mirror of
				https://github.com/Drezil/imgui.git
				synced 2025-10-31 21:21:06 +01:00 
			
		
		
		
	Context: Removed allocator parameters from CreateContext(), they are now setup with SetMemoryAllocators() and shared by all contexts. (#1565, #586, #992, #1007, #1558)
This commit is contained in:
		
							
								
								
									
										43
									
								
								imgui.cpp
									
									
									
									
									
								
							
							
						
						
									
										43
									
								
								imgui.cpp
									
									
									
									
									
								
							| @@ -213,6 +213,7 @@ | ||||
|  Here is a change-log of API breaking changes, if you are using one of the functions listed, expect to have to fix some code. | ||||
|  Also read releases logs https://github.com/ocornut/imgui/releases for more details. | ||||
|  | ||||
|  - 2018/01/20 (1.XX) - removed allocator parameters from CreateContext(), they are now setup with SetMemoryAllocators() and shared by all contexts. | ||||
|  - 2018/01/11 (1.54) - obsoleted IsAnyWindowHovered() in favor of IsWindowHovered(ImGuiHoveredFlags_AnyWindow). Kept redirection function (will obsolete). | ||||
|  - 2018/01/11 (1.54) - obsoleted IsAnyWindowFocused() in favor of IsWindowFocused(ImGuiFocusedFlags_AnyWindow). Kept redirection function (will obsolete). | ||||
|  - 2018/01/03 (1.54) - renamed ImGuiSizeConstraintCallback to ImGuiSizeCallback, ImGuiSizeConstraintCallbackData to ImGuiSizeCallbackData. | ||||
| @@ -709,6 +710,17 @@ static ImGuiContext     GImDefaultContext; | ||||
| ImGuiContext*           GImGui = &GImDefaultContext; | ||||
| #endif | ||||
|  | ||||
| // Memory Allocator Functions. Use SetMemoryAllocators() to change them. | ||||
| // If you use DLL hotreloading you might need to call SetMemoryAllocators() after reloading code from this file.  | ||||
| // Otherwise, you probably don't want to modify them mid-program, and if you use global/static e.g. ImVector<> instances you may need to keep them accessible during program destruction. | ||||
| static void*   MallocWrapper(size_t size, void* user_data)    { (void)user_data; return malloc(size); } | ||||
| static void    FreeWrapper(void* ptr, void* user_data)        { (void)user_data; free(ptr); } | ||||
|  | ||||
| static void*  (*GImAllocatorAllocFunc)(size_t size, void* user_data) = MallocWrapper; | ||||
| static void   (*GImAllocatorFreeFunc)(void* ptr, void* user_data) = FreeWrapper; | ||||
| static void*    GImAllocatorUserData = NULL; | ||||
| static size_t   GImAllocatorActiveCount = 0; | ||||
|  | ||||
| //----------------------------------------------------------------------------- | ||||
| // User facing structures | ||||
| //----------------------------------------------------------------------------- | ||||
| @@ -807,8 +819,6 @@ ImGuiIO::ImGuiIO() | ||||
|                                  | ||||
|     // Settings (User Functions) | ||||
|     RenderDrawListsFn = NULL; | ||||
|     MemAllocFn = malloc; | ||||
|     MemFreeFn = free; | ||||
|     GetClipboardTextFn = GetClipboardTextFn_DefaultImpl;   // Platform dependent default implementations | ||||
|     SetClipboardTextFn = SetClipboardTextFn_DefaultImpl; | ||||
|     ClipboardUserData = NULL; | ||||
| @@ -2173,14 +2183,14 @@ float ImGui::CalcWrapWidthForPos(const ImVec2& pos, float wrap_pos_x) | ||||
|  | ||||
| void* ImGui::MemAlloc(size_t sz) | ||||
| { | ||||
|     GImGui->IO.MetricsAllocs++; | ||||
|     return GImGui->IO.MemAllocFn(sz); | ||||
|     GImAllocatorActiveCount++; | ||||
|     return GImAllocatorAllocFunc(sz, GImAllocatorUserData); | ||||
| } | ||||
|  | ||||
| void ImGui::MemFree(void* ptr) | ||||
| { | ||||
|     if (ptr) GImGui->IO.MetricsAllocs--; | ||||
|     return GImGui->IO.MemFreeFn(ptr); | ||||
|     if (ptr) GImAllocatorActiveCount--; | ||||
|     return GImAllocatorFreeFunc(ptr, GImAllocatorUserData); | ||||
| } | ||||
|  | ||||
| const char* ImGui::GetClipboardText() | ||||
| @@ -2215,23 +2225,24 @@ void ImGui::SetCurrentContext(ImGuiContext* ctx) | ||||
| #endif | ||||
| } | ||||
|  | ||||
| ImGuiContext* ImGui::CreateContext(void* (*malloc_fn)(size_t), void (*free_fn)(void*)) | ||||
| void ImGui::SetMemoryAllocators(void* (*alloc_fn)(size_t sz, void* user_data), void(*free_fn)(void* ptr, void* user_data), void* user_data) | ||||
| { | ||||
|     if (!malloc_fn) malloc_fn = malloc; | ||||
|     ImGuiContext* ctx = (ImGuiContext*)malloc_fn(sizeof(ImGuiContext)); | ||||
|     IM_PLACEMENT_NEW(ctx) ImGuiContext(); | ||||
|     ctx->IO.MemAllocFn = malloc_fn; | ||||
|     ctx->IO.MemFreeFn = free_fn ? free_fn : free; | ||||
|     GImAllocatorAllocFunc = alloc_fn; | ||||
|     GImAllocatorFreeFunc = free_fn; | ||||
|     GImAllocatorUserData = user_data; | ||||
| } | ||||
|  | ||||
| ImGuiContext* ImGui::CreateContext() | ||||
| { | ||||
|     ImGuiContext* ctx = IM_NEW(ImGuiContext)(); | ||||
|     return ctx; | ||||
| } | ||||
|  | ||||
| void ImGui::DestroyContext(ImGuiContext* ctx) | ||||
| { | ||||
|     void (*free_fn)(void*) = ctx->IO.MemFreeFn; | ||||
|     ctx->~ImGuiContext(); | ||||
|     free_fn(ctx); | ||||
|     if (GImGui == ctx) | ||||
|         SetCurrentContext(NULL); | ||||
|     IM_DELETE(ctx); | ||||
| } | ||||
|  | ||||
| ImGuiIO& ImGui::GetIO() | ||||
| @@ -11668,7 +11679,7 @@ void ImGui::ShowMetricsWindow(bool* p_open) | ||||
|         ImGui::Text("Dear ImGui %s", ImGui::GetVersion()); | ||||
|         ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate); | ||||
|         ImGui::Text("%d vertices, %d indices (%d triangles)", ImGui::GetIO().MetricsRenderVertices, ImGui::GetIO().MetricsRenderIndices, ImGui::GetIO().MetricsRenderIndices / 3); | ||||
|         ImGui::Text("%d allocations", ImGui::GetIO().MetricsAllocs); | ||||
|         ImGui::Text("%d allocations", GImAllocatorActiveCount); | ||||
|         static bool show_clip_rects = true; | ||||
|         ImGui::Checkbox("Show clipping rectangles when hovering an ImDrawCmd", &show_clip_rects); | ||||
|         ImGui::Separator(); | ||||
|   | ||||
							
								
								
									
										12
									
								
								imgui.h
									
									
									
									
									
								
							
							
						
						
									
										12
									
								
								imgui.h
									
									
									
									
									
								
							| @@ -509,10 +509,12 @@ namespace ImGui | ||||
|     IMGUI_API const char*   GetClipboardText(); | ||||
|     IMGUI_API void          SetClipboardText(const char* text); | ||||
|  | ||||
|     // Internal context access - if you want to use multiple context, share context between modules (e.g. DLL). There is a default context created and active by default. | ||||
|     // Context creation and access, if you want to use multiple context, share context between modules (e.g. DLL). There is a default context created and active by default. | ||||
|     // All contexts share a same ImFontAtlas by default. If you want different font atlas, you can new() them and overwrite the GetIO().Fonts variable of an ImGui context. | ||||
|     // All those functions are not reliant on the current context. | ||||
|     IMGUI_API const char*   GetVersion(); | ||||
|     IMGUI_API ImGuiContext* CreateContext(void* (*malloc_fn)(size_t) = NULL, void (*free_fn)(void*) = NULL); | ||||
|     IMGUI_API void          SetMemoryAllocators(void* (*alloc_fn)(size_t sz, void* user_data), void(*free_fn)(void* ptr, void* user_data), void* user_data = NULL); | ||||
|     IMGUI_API ImGuiContext* CreateContext(); | ||||
|     IMGUI_API void          DestroyContext(ImGuiContext* ctx); | ||||
|     IMGUI_API ImGuiContext* GetCurrentContext(); | ||||
|     IMGUI_API void          SetCurrentContext(ImGuiContext* ctx); | ||||
| @@ -914,11 +916,6 @@ struct ImGuiIO | ||||
|     void        (*SetClipboardTextFn)(void* user_data, const char* text); | ||||
|     void*       ClipboardUserData; | ||||
|  | ||||
|     // Optional: override memory allocations. MemFreeFn() may be called with a NULL pointer. | ||||
|     // (default to posix malloc/free) | ||||
|     void*       (*MemAllocFn)(size_t sz); | ||||
|     void        (*MemFreeFn)(void* ptr); | ||||
|  | ||||
|     // Optional: notify OS Input Method Editor of the screen position of your cursor for text input position (e.g. when using Japanese/Chinese IME in Windows) | ||||
|     // (default to use native imm32 api on Windows) | ||||
|     void        (*ImeSetInputScreenPosFn)(int x, int y); | ||||
| @@ -954,7 +951,6 @@ struct ImGuiIO | ||||
|     bool        WantTextInput;              // Mobile/console: when io.WantTextInput is true, you may display an on-screen keyboard. This is set by ImGui when it wants textual keyboard input to happen (e.g. when a InputText widget is active). | ||||
|     bool        WantMoveMouse;              // [BETA-NAV] MousePos has been altered, back-end should reposition mouse on next frame. Set only when 'NavMovesMouse=true'. | ||||
|     float       Framerate;                  // Application framerate estimation, in frame per second. Solely for convenience. Rolling average estimation based on IO.DeltaTime over 120 frames | ||||
|     int         MetricsAllocs;              // Number of active memory allocations | ||||
|     int         MetricsRenderVertices;      // Vertices output during last call to Render() | ||||
|     int         MetricsRenderIndices;       // Indices output during last call to Render() = number of triangles * 3 | ||||
|     int         MetricsActiveWindows;       // Number of visible root windows (exclude child windows) | ||||
|   | ||||
		Reference in New Issue
	
	Block a user