From 5b1394c5ac351a1317e42fb45a066f441740a7af Mon Sep 17 00:00:00 2001 From: omar Date: Fri, 9 Nov 2018 15:02:19 +0100 Subject: [PATCH] Update README.md --- docs/README.md | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/docs/README.md b/docs/README.md index 50ae7819..ecedfe66 100644 --- a/docs/README.md +++ b/docs/README.md @@ -109,7 +109,7 @@ Integrating Dear ImGui within your custom engine is a matter of 1) wiring mouse/ _NB: those third-party bindings may be more or less maintained, more or less close to the original API (as people who create language bindings sometimes haven't used the C++ API themselves.. for the good reason that they aren't C++ users). Dear ImGui was designed with C++ in mind and some of the subtleties may be lost in translation with other languages. If your language supports it, I would suggest replicating the function overloading and default parameters used in the original, else the API may be harder to use. In doubt, please check the original C++ version first!_ Languages: (third-party bindings) -- C: [cimgui](https://github.com/cimgui/cimgui) (new 2018 auto-generated version!) +- C: [cimgui](https://github.com/cimgui/cimgui) (2018: now auto-generated! you can use its json output to generate bindings for other languages) - C#/.Net: [ImGui.NET](https://github.com/mellinoe/ImGui.NET) - ChaiScript: [imgui-chaiscript](https://github.com/JuJuBoSc/imgui-chaiscript) - D: [DerelictImgui](https://github.com/Extrawurst/DerelictImgui) @@ -126,12 +126,11 @@ Languages: (third-party bindings) - Swift [swift-imgui](https://github.com/mnmly/Swift-imgui) Frameworks: -- Renderers: DirectX 9, DirectX 10, DirectX 11, DirectX 12, Metal, OpenGL2, OpenGL3+/ES2/ES3, Vulkan: [examples/](https://github.com/ocornut/imgui/tree/master/examples) +- Renderers: DirectX 9/10/11/12, Metal, OpenGL2, OpenGL3+/ES2/ES3, Vulkan: [examples/](https://github.com/ocornut/imgui/tree/master/examples) - Platform: GLFW, SDL, Win32, OSX, Freeglut: [examples/](https://github.com/ocornut/imgui/tree/master/examples) - Framework: Allegro 5, Marmalade: [examples/](https://github.com/ocornut/imgui/tree/master/examples) - Unmerged PR: SDL2 + OpenGLES + Emscripten: [#336](https://github.com/ocornut/imgui/pull/336) - Unmerged PR: Android: [#421](https://github.com/ocornut/imgui/pull/421) -- Unmerged PR: ORX: [#1843](https://github.com/ocornut/imgui/pull/1843) - Cinder: [Cinder-ImGui](https://github.com/simongeilfus/Cinder-ImGui) - Cocos2d-x: [imguix](https://github.com/c0i/imguix), [#551](https://github.com/ocornut/imgui/issues/551) - Flexium: [FlexGUI](https://github.com/DXsmiley/FlexGUI) @@ -140,6 +139,7 @@ Frameworks: - Ogre: [ogreimgui](https://bitbucket.org/LMCrashy/ogreimgui/src) - OpenFrameworks: [ofxImGui](https://github.com/jvcleave/ofxImGui) - OpenSceneGraph/OSG: [gist](https://gist.github.com/fulezi/d2442ca7626bf270226014501357042c) +- ORX: [pr #1843](https://github.com/ocornut/imgui/pull/1843) - LÖVE+Lua: [love-imgui](https://github.com/slages/love-imgui) - Magnum: [magnum-imgui](https://github.com/lecopivo/magnum-imgui), [MagnumImguiPort](https://github.com/lecopivo/MagnumImguiPort) - NanoRT: [syoyo/imgui](https://github.com/syoyo/imgui/tree/nanort)