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Merge branch 'master' into docking + fixes for #3259
# Conflicts: # examples/example_glfw_vulkan/main.cpp # examples/example_sdl_vulkan/main.cpp # examples/imgui_impl_sdl.cpp # imgui.cpp
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@ -48,8 +48,9 @@ static int g_SwapChainResizeHeight = 0;
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static void check_vk_result(VkResult err)
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{
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if (err == 0) return;
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printf("VkResult %d\n", err);
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if (err == 0)
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return;
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fprintf(stderr, "[vulkan] Error: VkResult = %d\n", err);
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if (err < 0)
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abort();
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}
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@ -58,7 +59,7 @@ static void check_vk_result(VkResult err)
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static VKAPI_ATTR VkBool32 VKAPI_CALL debug_report(VkDebugReportFlagsEXT flags, VkDebugReportObjectTypeEXT objectType, uint64_t object, size_t location, int32_t messageCode, const char* pLayerPrefix, const char* pMessage, void* pUserData)
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{
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(void)flags; (void)object; (void)location; (void)messageCode; (void)pUserData; (void)pLayerPrefix; // Unused arguments
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fprintf(stderr, "[vulkan] ObjectType: %i\nMessage: %s\n\n", objectType, pMessage);
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fprintf(stderr, "[vulkan] Debug report from ObjectType: %i\nMessage: %s\n\n", objectType, pMessage);
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return VK_FALSE;
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}
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#endif // IMGUI_VULKAN_DEBUG_REPORT
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@ -225,7 +226,7 @@ static void SetupVulkanWindow(ImGui_ImplVulkanH_Window* wd, VkSurfaceKHR surface
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// Create SwapChain, RenderPass, Framebuffer, etc.
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IM_ASSERT(g_MinImageCount >= 2);
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ImGui_ImplVulkanH_CreateWindow(g_Instance, g_PhysicalDevice, g_Device, wd, g_QueueFamily, g_Allocator, width, height, g_MinImageCount);
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ImGui_ImplVulkanH_CreateOrResizeWindow(g_Instance, g_PhysicalDevice, g_Device, wd, g_QueueFamily, g_Allocator, width, height, g_MinImageCount);
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}
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static void CleanupVulkan()
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@ -247,7 +248,7 @@ static void CleanupVulkanWindow()
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ImGui_ImplVulkanH_DestroyWindow(g_Instance, g_Device, &g_MainWindowData, g_Allocator);
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}
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static void FrameRender(ImGui_ImplVulkanH_Window* wd)
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static void FrameRender(ImGui_ImplVulkanH_Window* wd, ImDrawData* draw_data)
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{
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VkResult err;
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@ -285,8 +286,8 @@ static void FrameRender(ImGui_ImplVulkanH_Window* wd)
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vkCmdBeginRenderPass(fd->CommandBuffer, &info, VK_SUBPASS_CONTENTS_INLINE);
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}
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// Record Imgui Draw Data and draw funcs into command buffer
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ImGui_ImplVulkan_RenderDrawData(ImGui::GetDrawData(), fd->CommandBuffer);
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// Record dear imgui primitives into command buffer
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ImGui_ImplVulkan_RenderDrawData(draw_data, fd->CommandBuffer);
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// Submit command buffer
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vkCmdEndRenderPass(fd->CommandBuffer);
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@ -467,11 +468,12 @@ int main(int, char**)
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// Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
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glfwPollEvents();
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if (g_SwapChainRebuild)
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// Resize swap chain?
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if (g_SwapChainRebuild && g_SwapChainResizeWidth > 0 && g_SwapChainResizeHeight > 0)
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{
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g_SwapChainRebuild = false;
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ImGui_ImplVulkan_SetMinImageCount(g_MinImageCount);
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ImGui_ImplVulkanH_CreateWindow(g_Instance, g_PhysicalDevice, g_Device, &g_MainWindowData, g_QueueFamily, g_Allocator, g_SwapChainResizeWidth, g_SwapChainResizeHeight, g_MinImageCount);
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ImGui_ImplVulkanH_CreateOrResizeWindow(g_Instance, g_PhysicalDevice, g_Device, &g_MainWindowData, g_QueueFamily, g_Allocator, g_SwapChainResizeWidth, g_SwapChainResizeHeight, g_MinImageCount);
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g_MainWindowData.FrameIndex = 0;
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}
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@ -519,8 +521,11 @@ int main(int, char**)
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// Rendering
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ImGui::Render();
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ImDrawData* main_draw_data = ImGui::GetDrawData();
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const bool main_is_minimized = (main_draw_data->DisplaySize.x <= 0.0f || main_draw_data->DisplaySize.y <= 0.0f);
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memcpy(&wd->ClearValue.color.float32[0], &clear_color, 4 * sizeof(float));
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FrameRender(wd);
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if (!main_is_minimized)
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FrameRender(wd, main_draw_data);
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// Update and Render additional Platform Windows
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if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
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@ -529,7 +534,9 @@ int main(int, char**)
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ImGui::RenderPlatformWindowsDefault();
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}
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FramePresent(wd);
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// Present Main Platform Window
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if (!main_is_minimized)
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FramePresent(wd);
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}
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// Cleanup
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