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Merge branch 'master' into docking
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@ -137,6 +137,7 @@ Other Changes:
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calculated text width. Among noticeable side-effects, it would make sequences of repeated Text/SameLine calls
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not align the same as a single call, and create mismatch between high-level size calculation and those performed
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with the lower-level ImDrawList api. (#792) [@SlNPacifist]
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- Font: Fixed building atlas when specifying duplicate/overlapping ranges within a same font. (#2353, #2233)
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- ImDrawList: Fixed AddCircle(), AddCircleFilled() angle step being off, which was visible when drawing a "circle"
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with a small number of segments (e.g. an hexagon). (#2287) [@baktery]
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- ImGuiTextBuffer: Added append() function (unformatted).
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@ -145,8 +146,8 @@ Other Changes:
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- ImFontAtlas: FreeType: Fixed using imgui_freetype.cpp in unity builds. (#2302)
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- Demo: Fixed "Log" demo not initializing properly, leading to the first line not showing before a Clear. (#2318) [@bluescan]
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- Demo: Added "Auto-scroll" option in Log/Console demos. (#2300) [@nicolasnoble, @ocornut]
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- Examples: Metal, OpenGL2, OpenGL3: Fixed offsetting of clipping rectangle with ImDrawData::DisplayPos != (0,0) when
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the display frame-buffer scale scale is not (1,1). While this doesn't make a difference when using master branch,
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- Examples: Metal, OpenGL2, OpenGL3, Vulkan: Fixed offsetting of clipping rectangle with ImDrawData::DisplayPos != (0,0)
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when the display frame-buffer scale scale is not (1,1). While this doesn't make a difference when using master branch,
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this is effectively fixing support for multi-viewport with Mac Retina Displays on those examples. (#2306) [@rasky, @ocornut]
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Also using ImDrawData::FramebufferScale instead of io.DisplayFramebufferScale.
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- Examples: Clarified the use the ImDrawData::DisplayPos to offset clipping rectangles.
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