code to insert between #? - text: provided a framed text helper, e.g. https://pastebin.com/1Laxy8bT - text: refactor TextUnformatted (or underlying function) to more explicitly request if we need width measurement or not + - text/layout/tabs: \t pulling position from base pos + step, or offset array (e.g. could be used in text edit, menus for simple icon+text alignment, etc.) - text link/url button: underlined. should api expose an ID or use text contents as ID? which colors enum to use? - text/wrapped: should be a more first-class citizen, e.g. wrapped text within a Selectable with known width. - text/wrapped: custom separator for text wrapping. (#3002) @@ -383,6 +394,7 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i - examples: window minimize, maximize (#583) - examples: provide a zero frame-rate/idle example. - examples: dx11/dx12: try to use new swapchain blit models (#2970) + - backends: move to backends/ folder? - backends: report it better when not able to create texture? - backends: apple: example_apple should be using modern GL3. - backends: glfw: could go idle when minimized? if (glfwGetWindowAttrib(window, GLFW_ICONIFIED)) { glfwWaitEvents(); continue; } // issue: DeltaTime will be super high on resume, perhaps provide a way to let impl know (#440) diff --git a/imgui.cpp b/imgui.cpp index d0840e24..bb620003 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -657,9 +657,9 @@ CODE Q&A: Usage ---------- + Q: Why is my widget not reacting when I click on it? Q: How can I have widgets with an empty label? Q: How can I have multiple widgets with the same label? - Q: Why are multiple widgets reacting when I interact with one? Q: How can I display an image? What is ImTextureID, how does it works? Q: How can I use my own math types instead of ImVec2/ImVec4? Q: How can I interact with standard C++ types (such as std::string and std::vector)? diff --git a/imgui.h b/imgui.h index 83576022..d661ccfe 100644 --- a/imgui.h +++ b/imgui.h @@ -60,7 +60,7 @@ Index of this file: // Version // (Integer encoded as XYYZZ for use in #if preprocessor conditionals. Work in progress versions typically starts at XYY99 then bounce up to XYY00, XYY01 etc. when release tagging happens) #define IMGUI_VERSION "1.78" -#define IMGUI_VERSION_NUM 17800 +#define IMGUI_VERSION_NUM 17801 #define IMGUI_CHECKVERSION() ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert), sizeof(ImDrawIdx)) // Define attributes of all API symbols declarations (e.g. for DLL under Windows)