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Window: Fixed an issue where uncollapsed a window would show a scrollbar for a frame.
Amend / fix regression from 6e8e2c0
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@ -6447,6 +6447,9 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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window->DC.MenuBarOffset.x = ImMax(ImMax(window->WindowPadding.x, style.ItemSpacing.x), g.NextWindowData.MenuBarOffsetMinVal.x);
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window->DC.MenuBarOffset.y = g.NextWindowData.MenuBarOffsetMinVal.y;
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bool use_current_size_for_scrollbar_x = window_just_created;
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bool use_current_size_for_scrollbar_y = window_just_created;
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// Collapse window by double-clicking on title bar
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// At this point we don't have a clipping rectangle setup yet, so we can use the title bar area for hit detection and drawing
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if (!(flags & ImGuiWindowFlags_NoTitleBar) && !(flags & ImGuiWindowFlags_NoCollapse))
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@ -6458,6 +6461,8 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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if (window->WantCollapseToggle)
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{
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window->Collapsed = !window->Collapsed;
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if (!window->Collapsed)
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use_current_size_for_scrollbar_y = true;
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MarkIniSettingsDirty(window);
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}
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}
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@ -6471,8 +6476,6 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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// Calculate auto-fit size, handle automatic resize
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const ImVec2 size_auto_fit = CalcWindowAutoFitSize(window, window->ContentSizeIdeal);
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bool use_current_size_for_scrollbar_x = window_just_created;
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bool use_current_size_for_scrollbar_y = window_just_created;
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if ((flags & ImGuiWindowFlags_AlwaysAutoResize) && !window->Collapsed)
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{
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// Using SetNextWindowSize() overrides ImGuiWindowFlags_AlwaysAutoResize, so it can be used on tooltips/popups, etc.
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