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InputText: Fixed a tricky edge case, ensuring value is always written back on the frame where IsItemDeactivated() returns true (#4714)
Altered ItemAdd() clipping rule to keep previous-frame ActiveId unclipped to support that late commit. Also, MarkItemEdited() may in theory need to do: if (g.ActiveIdPreviousFrame == id) g.ActiveIdPreviousFrameHasBeenEditedBefore = true; But this should already be set so not adding now.
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@ -130,6 +130,7 @@ struct ImGuiDataVarInfo; // Variable information (e.g. to avoid style
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struct ImGuiDataTypeInfo; // Type information associated to a ImGuiDataType enum
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struct ImGuiGroupData; // Stacked storage data for BeginGroup()/EndGroup()
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struct ImGuiInputTextState; // Internal state of the currently focused/edited text input box
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struct ImGuiInputTextDeactivateData;// Short term storage to backup text of a deactivating InputText() while another is stealing active id
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struct ImGuiLastItemData; // Status storage for last submitted items
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struct ImGuiLocEntry; // A localization entry.
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struct ImGuiMenuColumns; // Simple column measurement, currently used for MenuItem() only
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@ -1048,6 +1049,15 @@ struct IMGUI_API ImGuiMenuColumns
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void CalcNextTotalWidth(bool update_offsets);
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};
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// Internal temporary state for deactivating InputText() instances.
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struct IMGUI_API ImGuiInputTextDeactivatedState
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{
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ImGuiID ID; // widget id owning the text state (which just got deactivated)
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ImVector<char> TextA; // text buffer
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ImGuiInputTextDeactivatedState() { memset(this, 0, sizeof(*this)); }
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void ClearFreeMemory() { ID = 0; TextA.clear(); }
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};
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// Internal state of the currently focused/edited text input box
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// For a given item ID, access with ImGui::GetInputTextState()
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struct IMGUI_API ImGuiInputTextState
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@ -1935,6 +1945,7 @@ struct ImGuiContext
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// Widget state
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ImVec2 MouseLastValidPos;
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ImGuiInputTextState InputTextState;
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ImGuiInputTextDeactivatedState InputTextDeactivatedState;
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ImFont InputTextPasswordFont;
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ImGuiID TempInputId; // Temporary text input when CTRL+clicking on a slider, etc.
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ImGuiColorEditFlags ColorEditOptions; // Store user options for color edit widgets
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@ -3131,6 +3142,7 @@ namespace ImGui
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// InputText
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IMGUI_API bool InputTextEx(const char* label, const char* hint, char* buf, int buf_size, const ImVec2& size_arg, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback = NULL, void* user_data = NULL);
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IMGUI_API void InputTextDeactivateHook(ImGuiID id);
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IMGUI_API bool TempInputText(const ImRect& bb, ImGuiID id, const char* label, char* buf, int buf_size, ImGuiInputTextFlags flags);
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IMGUI_API bool TempInputScalar(const ImRect& bb, ImGuiID id, const char* label, ImGuiDataType data_type, void* p_data, const char* format, const void* p_clamp_min = NULL, const void* p_clamp_max = NULL);
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inline bool TempInputIsActive(ImGuiID id) { ImGuiContext& g = *GImGui; return (g.ActiveId == id && g.TempInputId == id); }
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