From 5be5add1ade50ea3e36de8a44f659b26aaea93e8 Mon Sep 17 00:00:00 2001 From: omar Date: Thu, 26 Mar 2020 18:03:43 +0100 Subject: [PATCH] Selectable: Removed extraneous WindowPadding.x worth of width when auto-sized selectable label goes off available width (would not be noticeable) + Renamed ImGuiSelectableFlags_DrawFillAvailWidth to ImGuiSelectableFlags_SpanAvailWidth. --- imgui_internal.h | 2 +- imgui_widgets.cpp | 15 ++++++++------- 2 files changed, 9 insertions(+), 8 deletions(-) diff --git a/imgui_internal.h b/imgui_internal.h index c4a32745..eb5c82e7 100644 --- a/imgui_internal.h +++ b/imgui_internal.h @@ -494,7 +494,7 @@ enum ImGuiSelectableFlagsPrivate_ ImGuiSelectableFlags_NoHoldingActiveID = 1 << 20, ImGuiSelectableFlags_SelectOnClick = 1 << 21, // Override button behavior to react on Click (default is Click+Release) ImGuiSelectableFlags_SelectOnRelease = 1 << 22, // Override button behavior to react on Release (default is Click+Release) - ImGuiSelectableFlags_DrawFillAvailWidth = 1 << 23, // Draw over all avail width even if we declared less for layout. FIXME: We may be able to remove this (added in 6251d379, 2bcafc86 for menus) + ImGuiSelectableFlags_SpanAvailWidth = 1 << 23, // Span all avail width even if we declared less for layout purpose. FIXME: We may be able to remove this (added in 6251d379, 2bcafc86 for menus) ImGuiSelectableFlags_DrawHoveredWhenHeld= 1 << 24, // Always show active when held, even is not hovered. This concept could probably be renamed/formalized somehow. ImGuiSelectableFlags_SetNavIdOnHover = 1 << 25 }; diff --git a/imgui_widgets.cpp b/imgui_widgets.cpp index 5d246994..7d0c9cbe 100644 --- a/imgui_widgets.cpp +++ b/imgui_widgets.cpp @@ -5570,21 +5570,21 @@ bool ImGui::Selectable(const char* label, bool selected, ImGuiSelectableFlags fl if ((flags & ImGuiSelectableFlags_SpanAllColumns) && window->DC.CurrentColumns) // FIXME-OPT: Avoid if vertically clipped. PushColumnsBackground(); + // Submit label or explicit size to ItemSize(), whereas ItemAdd() will submit a larger/spanning rectangle. ImGuiID id = window->GetID(label); ImVec2 label_size = CalcTextSize(label, NULL, true); ImVec2 size(size_arg.x != 0.0f ? size_arg.x : label_size.x, size_arg.y != 0.0f ? size_arg.y : label_size.y); ImVec2 pos = window->DC.CursorPos; pos.y += window->DC.CurrLineTextBaseOffset; - ImRect bb_inner(pos, pos + size); ItemSize(size, 0.0f); // Fill horizontal space const float max_x = (flags & ImGuiSelectableFlags_SpanAllColumns) ? GetWindowContentRegionMax().x + window->Pos.x : GetContentRegionMaxAbs().x; - if (size_arg.x == 0.0f || (flags & ImGuiSelectableFlags_DrawFillAvailWidth)) - size.x = ImMax(label_size.x, max_x - window->WindowPadding.x - pos.x) + window->WindowPadding.x; + if (size_arg.x == 0.0f || (flags & ImGuiSelectableFlags_SpanAvailWidth)) + size.x = ImMax(label_size.x, max_x - pos.x); ImRect bb_align(pos, pos + size); - // Selectables are meant to be tightly packed together with no click-gap, so we extend the box to cover spacing between selectable. + // Selectables are meant to be tightly packed together with no click-gap, so we extend their box to cover spacing between selectable. ImRect bb_enlarged = bb_align; const float spacing_x = style.ItemSpacing.x; const float spacing_y = style.ItemSpacing.y; @@ -5594,6 +5594,8 @@ bool ImGui::Selectable(const char* label, bool selected, ImGuiSelectableFlags fl bb_enlarged.Min.y -= spacing_U; bb_enlarged.Max.x += (spacing_x - spacing_L); bb_enlarged.Max.y += (spacing_y - spacing_U); + //if (g.IO.KeyCtrl) { GetForegroundDrawList()->AddRect(bb_align.Min, bb_align.Max, IM_COL32(255, 0, 0, 255)); } + //if (g.IO.KeyCtrl) { GetForegroundDrawList()->AddRect(bb_enlarged.Min, bb_enlarged.Max, IM_COL32(0, 255, 0, 255)); } bool item_add; if (flags & ImGuiSelectableFlags_Disabled) @@ -5670,7 +5672,6 @@ bool ImGui::Selectable(const char* label, bool selected, ImGuiSelectableFlags fl if (pressed && (window->Flags & ImGuiWindowFlags_Popup) && !(flags & ImGuiSelectableFlags_DontClosePopups) && !(window->DC.ItemFlags & ImGuiItemFlags_SelectableDontClosePopup)) CloseCurrentPopup(); - //if (g.IO.KeyCtrl) { window->DrawList->AddRect(bb_align.Min, bb_align.Max, IM_COL32(0, 255, 0, 255)); } IMGUI_TEST_ENGINE_ITEM_INFO(id, label, window->DC.ItemFlags); return pressed; } @@ -6229,7 +6230,7 @@ bool ImGui::BeginMenu(const char* label, bool enabled) popup_pos = ImVec2(pos.x, pos.y - style.WindowPadding.y); float min_w = window->DC.MenuColumns.DeclColumns(label_size.x, 0.0f, IM_FLOOR(g.FontSize * 1.20f)); // Feedback to next frame float extra_w = ImMax(0.0f, GetContentRegionAvail().x - min_w); - pressed = Selectable(label, menu_is_open, ImGuiSelectableFlags_NoHoldingActiveID | ImGuiSelectableFlags_SelectOnClick | ImGuiSelectableFlags_DontClosePopups | ImGuiSelectableFlags_DrawFillAvailWidth | (!enabled ? ImGuiSelectableFlags_Disabled : 0), ImVec2(min_w, 0.0f)); + pressed = Selectable(label, menu_is_open, ImGuiSelectableFlags_NoHoldingActiveID | ImGuiSelectableFlags_SelectOnClick | ImGuiSelectableFlags_DontClosePopups | ImGuiSelectableFlags_SpanAvailWidth | (!enabled ? ImGuiSelectableFlags_Disabled : 0), ImVec2(min_w, 0.0f)); ImU32 text_col = GetColorU32(enabled ? ImGuiCol_Text : ImGuiCol_TextDisabled); RenderArrow(window->DrawList, pos + ImVec2(window->DC.MenuColumns.Pos[2] + extra_w + g.FontSize * 0.30f, 0.0f), text_col, ImGuiDir_Right); } @@ -6380,7 +6381,7 @@ bool ImGui::MenuItem(const char* label, const char* shortcut, bool selected, boo float shortcut_w = shortcut ? CalcTextSize(shortcut, NULL).x : 0.0f; float min_w = window->DC.MenuColumns.DeclColumns(label_size.x, shortcut_w, IM_FLOOR(g.FontSize * 1.20f)); // Feedback for next frame float extra_w = ImMax(0.0f, GetContentRegionAvail().x - min_w); - pressed = Selectable(label, false, flags | ImGuiSelectableFlags_DrawFillAvailWidth, ImVec2(min_w, 0.0f)); + pressed = Selectable(label, false, flags | ImGuiSelectableFlags_SpanAvailWidth, ImVec2(min_w, 0.0f)); if (shortcut_w > 0.0f) { PushStyleColor(ImGuiCol_Text, g.Style.Colors[ImGuiCol_TextDisabled]);