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Backends: SDL_Renderer: Added support for large meshes (64k+ vertices) with 16-bit indices, enable 'ImGuiBackendFlags_RendererHasVtxOffset' in this backend. (#3926)
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@ -80,6 +80,8 @@ Other Changes:
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likehood of issues with people using VK_DYNAMIC_STATE_SCISSOR in their app without calling
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vkCmdSetScissor() explicitly every frame. (#4644)
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- Backends: DX12: Fixed DRAW_EMPTY_SCISSOR_RECTANGLE warnings. (#4775)
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- Backends: SDL_Renderer: Added support for large meshes (64k+ vertices) with 16-bit indices,
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enabling 'ImGuiBackendFlags_RendererHasVtxOffset' in the backend. (#3926) [@rokups]
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- Backends: WebGPU: Passing explicit buffer sizes to wgpuRenderPassEncoderSetVertexBuffer() and
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wgpuRenderPassEncoderSetIndexBuffer() functions as validation layers appears to not do what the
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in-flux specs says. (#4766) [@meshula]
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