Backends: SDL_Renderer: Added support for large meshes (64k+ vertices) with 16-bit indices, enable 'ImGuiBackendFlags_RendererHasVtxOffset' in this backend. (#3926)

This commit is contained in:
Rokas Kupstys
2021-12-03 12:03:05 +02:00
committed by ocornut
parent 5b1a70aa2d
commit 5c388c39f4
3 changed files with 11 additions and 8 deletions

View File

@ -80,6 +80,8 @@ Other Changes:
likehood of issues with people using VK_DYNAMIC_STATE_SCISSOR in their app without calling
vkCmdSetScissor() explicitly every frame. (#4644)
- Backends: DX12: Fixed DRAW_EMPTY_SCISSOR_RECTANGLE warnings. (#4775)
- Backends: SDL_Renderer: Added support for large meshes (64k+ vertices) with 16-bit indices,
enabling 'ImGuiBackendFlags_RendererHasVtxOffset' in the backend. (#3926) [@rokups]
- Backends: WebGPU: Passing explicit buffer sizes to wgpuRenderPassEncoderSetVertexBuffer() and
wgpuRenderPassEncoderSetIndexBuffer() functions as validation layers appears to not do what the
in-flux specs says. (#4766) [@meshula]