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	Window: Fixed an issue where uncollapsed a window would show a scrollbar for a frame.
Amend / fix regression from 6e8e2c0
			
			
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		@@ -135,6 +135,7 @@ Other Changes:
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  bar boundaries (bug in 1.88). (#5652).
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					  bar boundaries (bug in 1.88). (#5652).
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- Tabs: Enforcing minimum size of 1.0f, fixed asserting on zero-tab widths. (#5572)
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					- Tabs: Enforcing minimum size of 1.0f, fixed asserting on zero-tab widths. (#5572)
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- Window: Fixed a potential crash when appending to a child window. (#5515, #3496, #4797) [@rokups]
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					- Window: Fixed a potential crash when appending to a child window. (#5515, #3496, #4797) [@rokups]
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					- Window: Fixed an issue where uncollapsed a window would show a scrollbar for a frame.
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- IO: Added ImGuiMod_Shortcut which is ImGuiMod_Super on Mac and ImGuiMod_Ctrl otherwise. (#456)
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					- IO: Added ImGuiMod_Shortcut which is ImGuiMod_Super on Mac and ImGuiMod_Ctrl otherwise. (#456)
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- IO: Added ImGuiKey_MouseXXX aliases for mouse buttons/wheel so all operations done on ImGuiKey
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					- IO: Added ImGuiKey_MouseXXX aliases for mouse buttons/wheel so all operations done on ImGuiKey
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  can apply to mouse data as well. (#4921)
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					  can apply to mouse data as well. (#4921)
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@@ -6447,6 +6447,9 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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        window->DC.MenuBarOffset.x = ImMax(ImMax(window->WindowPadding.x, style.ItemSpacing.x), g.NextWindowData.MenuBarOffsetMinVal.x);
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					        window->DC.MenuBarOffset.x = ImMax(ImMax(window->WindowPadding.x, style.ItemSpacing.x), g.NextWindowData.MenuBarOffsetMinVal.x);
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        window->DC.MenuBarOffset.y = g.NextWindowData.MenuBarOffsetMinVal.y;
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					        window->DC.MenuBarOffset.y = g.NextWindowData.MenuBarOffsetMinVal.y;
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					        bool use_current_size_for_scrollbar_x = window_just_created;
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					        bool use_current_size_for_scrollbar_y = window_just_created;
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        // Collapse window by double-clicking on title bar
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					        // Collapse window by double-clicking on title bar
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        // At this point we don't have a clipping rectangle setup yet, so we can use the title bar area for hit detection and drawing
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					        // At this point we don't have a clipping rectangle setup yet, so we can use the title bar area for hit detection and drawing
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        if (!(flags & ImGuiWindowFlags_NoTitleBar) && !(flags & ImGuiWindowFlags_NoCollapse))
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					        if (!(flags & ImGuiWindowFlags_NoTitleBar) && !(flags & ImGuiWindowFlags_NoCollapse))
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@@ -6458,6 +6461,8 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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            if (window->WantCollapseToggle)
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					            if (window->WantCollapseToggle)
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            {
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					            {
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                window->Collapsed = !window->Collapsed;
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					                window->Collapsed = !window->Collapsed;
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					                if (!window->Collapsed)
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					                    use_current_size_for_scrollbar_y = true;
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                MarkIniSettingsDirty(window);
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					                MarkIniSettingsDirty(window);
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            }
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					            }
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        }
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					        }
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@@ -6471,8 +6476,6 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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        // Calculate auto-fit size, handle automatic resize
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					        // Calculate auto-fit size, handle automatic resize
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        const ImVec2 size_auto_fit = CalcWindowAutoFitSize(window, window->ContentSizeIdeal);
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					        const ImVec2 size_auto_fit = CalcWindowAutoFitSize(window, window->ContentSizeIdeal);
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        bool use_current_size_for_scrollbar_x = window_just_created;
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        bool use_current_size_for_scrollbar_y = window_just_created;
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        if ((flags & ImGuiWindowFlags_AlwaysAutoResize) && !window->Collapsed)
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					        if ((flags & ImGuiWindowFlags_AlwaysAutoResize) && !window->Collapsed)
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        {
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					        {
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            // Using SetNextWindowSize() overrides ImGuiWindowFlags_AlwaysAutoResize, so it can be used on tooltips/popups, etc.
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					            // Using SetNextWindowSize() overrides ImGuiWindowFlags_AlwaysAutoResize, so it can be used on tooltips/popups, etc.
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								imgui.h
									
									
									
									
									
								
							
							
						
						
									
										2
									
								
								imgui.h
									
									
									
									
									
								
							@@ -23,7 +23,7 @@
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// Library Version
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					// Library Version
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// (Integer encoded as XYYZZ for use in #if preprocessor conditionals, e.g. '#if IMGUI_VERSION_NUM > 12345')
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					// (Integer encoded as XYYZZ for use in #if preprocessor conditionals, e.g. '#if IMGUI_VERSION_NUM > 12345')
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#define IMGUI_VERSION               "1.89 WIP"
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					#define IMGUI_VERSION               "1.89 WIP"
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#define IMGUI_VERSION_NUM           18832
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					#define IMGUI_VERSION_NUM           18833
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#define IMGUI_HAS_TABLE
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					#define IMGUI_HAS_TABLE
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/*
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					/*
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