diff --git a/examples/example_null/Makefile b/examples/example_null/Makefile index 0ccee11b..15c547a5 100644 --- a/examples/example_null/Makefile +++ b/examples/example_null/Makefile @@ -40,7 +40,10 @@ endif ifeq ($(UNAME_S), Linux) #LINUX ECHO_MESSAGE = "Linux" ifneq ($(WITH_EXTRA_WARNINGS), 0) - CXXFLAGS += -Wextra -pedantic + CXXFLAGS += -Wextra -Wpedantic + ifeq ($(shell $(CXX) -v 2>&1 | grep -c "clang version"), 1) + CXXFLAGS += -Wshadow -Wsign-conversion + endif endif CFLAGS = $(CXXFLAGS) endif @@ -56,7 +59,7 @@ endif ifeq ($(findstring MINGW,$(UNAME_S)),MINGW) ECHO_MESSAGE = "MinGW" ifneq ($(WITH_EXTRA_WARNINGS), 0) - CXXFLAGS += -Wextra -pedantic + CXXFLAGS += -Wextra -Wpedantic endif CFLAGS = $(CXXFLAGS) endif diff --git a/examples/imgui_impl_opengl3.cpp b/examples/imgui_impl_opengl3.cpp index 3ad04a41..028a704b 100644 --- a/examples/imgui_impl_opengl3.cpp +++ b/examples/imgui_impl_opengl3.cpp @@ -132,8 +132,8 @@ static GLuint g_GlVersion = 0; // Extracted at runtime usin static char g_GlslVersionString[32] = ""; // Specified by user or detected based on compile time GL settings. static GLuint g_FontTexture = 0; static GLuint g_ShaderHandle = 0, g_VertHandle = 0, g_FragHandle = 0; -static int g_AttribLocationTex = 0, g_AttribLocationProjMtx = 0; // Uniforms location -static int g_AttribLocationVtxPos = 0, g_AttribLocationVtxUV = 0, g_AttribLocationVtxColor = 0; // Vertex attributes location +static GLint g_AttribLocationTex = 0, g_AttribLocationProjMtx = 0; // Uniforms location +static GLuint g_AttribLocationVtxPos = 0, g_AttribLocationVtxUV = 0, g_AttribLocationVtxColor = 0; // Vertex attributes location static unsigned int g_VboHandle = 0, g_ElementsHandle = 0; // Functions @@ -144,7 +144,7 @@ bool ImGui_ImplOpenGL3_Init(const char* glsl_version) GLint major, minor; glGetIntegerv(GL_MAJOR_VERSION, &major); glGetIntegerv(GL_MINOR_VERSION, &minor); - g_GlVersion = major * 100 + minor * 10; + g_GlVersion = (GLuint)(major * 100 + minor * 10); #else g_GlVersion = 200; // GLES 2 #endif @@ -292,14 +292,14 @@ void ImGui_ImplOpenGL3_RenderDrawData(ImDrawData* draw_data) // Backup GL state GLenum last_active_texture; glGetIntegerv(GL_ACTIVE_TEXTURE, (GLint*)&last_active_texture); glActiveTexture(GL_TEXTURE0); - GLint last_program; glGetIntegerv(GL_CURRENT_PROGRAM, &last_program); - GLint last_texture; glGetIntegerv(GL_TEXTURE_BINDING_2D, &last_texture); + GLuint last_program; glGetIntegerv(GL_CURRENT_PROGRAM, (GLint*)&last_program); + GLuint last_texture; glGetIntegerv(GL_TEXTURE_BINDING_2D, (GLint*)&last_texture); #ifdef GL_SAMPLER_BINDING - GLint last_sampler; glGetIntegerv(GL_SAMPLER_BINDING, &last_sampler); + GLuint last_sampler; glGetIntegerv(GL_SAMPLER_BINDING, (GLint*)&last_sampler); #endif - GLint last_array_buffer; glGetIntegerv(GL_ARRAY_BUFFER_BINDING, &last_array_buffer); + GLuint last_array_buffer; glGetIntegerv(GL_ARRAY_BUFFER_BINDING, (GLint*)&last_array_buffer); #ifndef IMGUI_IMPL_OPENGL_ES2 - GLint last_vertex_array_object; glGetIntegerv(GL_VERTEX_ARRAY_BINDING, &last_vertex_array_object); + GLuint last_vertex_array_object; glGetIntegerv(GL_VERTEX_ARRAY_BINDING, (GLint*)&last_vertex_array_object); #endif #ifdef GL_POLYGON_MODE GLint last_polygon_mode[2]; glGetIntegerv(GL_POLYGON_MODE, last_polygon_mode); @@ -336,8 +336,8 @@ void ImGui_ImplOpenGL3_RenderDrawData(ImDrawData* draw_data) const ImDrawList* cmd_list = draw_data->CmdLists[n]; // Upload vertex/index buffers - glBufferData(GL_ARRAY_BUFFER, (GLsizeiptr)cmd_list->VtxBuffer.Size * sizeof(ImDrawVert), (const GLvoid*)cmd_list->VtxBuffer.Data, GL_STREAM_DRAW); - glBufferData(GL_ELEMENT_ARRAY_BUFFER, (GLsizeiptr)cmd_list->IdxBuffer.Size * sizeof(ImDrawIdx), (const GLvoid*)cmd_list->IdxBuffer.Data, GL_STREAM_DRAW); + glBufferData(GL_ARRAY_BUFFER, (GLsizeiptr)cmd_list->VtxBuffer.Size * (int)sizeof(ImDrawVert), (const GLvoid*)cmd_list->VtxBuffer.Data, GL_STREAM_DRAW); + glBufferData(GL_ELEMENT_ARRAY_BUFFER, (GLsizeiptr)cmd_list->IdxBuffer.Size * (int)sizeof(ImDrawIdx), (const GLvoid*)cmd_list->IdxBuffer.Data, GL_STREAM_DRAW); for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++) { @@ -643,9 +643,9 @@ bool ImGui_ImplOpenGL3_CreateDeviceObjects() g_AttribLocationTex = glGetUniformLocation(g_ShaderHandle, "Texture"); g_AttribLocationProjMtx = glGetUniformLocation(g_ShaderHandle, "ProjMtx"); - g_AttribLocationVtxPos = glGetAttribLocation(g_ShaderHandle, "Position"); - g_AttribLocationVtxUV = glGetAttribLocation(g_ShaderHandle, "UV"); - g_AttribLocationVtxColor = glGetAttribLocation(g_ShaderHandle, "Color"); + g_AttribLocationVtxPos = (GLuint)glGetAttribLocation(g_ShaderHandle, "Position"); + g_AttribLocationVtxUV = (GLuint)glGetAttribLocation(g_ShaderHandle, "UV"); + g_AttribLocationVtxColor = (GLuint)glGetAttribLocation(g_ShaderHandle, "Color"); // Create buffers glGenBuffers(1, &g_VboHandle);