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https://github.com/Drezil/imgui.git
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Internals: Added function index for Viewport and Docking. Renamed a few functions.
This commit is contained in:
parent
451c756b01
commit
5d87ee8d82
138
imgui.cpp
138
imgui.cpp
@ -10262,6 +10262,29 @@ static void SettingsHandlerWindow_WriteAll(ImGuiContext* ctx, ImGuiSettingsHandl
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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// [SECTION] VIEWPORTS, PLATFORM WINDOWS
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// [SECTION] VIEWPORTS, PLATFORM WINDOWS
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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// - GetMainViewport()
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// - FindViewportByID()
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// - FindViewportByPlatformHandle()
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// - SetCurrentViewport() [Internal]
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// - SetWindowViewport() [Internal]
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// - GetWindowAlwaysWantOwnViewport() [Internal]
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// - UpdateTryMergeWindowIntoHostViewport() [Internal]
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// - UpdateTryMergeWindowIntoHostViewports() [Internal]
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// - TranslateWindowsInViewport() [Internal]
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// - ScaleWindowsInViewport() [Internal]
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// - FindHoveredViewportFromPlatformWindowStack() [Internal]
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// - UpdateViewportsNewFrame() [Internal]
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// - UpdateViewportsEndFrame() [Internal]
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// - AddUpdateViewport() [Internal]
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// - UpdateSelectWindowViewport() [Internal]
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// - UpdatePlatformWindows()
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// - RenderPlatformWindowsDefault()
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// - FindPlatformMonitorForPos() [Internal]
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// - FindPlatformMonitorForRect() [Internal]
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// - UpdateViewportPlatformMonitor() [Internal]
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// - DestroyPlatformWindow() [Internal]
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// - DestroyPlatformWindows()
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//-----------------------------------------------------------------------------
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ImGuiViewport* ImGui::GetMainViewport()
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ImGuiViewport* ImGui::GetMainViewport()
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{
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{
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@ -10401,7 +10424,7 @@ void ImGui::ScaleWindowsInViewport(ImGuiViewportP* viewport, float scale)
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// If the back-end doesn't set MouseLastHoveredViewport or doesn't honor ImGuiViewportFlags_NoInputs, we do a search ourselves.
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// If the back-end doesn't set MouseLastHoveredViewport or doesn't honor ImGuiViewportFlags_NoInputs, we do a search ourselves.
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// A) It won't take account of the possibility that non-imgui windows may be in-between our dragged window and our target window.
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// A) It won't take account of the possibility that non-imgui windows may be in-between our dragged window and our target window.
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// B) It requires Platform_GetWindowFocus to be implemented by back-end.
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// B) It requires Platform_GetWindowFocus to be implemented by back-end.
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static ImGuiViewportP* FindViewportHoveredFromPlatformWindowStack(const ImVec2 mouse_platform_pos)
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static ImGuiViewportP* FindHoveredViewportFromPlatformWindowStack(const ImVec2 mouse_platform_pos)
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{
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{
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ImGuiContext& g = *GImGui;
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ImGuiContext& g = *GImGui;
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ImGuiViewportP* best_candidate = NULL;
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ImGuiViewportP* best_candidate = NULL;
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@ -10416,7 +10439,7 @@ static ImGuiViewportP* FindViewportHoveredFromPlatformWindowStack(const ImVec2 m
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}
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}
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// Update viewports and monitor infos
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// Update viewports and monitor infos
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// Note that this is runing even if 'ImGuiConfigFlags_ViewportsEnable' is not set, in order to clear unused viewports (if any) and update monitor info.
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// Note that this is running even if 'ImGuiConfigFlags_ViewportsEnable' is not set, in order to clear unused viewports (if any) and update monitor info.
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static void ImGui::UpdateViewportsNewFrame()
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static void ImGui::UpdateViewportsNewFrame()
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{
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{
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ImGuiContext& g = *GImGui;
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ImGuiContext& g = *GImGui;
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@ -10547,7 +10570,7 @@ static void ImGui::UpdateViewportsNewFrame()
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{
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{
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// Back-end failed at honoring its contract if it returned a viewport with the _NoInputs flag.
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// Back-end failed at honoring its contract if it returned a viewport with the _NoInputs flag.
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IM_ASSERT(0);
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IM_ASSERT(0);
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viewport_hovered = FindViewportHoveredFromPlatformWindowStack(g.IO.MousePos);
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viewport_hovered = FindHoveredViewportFromPlatformWindowStack(g.IO.MousePos);
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}
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}
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}
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}
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else
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else
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@ -10555,7 +10578,7 @@ static void ImGui::UpdateViewportsNewFrame()
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// If the back-end doesn't know how to honor ImGuiViewportFlags_NoInputs, we do a search ourselves. Note that this search:
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// If the back-end doesn't know how to honor ImGuiViewportFlags_NoInputs, we do a search ourselves. Note that this search:
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// A) won't take account of the possibility that non-imgui windows may be in-between our dragged window and our target window.
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// A) won't take account of the possibility that non-imgui windows may be in-between our dragged window and our target window.
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// B) uses LastFrameAsRefViewport as a flawed replacement for the last time a window was focused (we could/should fix that by introducing Focus functions in PlatformIO)
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// B) uses LastFrameAsRefViewport as a flawed replacement for the last time a window was focused (we could/should fix that by introducing Focus functions in PlatformIO)
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viewport_hovered = FindViewportHoveredFromPlatformWindowStack(g.IO.MousePos);
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viewport_hovered = FindHoveredViewportFromPlatformWindowStack(g.IO.MousePos);
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}
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}
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if (viewport_hovered != NULL)
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if (viewport_hovered != NULL)
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g.MouseLastHoveredViewport = viewport_hovered;
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g.MouseLastHoveredViewport = viewport_hovered;
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@ -11043,15 +11066,21 @@ void ImGui::DestroyPlatformWindows()
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// Docking: ImGuiDockContext Docking/Undocking functions
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// Docking: ImGuiDockContext Docking/Undocking functions
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// Docking: ImGuiDockNode
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// Docking: ImGuiDockNode
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// Docking: ImGuiDockNode Tree manipulation functions
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// Docking: ImGuiDockNode Tree manipulation functions
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// Docking: Public Functions (SetWindowDock, DockSpace)
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// Docking: Public Functions (SetWindowDock, DockSpace, DockSpaceOverViewport)
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// Docking: Builder Functions
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// Docking: Builder Functions
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// Docking: Begin/End Functions (called from Begin/End)
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// Docking: Begin/End Support Functions (called from Begin/End)
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// Docking: Settings
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// Docking: Settings
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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// Docking: Internal Types
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// Docking: Internal Types
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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// - ImGuiDockRequestType
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// - ImGuiDockRequest
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// - ImGuiDockPreviewData
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// - ImGuiDockNodeSettings
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// - ImGuiDockContext
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//-----------------------------------------------------------------------------
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static float IMGUI_DOCK_SPLITTER_SIZE = 2.0f;
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static float IMGUI_DOCK_SPLITTER_SIZE = 2.0f;
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@ -11198,6 +11227,22 @@ namespace ImGui
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// we can also very easily recreate the nodes from scratch given the settings data (this is what DockContextRebuild() does).
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// we can also very easily recreate the nodes from scratch given the settings data (this is what DockContextRebuild() does).
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// This is convenient as docking reconfiguration can be implemented by mostly poking at the simpler settings data.
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// This is convenient as docking reconfiguration can be implemented by mostly poking at the simpler settings data.
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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// - DockContextInitialize()
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// - DockContextShutdown()
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// - DockContextOnLoadSettings()
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// - DockContextClearNodes()
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// - DockContextRebuildNodes()
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// - DockContextUpdateUndocking()
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// - DockContextUpdateDocking()
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// - DockContextFindNodeByID()
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// - DockContextGenNodeID()
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// - DockContextAddNode()
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// - DockContextRemoveNode()
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// - ImGuiDockContextPruneNodeData
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// - DockContextPruneUnusedSettingsNodes()
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// - DockContextBuildNodesFromSettings()
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// - DockContextBuildAddWindowsToNodes()
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//-----------------------------------------------------------------------------
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void ImGui::DockContextInitialize(ImGuiContext* ctx)
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void ImGui::DockContextInitialize(ImGuiContext* ctx)
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{
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{
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@ -11242,7 +11287,7 @@ void ImGui::DockContextClearNodes(ImGuiContext* ctx, ImGuiID root_id, bool clear
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}
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}
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// This function also acts as a defacto test to make sure we can rebuild from scratch without a glitch
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// This function also acts as a defacto test to make sure we can rebuild from scratch without a glitch
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void ImGui::DockContextRebuild(ImGuiContext* ctx)
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void ImGui::DockContextRebuildNodes(ImGuiContext* ctx)
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{
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{
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IMGUI_DEBUG_LOG_DOCKING("DockContextRebuild()\n");
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IMGUI_DEBUG_LOG_DOCKING("DockContextRebuild()\n");
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ImGuiDockContext* dc = ctx->DockContext;
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ImGuiDockContext* dc = ctx->DockContext;
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@ -11282,7 +11327,7 @@ void ImGui::DockContextUpdateUndocking(ImGuiContext* ctx)
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#endif
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#endif
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if (dc->WantFullRebuild)
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if (dc->WantFullRebuild)
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{
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{
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DockContextRebuild(ctx);
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DockContextRebuildNodes(ctx);
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dc->WantFullRebuild = false;
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dc->WantFullRebuild = false;
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}
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}
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@ -11510,6 +11555,15 @@ void ImGui::DockContextBuildAddWindowsToNodes(ImGuiContext* ctx, ImGuiID root_id
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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// Docking: ImGuiDockContext Docking/Undocking functions
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// Docking: ImGuiDockContext Docking/Undocking functions
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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// - DockContextQueueDock()
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// - DockContextQueueUndockWindow()
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// - DockContextQueueUndockNode()
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// - DockContextQueueNotifyRemovedNode()
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// - DockContextProcessDock()
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// - DockContextProcessUndockWindow()
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// - DockContextProcessUndockNode()
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// - DockContextCalcDropPosForDocking()
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//-----------------------------------------------------------------------------
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void ImGui::DockContextQueueDock(ImGuiContext* ctx, ImGuiWindow* target, ImGuiDockNode* target_node, ImGuiWindow* payload, ImGuiDir split_dir, float split_ratio, bool split_outer)
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void ImGui::DockContextQueueDock(ImGuiContext* ctx, ImGuiWindow* target, ImGuiDockNode* target_node, ImGuiWindow* payload, ImGuiDir split_dir, float split_ratio, bool split_outer)
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{
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{
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@ -11753,6 +11807,31 @@ bool ImGui::DockContextCalcDropPosForDocking(ImGuiWindow* target, ImGuiDockNode*
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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// Docking: ImGuiDockNode
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// Docking: ImGuiDockNode
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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// - DockNodeGetTabOrder()
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// - DockNodeAddWindow()
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// - DockNodeRemoveWindow()
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// - DockNodeMoveChildNodes()
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// - DockNodeMoveWindows()
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// - DockNodeApplyPosSizeToWindows()
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// - DockNodeHideHostWindow()
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// - ImGuiDockNodeFindInfoResults
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// - DockNodeFindInfo()
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// - DockNodeUpdateVisibleFlagAndInactiveChilds()
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// - DockNodeUpdateVisibleFlag()
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// - DockNodeStartMouseMovingWindow()
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// - DockNodeUpdate()
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// - DockNodeUpdateWindowMenu()
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// - DockNodeUpdateTabBar()
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// - DockNodeAddTabBar()
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// - DockNodeRemoveTabBar()
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// - DockNodeIsDropAllowedOne()
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// - DockNodeIsDropAllowed()
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// - DockNodeCalcTabBarLayout()
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// - DockNodeCalcSplitRects()
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// - DockNodeCalcDropRectsAndTestMousePos()
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// - DockNodePreviewDockCalc()
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// - DockNodePreviewDockRender()
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//-----------------------------------------------------------------------------
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ImGuiDockNode::ImGuiDockNode(ImGuiID id)
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ImGuiDockNode::ImGuiDockNode(ImGuiID id)
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{
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{
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@ -13017,6 +13096,14 @@ static void ImGui::DockNodePreviewDockRender(ImGuiWindow* host_window, ImGuiDock
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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// Docking: ImGuiDockNode Tree manipulation functions
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// Docking: ImGuiDockNode Tree manipulation functions
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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// - DockNodeTreeSplit()
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// - DockNodeTreeMerge()
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// - DockNodeTreeUpdatePosSize()
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// - DockNodeTreeUpdateSplitterFindTouchingNode()
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// - DockNodeTreeUpdateSplitter()
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// - DockNodeTreeFindFallbackLeafNode()
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// - DockNodeTreeFindNodeByPos()
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//-----------------------------------------------------------------------------
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void ImGui::DockNodeTreeSplit(ImGuiContext* ctx, ImGuiDockNode* parent_node, ImGuiAxis split_axis, int split_inheritor_child_idx, float split_ratio, ImGuiDockNode* new_node)
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void ImGui::DockNodeTreeSplit(ImGuiContext* ctx, ImGuiDockNode* parent_node, ImGuiAxis split_axis, int split_inheritor_child_idx, float split_ratio, ImGuiDockNode* new_node)
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{
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{
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@ -13352,6 +13439,10 @@ ImGuiDockNode* ImGui::DockNodeTreeFindNodeByPos(ImGuiDockNode* node, ImVec2 pos)
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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// Docking: Public Functions (SetWindowDock, DockSpace, DockSpaceOverViewport)
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// Docking: Public Functions (SetWindowDock, DockSpace, DockSpaceOverViewport)
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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// - SetWindowDock() [Internal]
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// - DockSpace()
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// - DockSpaceOverViewport()
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//-----------------------------------------------------------------------------
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// [Internal] Called via SetNextWindowDockID()
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// [Internal] Called via SetNextWindowDockID()
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void ImGui::SetWindowDock(ImGuiWindow* window, ImGuiID dock_id, ImGuiCond cond)
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void ImGui::SetWindowDock(ImGuiWindow* window, ImGuiID dock_id, ImGuiCond cond)
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@ -13511,8 +13602,24 @@ ImGuiID ImGui::DockSpaceOverViewport(ImGuiViewport* viewport, ImGuiDockNodeFlags
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// Docking: Builder Functions
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// Docking: Builder Functions
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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// Very early end-user API to manipulate dock nodes.
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// Very early end-user API to manipulate dock nodes.
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// Only available in imgui_internal.h. Expect this API to change/break!
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// It is expected that those functions are all called _before_ the dockspace node submission.
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// It is expected that those functions are all called _before_ the dockspace node submission.
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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// - DockBuilderDockWindow()
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// - DockBuilderGetNode()
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// - DockBuilderSetNodePos()
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// - DockBuilderSetNodeSize()
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// - DockBuilderAddNode()
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// - DockBuilderRemoveNode()
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// - DockBuilderRemoveNodeChildNodes()
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// - DockBuilderRemoveNodeDockedWindows()
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// - DockBuilderSplitNode()
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// - DockBuilderCopyNodeRec()
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// - DockBuilderCopyNode()
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// - DockBuilderCopyWindowSettings()
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// - DockBuilderCopyDockSpace()
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// - DockBuilderFinish()
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//-----------------------------------------------------------------------------
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void ImGui::DockBuilderDockWindow(const char* window_name, ImGuiID node_id)
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void ImGui::DockBuilderDockWindow(const char* window_name, ImGuiID node_id)
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{
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{
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@ -13888,7 +13995,12 @@ void ImGui::DockBuilderFinish(ImGuiID root_id)
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}
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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// Docking: Begin/End Functions (called from Begin/End)
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// Docking: Begin/End Support Functions (called from Begin/End)
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//-----------------------------------------------------------------------------
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// - GetWindowAlwaysWantOwnTabBar()
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// - BeginDocked()
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// - BeginAsDockableDragDropSource()
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// - BeginAsDockableDragDropTarget()
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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bool ImGui::GetWindowAlwaysWantOwnTabBar(ImGuiWindow* window)
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bool ImGui::GetWindowAlwaysWantOwnTabBar(ImGuiWindow* window)
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@ -14139,6 +14251,14 @@ void ImGui::BeginAsDockableDragDropTarget(ImGuiWindow* window)
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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// Docking: Settings
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// Docking: Settings
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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// - DockSettingsRenameNodeReferences()
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// - DockSettingsRemoveNodeReferences()
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// - DockSettingsFindNodeSettings()
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// - DockSettingsHandler_ReadOpen()
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// - DockSettingsHandler_ReadLine()
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// - DockSettingsHandler_DockNodeToSettings()
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// - DockSettingsHandler_WriteAll()
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//-----------------------------------------------------------------------------
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static void ImGui::DockSettingsRenameNodeReferences(ImGuiID old_node_id, ImGuiID new_node_id)
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static void ImGui::DockSettingsRenameNodeReferences(ImGuiID old_node_id, ImGuiID new_node_id)
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{
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{
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@ -1774,7 +1774,7 @@ namespace ImGui
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IMGUI_API void DockContextInitialize(ImGuiContext* ctx);
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IMGUI_API void DockContextInitialize(ImGuiContext* ctx);
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IMGUI_API void DockContextShutdown(ImGuiContext* ctx);
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IMGUI_API void DockContextShutdown(ImGuiContext* ctx);
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IMGUI_API void DockContextOnLoadSettings(ImGuiContext* ctx);
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IMGUI_API void DockContextOnLoadSettings(ImGuiContext* ctx);
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IMGUI_API void DockContextRebuild(ImGuiContext* ctx);
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IMGUI_API void DockContextRebuildNodes(ImGuiContext* ctx);
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IMGUI_API void DockContextUpdateUndocking(ImGuiContext* ctx);
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IMGUI_API void DockContextUpdateUndocking(ImGuiContext* ctx);
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IMGUI_API void DockContextUpdateDocking(ImGuiContext* ctx);
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IMGUI_API void DockContextUpdateDocking(ImGuiContext* ctx);
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IMGUI_API void DockContextQueueDock(ImGuiContext* ctx, ImGuiWindow* target, ImGuiDockNode* target_node, ImGuiWindow* payload, ImGuiDir split_dir, float split_ratio, bool split_outer);
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IMGUI_API void DockContextQueueDock(ImGuiContext* ctx, ImGuiWindow* target, ImGuiDockNode* target_node, ImGuiWindow* payload, ImGuiDir split_dir, float split_ratio, bool split_outer);
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@ -1789,8 +1789,9 @@ namespace ImGui
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IMGUI_API void SetWindowDock(ImGuiWindow* window, ImGuiID dock_id, ImGuiCond cond);
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IMGUI_API void SetWindowDock(ImGuiWindow* window, ImGuiID dock_id, ImGuiCond cond);
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// Docking - Builder function needs to be generally called before the DockSpace() node is submitted.
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// Docking - Builder function needs to be generally called before the DockSpace() node is submitted.
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// Important: do not hold on ImGuiDockNode* pointers. They may be invalidated by any split/merge/remove operation and every frame.
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IMGUI_API void DockBuilderDockWindow(const char* window_name, ImGuiID node_id);
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IMGUI_API void DockBuilderDockWindow(const char* window_name, ImGuiID node_id);
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IMGUI_API ImGuiDockNode*DockBuilderGetNode(ImGuiID node_id); // Warning: DO NOT HOLD ON ImGuiDockNode* pointer, will be invalided by any split/merge/remove operation.
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IMGUI_API ImGuiDockNode*DockBuilderGetNode(ImGuiID node_id);
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inline ImGuiDockNode* DockBuilderGetCentralNode(ImGuiID node_id) { ImGuiDockNode* node = DockBuilderGetNode(node_id); if (!node) return NULL; return DockNodeGetRootNode(node)->CentralNode; }
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inline ImGuiDockNode* DockBuilderGetCentralNode(ImGuiID node_id) { ImGuiDockNode* node = DockBuilderGetNode(node_id); if (!node) return NULL; return DockNodeGetRootNode(node)->CentralNode; }
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IMGUI_API ImGuiID DockBuilderAddNode(ImGuiID node_id, ImGuiDockNodeFlags flags = 0); // Use (flags == ImGuiDockNodeFlags_DockSpace) to create a dockspace, otherwise it'll create a floating node.
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IMGUI_API ImGuiID DockBuilderAddNode(ImGuiID node_id, ImGuiDockNodeFlags flags = 0); // Use (flags == ImGuiDockNodeFlags_DockSpace) to create a dockspace, otherwise it'll create a floating node.
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IMGUI_API void DockBuilderRemoveNode(ImGuiID node_id); // Remove node and all its child, undock all windows
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IMGUI_API void DockBuilderRemoveNode(ImGuiID node_id); // Remove node and all its child, undock all windows
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Reference in New Issue
Block a user