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	Added ImDrawList::AddText() shorthand helper
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		| @@ -9632,6 +9632,14 @@ void ImDrawList::AddText(const ImFont* font, float font_size, const ImVec2& pos, | |||||||
|     _VtxCurrentIdx = (ImDrawIdx)VtxBuffer.Size; |     _VtxCurrentIdx = (ImDrawIdx)VtxBuffer.Size; | ||||||
| } | } | ||||||
|  |  | ||||||
|  | // This is one of the few function breaking the encapsulation of ImDrawLst, but it is just so useful. | ||||||
|  | void ImDrawList::AddText(const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end) | ||||||
|  | { | ||||||
|  |     if ((col >> 24) == 0) | ||||||
|  |         return; | ||||||
|  |     AddText(ImGui::GetWindowFont(), ImGui::GetWindowFontSize(), pos, col, text_begin, text_end); | ||||||
|  | } | ||||||
|  |  | ||||||
| void ImDrawList::AddImage(ImTextureID user_texture_id, const ImVec2& a, const ImVec2& b, const ImVec2& uv0, const ImVec2& uv1, ImU32 col) | void ImDrawList::AddImage(ImTextureID user_texture_id, const ImVec2& a, const ImVec2& b, const ImVec2& uv0, const ImVec2& uv1, ImU32 col) | ||||||
| { | { | ||||||
|     if ((col >> 24) == 0) |     if ((col >> 24) == 0) | ||||||
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							| @@ -1072,6 +1072,7 @@ struct ImDrawList | |||||||
|     IMGUI_API void  AddTriangleFilled(const ImVec2& a, const ImVec2& b, const ImVec2& c, ImU32 col); |     IMGUI_API void  AddTriangleFilled(const ImVec2& a, const ImVec2& b, const ImVec2& c, ImU32 col); | ||||||
|     IMGUI_API void  AddCircle(const ImVec2& centre, float radius, ImU32 col, int num_segments = 12); |     IMGUI_API void  AddCircle(const ImVec2& centre, float radius, ImU32 col, int num_segments = 12); | ||||||
|     IMGUI_API void  AddCircleFilled(const ImVec2& centre, float radius, ImU32 col, int num_segments = 12); |     IMGUI_API void  AddCircleFilled(const ImVec2& centre, float radius, ImU32 col, int num_segments = 12); | ||||||
|  |     IMGUI_API void  AddText(const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end = NULL); | ||||||
|     IMGUI_API void  AddText(const ImFont* font, float font_size, const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end = NULL, float wrap_width = 0.0f, const ImVec4* cpu_fine_clip_rect = NULL); |     IMGUI_API void  AddText(const ImFont* font, float font_size, const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end = NULL, float wrap_width = 0.0f, const ImVec4* cpu_fine_clip_rect = NULL); | ||||||
|     IMGUI_API void  AddImage(ImTextureID user_texture_id, const ImVec2& a, const ImVec2& b, const ImVec2& uv0, const ImVec2& uv1, ImU32 col = 0xFFFFFFFF); |     IMGUI_API void  AddImage(ImTextureID user_texture_id, const ImVec2& a, const ImVec2& b, const ImVec2& uv0, const ImVec2& uv1, ImU32 col = 0xFFFFFFFF); | ||||||
|     IMGUI_API void  AddPolyline(const ImVec2* points, const int num_points, ImU32 col, bool closed, float thickness, bool anti_aliased); |     IMGUI_API void  AddPolyline(const ImVec2* points, const int num_points, ImU32 col, bool closed, float thickness, bool anti_aliased); | ||||||
|   | |||||||
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