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Merge branch 'master' into docking
# Conflicts: # imgui.cpp # imgui_internal.h
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imgui.h
7
imgui.h
@ -2090,8 +2090,11 @@ struct ImDrawList
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IMGUI_API ImDrawList* CloneOutput() const; // Create a clone of the CmdBuffer/IdxBuffer/VtxBuffer.
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// Advanced: Channels
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// - Use to split render into layers. By switching channels to can render out-of-order (e.g. submit foreground primitives before background primitives)
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// - Use to minimize draw calls (e.g. if going back-and-forth between multiple non-overlapping clipping rectangles, prefer to append into separate channels then merge at the end)
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// - Use to split render into layers. By switching channels to can render out-of-order (e.g. submit FG primitives before BG primitives)
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// - Use to minimize draw calls (e.g. if going back-and-forth between multiple clipping rectangles, prefer to append into separate channels then merge at the end)
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// - FIXME-OBSOLETE: This API shouldn't have been in ImDrawList in the first place!
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// Prefer using your own persistent copy of ImDrawListSplitter as you can stack them.
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// Using the ImDrawList::ChannelsXXXX you cannot stack a split over another.
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inline void ChannelsSplit(int count) { _Splitter.Split(this, count); }
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inline void ChannelsMerge() { _Splitter.Merge(this); }
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inline void ChannelsSetCurrent(int n) { _Splitter.SetCurrentChannel(this, n); }
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