Window: Fixed an issue where uncollapsed a window would show a scrollbar for a frame.

Amend / fix regression from 6e8e2c0
This commit is contained in:
ocornut 2022-10-18 16:29:35 +02:00
parent ab6e48b833
commit 5ac94ad898
3 changed files with 7 additions and 3 deletions

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@ -135,6 +135,7 @@ Other Changes:
bar boundaries (bug in 1.88). (#5652). bar boundaries (bug in 1.88). (#5652).
- Tabs: Enforcing minimum size of 1.0f, fixed asserting on zero-tab widths. (#5572) - Tabs: Enforcing minimum size of 1.0f, fixed asserting on zero-tab widths. (#5572)
- Window: Fixed a potential crash when appending to a child window. (#5515, #3496, #4797) [@rokups] - Window: Fixed a potential crash when appending to a child window. (#5515, #3496, #4797) [@rokups]
- Window: Fixed an issue where uncollapsed a window would show a scrollbar for a frame.
- IO: Added ImGuiMod_Shortcut which is ImGuiMod_Super on Mac and ImGuiMod_Ctrl otherwise. (#456) - IO: Added ImGuiMod_Shortcut which is ImGuiMod_Super on Mac and ImGuiMod_Ctrl otherwise. (#456)
- IO: Added ImGuiKey_MouseXXX aliases for mouse buttons/wheel so all operations done on ImGuiKey - IO: Added ImGuiKey_MouseXXX aliases for mouse buttons/wheel so all operations done on ImGuiKey
can apply to mouse data as well. (#4921) can apply to mouse data as well. (#4921)

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@ -6447,6 +6447,9 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
window->DC.MenuBarOffset.x = ImMax(ImMax(window->WindowPadding.x, style.ItemSpacing.x), g.NextWindowData.MenuBarOffsetMinVal.x); window->DC.MenuBarOffset.x = ImMax(ImMax(window->WindowPadding.x, style.ItemSpacing.x), g.NextWindowData.MenuBarOffsetMinVal.x);
window->DC.MenuBarOffset.y = g.NextWindowData.MenuBarOffsetMinVal.y; window->DC.MenuBarOffset.y = g.NextWindowData.MenuBarOffsetMinVal.y;
bool use_current_size_for_scrollbar_x = window_just_created;
bool use_current_size_for_scrollbar_y = window_just_created;
// Collapse window by double-clicking on title bar // Collapse window by double-clicking on title bar
// At this point we don't have a clipping rectangle setup yet, so we can use the title bar area for hit detection and drawing // At this point we don't have a clipping rectangle setup yet, so we can use the title bar area for hit detection and drawing
if (!(flags & ImGuiWindowFlags_NoTitleBar) && !(flags & ImGuiWindowFlags_NoCollapse)) if (!(flags & ImGuiWindowFlags_NoTitleBar) && !(flags & ImGuiWindowFlags_NoCollapse))
@ -6458,6 +6461,8 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
if (window->WantCollapseToggle) if (window->WantCollapseToggle)
{ {
window->Collapsed = !window->Collapsed; window->Collapsed = !window->Collapsed;
if (!window->Collapsed)
use_current_size_for_scrollbar_y = true;
MarkIniSettingsDirty(window); MarkIniSettingsDirty(window);
} }
} }
@ -6471,8 +6476,6 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
// Calculate auto-fit size, handle automatic resize // Calculate auto-fit size, handle automatic resize
const ImVec2 size_auto_fit = CalcWindowAutoFitSize(window, window->ContentSizeIdeal); const ImVec2 size_auto_fit = CalcWindowAutoFitSize(window, window->ContentSizeIdeal);
bool use_current_size_for_scrollbar_x = window_just_created;
bool use_current_size_for_scrollbar_y = window_just_created;
if ((flags & ImGuiWindowFlags_AlwaysAutoResize) && !window->Collapsed) if ((flags & ImGuiWindowFlags_AlwaysAutoResize) && !window->Collapsed)
{ {
// Using SetNextWindowSize() overrides ImGuiWindowFlags_AlwaysAutoResize, so it can be used on tooltips/popups, etc. // Using SetNextWindowSize() overrides ImGuiWindowFlags_AlwaysAutoResize, so it can be used on tooltips/popups, etc.

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@ -23,7 +23,7 @@
// Library Version // Library Version
// (Integer encoded as XYYZZ for use in #if preprocessor conditionals, e.g. '#if IMGUI_VERSION_NUM > 12345') // (Integer encoded as XYYZZ for use in #if preprocessor conditionals, e.g. '#if IMGUI_VERSION_NUM > 12345')
#define IMGUI_VERSION "1.89 WIP" #define IMGUI_VERSION "1.89 WIP"
#define IMGUI_VERSION_NUM 18832 #define IMGUI_VERSION_NUM 18833
#define IMGUI_HAS_TABLE #define IMGUI_HAS_TABLE
/* /*