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Nav, Combo: removed unnecessary window->LastNavIds[] assignment in combo code. + minor renaming.
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@ -8529,7 +8529,7 @@ ImVec2 ImGui::FindBestWindowPosForPopupEx(const ImVec2& ref_pos, const ImVec2& s
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}
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// Note that this is used for popups, which can overlap the non work-area of individual viewports.
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ImRect ImGui::GetWindowAllowedExtentRect(ImGuiWindow* window)
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ImRect ImGui::GetPopupAllowedExtentRect(ImGuiWindow* window)
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{
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ImGuiContext& g = *GImGui;
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IM_UNUSED(window);
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@ -8543,7 +8543,7 @@ ImVec2 ImGui::FindBestWindowPosForPopup(ImGuiWindow* window)
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{
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ImGuiContext& g = *GImGui;
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ImRect r_outer = GetWindowAllowedExtentRect(window);
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ImRect r_outer = GetPopupAllowedExtentRect(window);
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if (window->Flags & ImGuiWindowFlags_ChildMenu)
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{
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// Child menus typically request _any_ position within the parent menu item, and then we move the new menu outside the parent bounds.
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@ -2288,7 +2288,6 @@ namespace ImGui
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IMGUI_API bool IsWindowChildOf(ImGuiWindow* window, ImGuiWindow* potential_parent);
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IMGUI_API bool IsWindowAbove(ImGuiWindow* potential_above, ImGuiWindow* potential_below);
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IMGUI_API bool IsWindowNavFocusable(ImGuiWindow* window);
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IMGUI_API ImRect GetWindowAllowedExtentRect(ImGuiWindow* window);
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IMGUI_API void SetWindowPos(ImGuiWindow* window, const ImVec2& pos, ImGuiCond cond = 0);
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IMGUI_API void SetWindowSize(ImGuiWindow* window, const ImVec2& size, ImGuiCond cond = 0);
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IMGUI_API void SetWindowCollapsed(ImGuiWindow* window, bool collapsed, ImGuiCond cond = 0);
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@ -2396,6 +2395,7 @@ namespace ImGui
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IMGUI_API bool IsPopupOpen(ImGuiID id, ImGuiPopupFlags popup_flags);
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IMGUI_API bool BeginPopupEx(ImGuiID id, ImGuiWindowFlags extra_flags);
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IMGUI_API void BeginTooltipEx(ImGuiWindowFlags extra_flags, ImGuiTooltipFlags tooltip_flags);
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IMGUI_API ImRect GetPopupAllowedExtentRect(ImGuiWindow* window);
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IMGUI_API ImGuiWindow* GetTopMostPopupModal();
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IMGUI_API ImVec2 FindBestWindowPosForPopup(ImGuiWindow* window);
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IMGUI_API ImVec2 FindBestWindowPosForPopupEx(const ImVec2& ref_pos, const ImVec2& size, ImGuiDir* last_dir, const ImRect& r_outer, const ImRect& r_avoid, ImGuiPopupPositionPolicy policy);
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@ -1568,8 +1568,7 @@ bool ImGui::BeginCombo(const char* label, const char* preview_value, ImGuiComboF
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const float arrow_size = (flags & ImGuiComboFlags_NoArrowButton) ? 0.0f : GetFrameHeight();
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const ImVec2 label_size = CalcTextSize(label, NULL, true);
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const float expected_w = CalcItemWidth();
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const float w = (flags & ImGuiComboFlags_NoPreview) ? arrow_size : expected_w;
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const float w = (flags & ImGuiComboFlags_NoPreview) ? arrow_size : CalcItemWidth();
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const ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(w, label_size.y + style.FramePadding.y * 2.0f));
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const ImRect total_bb(frame_bb.Min, frame_bb.Max + ImVec2(label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f, 0.0f));
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ItemSize(total_bb, style.FramePadding.y);
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@ -1608,8 +1607,6 @@ bool ImGui::BeginCombo(const char* label, const char* preview_value, ImGuiComboF
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if ((pressed || g.NavActivateId == id) && !popup_open)
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{
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if (window->DC.NavLayerCurrent == 0)
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window->NavLastIds[0] = id;
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OpenPopupEx(popup_id, ImGuiPopupFlags_None);
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popup_open = true;
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}
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@ -1644,11 +1641,8 @@ bool ImGui::BeginCombo(const char* label, const char* preview_value, ImGuiComboF
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{
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// Always override 'AutoPosLastDirection' to not leave a chance for a past value to affect us.
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ImVec2 size_expected = CalcWindowNextAutoFitSize(popup_window);
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if (flags & ImGuiComboFlags_PopupAlignLeft)
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popup_window->AutoPosLastDirection = ImGuiDir_Left; // "Below, Toward Left"
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else
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popup_window->AutoPosLastDirection = ImGuiDir_Down; // "Below, Toward Right (default)"
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ImRect r_outer = GetWindowAllowedExtentRect(popup_window);
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popup_window->AutoPosLastDirection = (flags & ImGuiComboFlags_PopupAlignLeft) ? ImGuiDir_Left : ImGuiDir_Down; // Left = "Below, Toward Left", Down = "Below, Toward Right (default)"
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ImRect r_outer = GetPopupAllowedExtentRect(popup_window);
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ImVec2 pos = FindBestWindowPosForPopupEx(frame_bb.GetBL(), size_expected, &popup_window->AutoPosLastDirection, r_outer, frame_bb, ImGuiPopupPositionPolicy_ComboBox);
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SetNextWindowPos(pos);
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}
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