mirror of
https://github.com/Drezil/imgui.git
synced 2025-07-04 12:08:47 +02:00
Internals: PaintVerts** renamed to ShadeVerts**, moved to imgui_draw.cpp and exposed in imgui_internal.h (+1 squashed commits)
This commit is contained in:
17
imgui.cpp
17
imgui.cpp
@ -9684,21 +9684,6 @@ static void RenderArrowsForVerticalBar(ImDrawList* draw_list, ImVec2 pos, ImVec2
|
||||
RenderArrow(draw_list, ImVec2(pos.x + bar_w - half_sz.x, pos.y), half_sz, ImGuiDir_Left, IM_COL32_WHITE);
|
||||
}
|
||||
|
||||
static void PaintVertsLinearGradientKeepAlpha(ImDrawVert* vert_start, ImDrawVert* vert_end, ImVec2 gradient_p0, ImVec2 gradient_p1, ImU32 col0, ImU32 col1)
|
||||
{
|
||||
ImVec2 gradient_extent = gradient_p1 - gradient_p0;
|
||||
float gradient_inv_length2 = 1.0f / ImLengthSqr(gradient_extent);
|
||||
for (ImDrawVert* vert = vert_start; vert < vert_end; vert++)
|
||||
{
|
||||
float d = ImDot(vert->pos - gradient_p0, gradient_extent);
|
||||
float t = ImClamp(d * gradient_inv_length2, 0.0f, 1.0f);
|
||||
int r = ImLerp((int)(col0 >> IM_COL32_R_SHIFT) & 0xFF, (int)(col1 >> IM_COL32_R_SHIFT) & 0xFF, t);
|
||||
int g = ImLerp((int)(col0 >> IM_COL32_G_SHIFT) & 0xFF, (int)(col1 >> IM_COL32_G_SHIFT) & 0xFF, t);
|
||||
int b = ImLerp((int)(col0 >> IM_COL32_B_SHIFT) & 0xFF, (int)(col1 >> IM_COL32_B_SHIFT) & 0xFF, t);
|
||||
vert->col = (r << IM_COL32_R_SHIFT) | (g << IM_COL32_G_SHIFT) | (b << IM_COL32_B_SHIFT) | (vert->col & IM_COL32_A_MASK);
|
||||
}
|
||||
}
|
||||
|
||||
// ColorPicker
|
||||
// Note: only access 3 floats if ImGuiColorEditFlags_NoAlpha flag is set.
|
||||
// FIXME: we adjust the big color square height based on item width, which may cause a flickering feedback loop (if automatic height makes a vertical scrollbar appears, affecting automatic width..)
|
||||
@ -9916,7 +9901,7 @@ bool ImGui::ColorPicker4(const char* label, float col[4], ImGuiColorEditFlags fl
|
||||
// Paint colors over existing vertices
|
||||
ImVec2 gradient_p0(wheel_center.x + cosf(a0) * wheel_r_inner, wheel_center.y + sinf(a0) * wheel_r_inner);
|
||||
ImVec2 gradient_p1(wheel_center.x + cosf(a1) * wheel_r_inner, wheel_center.y + sinf(a1) * wheel_r_inner);
|
||||
PaintVertsLinearGradientKeepAlpha(draw_list->_VtxWritePtr - (draw_list->_VtxCurrentIdx - vert_start_idx), draw_list->_VtxWritePtr, gradient_p0, gradient_p1, hue_colors[n], hue_colors[n+1]);
|
||||
ShadeVertsLinearColorGradientKeepAlpha(draw_list->_VtxWritePtr - (draw_list->_VtxCurrentIdx - vert_start_idx), draw_list->_VtxWritePtr, gradient_p0, gradient_p1, hue_colors[n], hue_colors[n+1]);
|
||||
}
|
||||
|
||||
// Render Cursor + preview on Hue Wheel
|
||||
|
Reference in New Issue
Block a user