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	Backends: SDL_Renderer: Added support for large meshes (64k+ vertices) with 16-bit indices, enable 'ImGuiBackendFlags_RendererHasVtxOffset' in this backend. (#3926)
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		| @@ -80,6 +80,8 @@ Other Changes: | ||||
|   likehood of issues with people using VK_DYNAMIC_STATE_SCISSOR in their app without calling | ||||
|   vkCmdSetScissor() explicitly every frame. (#4644) | ||||
| - Backends: DX12: Fixed DRAW_EMPTY_SCISSOR_RECTANGLE warnings. (#4775) | ||||
| - Backends: SDL_Renderer: Added support for large meshes (64k+ vertices) with 16-bit indices, | ||||
|   enabling 'ImGuiBackendFlags_RendererHasVtxOffset' in the backend. (#3926) [@rokups] | ||||
| - Backends: WebGPU: Passing explicit buffer sizes to wgpuRenderPassEncoderSetVertexBuffer() and | ||||
|   wgpuRenderPassEncoderSetIndexBuffer() functions as validation layers appears to not do what the | ||||
|   in-flux specs says. (#4766) [@meshula] | ||||
|   | ||||
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