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InputText: fixed ReadOnly flag preventing callbacks from receiving the text buffer. (#4762)
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@ -58,6 +58,7 @@ Other Changes:
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- InputText, Nav: fixed repeated calls to SetKeyboardFocusHere() preventing to use InputText(). (#4682)
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- InputText: made double-click select word, triple-line select line. Word delimitation logic differs
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slightly from the one used by CTRL+arrows. (#2244)
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- InputText: fixed ReadOnly flag preventing callbacks from receiving the text buffer. (#4762) [@actondev]
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- Clipper: currently focused item is automatically included in clipper range.
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Fixes issue where e.g. drag and dropping an item and scrolling ensure the item source location is
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still submitted. (#3841, #1725) [@GamingMinds-DanielC, @ocornut]
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@ -4484,8 +4484,9 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
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callback_data.Flags = flags;
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callback_data.UserData = callback_user_data;
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char* callback_buf = is_readonly ? buf : state->TextA.Data;
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callback_data.EventKey = event_key;
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callback_data.Buf = state->TextA.Data;
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callback_data.Buf = callback_buf;
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callback_data.BufTextLen = state->CurLenA;
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callback_data.BufSize = state->BufCapacityA;
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callback_data.BufDirty = false;
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@ -4500,7 +4501,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
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callback(&callback_data);
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// Read back what user may have modified
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IM_ASSERT(callback_data.Buf == state->TextA.Data); // Invalid to modify those fields
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IM_ASSERT(callback_data.Buf == callback_buf); // Invalid to modify those fields
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IM_ASSERT(callback_data.BufSize == state->BufCapacityA);
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IM_ASSERT(callback_data.Flags == flags);
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const bool buf_dirty = callback_data.BufDirty;
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