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	Examples: Renamed imgui_impl_sdl2.cpp to imgui_impl_sdl.cpp (#1870) + changelog bits
This commit is contained in:
		| @@ -39,19 +39,30 @@ Breaking Changes: | ||||
|    The only difference is if you were using TreeNodeEx() manually with ImGuiTreeNodeFlags_CollapsingHeader and without ImGuiTreeNodeFlags_NoTreePushOnOpen. In which case | ||||
|    you can remove the ImGuiTreeNodeFlags_NoTreePushOnOpen flag from your call (ImGuiTreeNodeFlags_CollapsingHeader & ~ImGuiTreeNodeFlags_NoTreePushOnOpen). (#1864) | ||||
|  - ImFontAtlas: Renamed GetGlyphRangesChinese() to GetGlyphRangesChineseFull() to distinguish other variants and discourage using the full set. (#1859) | ||||
|  - Examples Bindings have been refactored to separate them into "Platform" and "Renderer" components that are more easy to combine. | ||||
|    - The "Platform" bindings are in charge of: mouse/keyboard/gamepad inputs, cursor shape, timing, etc. | ||||
|      Examples: Windows (imgui_impl_win32.cpp), GLFW (imgui_impl_glfw.cpp), SDL2 (imgui_impl_sdl2.cpp). | ||||
|    - The "Renderer" bindings are in charge of: creating the main font texture, rendering imgui draw data. | ||||
|      Examples: DirectX11 (imgui_impl_dx11.cpp), GL3 (imgui_impl_opengl3.cpp), Vulkan (imgui_impl_vulkan.cpp) | ||||
|    - This is not strictly a breaking change if you keep your old bindings, but _WHEN_ you'll want to fully update your bindings,  | ||||
|      expect to have to reshuffle a few things. This refactor will greatly facilitate maintenance and re-usability, and was designed  | ||||
|      to get us closer to the upcoming "multi-viewport" feature branch. | ||||
|    - Please read examples/README.txt for details. | ||||
|  | ||||
|    This also apply if you were using internal's TreeNodeBehavior() with the ImGuiTreeNodeFlags_CollapsingHeader flag directly. | ||||
|  | ||||
| Other Changes: | ||||
|  | ||||
|  - Examples back-ends have been refactored to separate the platform code (e.g. Win32, Glfw, SDL2) from the renderer code (e.g. DirectX11, OpenGL3, Vulkan). | ||||
|    The "Platform" bindings are in charge of: mouse/keyboard/gamepad inputs, cursor shape, timing, etc. | ||||
|    The "Renderer" bindings are in charge of: creating the main font texture, rendering imgui draw data. | ||||
|        before: imgui_impl_dx11.cpp        --> after: imgui_impl_win32.cpp + imgui_impl_dx11.cpp | ||||
|        before: imgui_impl_dx12.cpp        --> after: imgui_impl_win32.cpp + imgui_impl_dx12.cpp | ||||
|        before: imgui_impl_glfw_gl3.cpp    --> after: imgui_impl_glfw.cpp + imgui_impl_opengl2.cpp | ||||
|        before: imgui_impl_glfw_vulkan.cpp --> after: imgui_impl_glfw.cpp + imgui_impl_vulkan.cpp | ||||
|        before: imgui_impl_sdl_gl3.cpp     --> after: imgui_impl_sdl2.cpp + imgui_impl_opengl2.cpp | ||||
|        before: imgui_impl_sdl_gl3.cpp     --> after: imgui_impl_sdl2.cpp + imgui_impl_opengl3.cpp etc. | ||||
|    - The idea is what we can now easily combine and maintain back-ends and reduce code redundancy. Individual files are smaller and more reusable. | ||||
|      Integration of imgui into a new/custom engine may also be easier as there is less overlap between "windowing / inputs" and "rendering" code,  | ||||
|      so you may study or grab one half of the code and not the other. | ||||
|    - This change was motivated by the fact that adding support for the upcoming multi-viewport feature requires more work from the Platform and Renderer  | ||||
|      back-ends, and the amount of redundancy across files was becoming too difficult to maintain. If you use default back-ends, you'll benefit from an  | ||||
|      easy update path to support multi-viewports later. | ||||
|    - This is not strictly a breaking change if you keep your old bindings, but when you'll want to fully update your bindings,  | ||||
|      expect to have to reshuffle a few things.  | ||||
|    - Each example still has its own main.cpp which you may refer you to understand how to initialize and glue everything together. | ||||
|    - Some frameworks (such as the Allegro, Marmalade) handle both the "platform" and "rendering" part, and your custom engine may as well. | ||||
|    - Please read examples/README.txt for details. | ||||
|  - Nav: To keep the navigated item in view we also attempt to scroll the parent window as well as the current window. (#787) | ||||
|  - Nav: Added support for PageUp/PageDown (explorer-style: first aim at bottom/top most item, when scroll a page worth of contents). (#787) | ||||
|  - TreeNode: Fixed nodes with ImGuiTreeNodeFlags_Leaf flag always returning true which was meaningless. | ||||
|   | ||||
| @@ -65,7 +65,7 @@ You can find binaries of some of those example applications at: | ||||
| Most the example bindings are split in 2 parts: | ||||
|  | ||||
|  - The "Platform" bindings, in charge of: mouse/keyboard/gamepad inputs, cursor shape, timing, windowing. | ||||
|    Examples: Windows (imgui_impl_win32.cpp), GLFW (imgui_impl_glfw.cpp), SDL2 (imgui_impl_sdl2.cpp) | ||||
|    Examples: Windows (imgui_impl_win32.cpp), GLFW (imgui_impl_glfw.cpp), SDL2 (imgui_impl_sdl.cpp) | ||||
|  | ||||
|  - The "Renderer" bindings, in charge of: creating the main font texture, rendering imgui draw data. | ||||
|    Examples: DirectX11 (imgui_impl_dx11.cpp), GL3 (imgui_impl_opengl3.cpp), Vulkan (imgui_impl_vulkan.cpp) | ||||
| @@ -109,7 +109,7 @@ Most the example bindings are split in 2 parts: | ||||
| List of officially maintained Platforms Bindings: | ||||
|  | ||||
|     imgui_impl_glfw.cpp | ||||
|     imgui_impl_sdl2.cpp | ||||
|     imgui_impl_sdl.cpp | ||||
|     imgui_impl_win32.cpp | ||||
|  | ||||
| List of officially maintained Renderer Bindings: | ||||
| @@ -199,18 +199,18 @@ example_sdl_opengl2/ | ||||
|     If your code is using GL3+ context or any semi modern OpenGL calls, using this renderer is likely to | ||||
|     make things more complicated, will require your code to reset many OpenGL attributes to their initial | ||||
|     state, and might confuse your GPU driver. One star, not recommended.  | ||||
|     = main.cpp + imgui_impl_sdl2.cpp + imgui_impl_opengl2.cpp | ||||
|     = main.cpp + imgui_impl_sdl.cpp + imgui_impl_opengl2.cpp | ||||
|  | ||||
| example_sdl_opengl3/ | ||||
|     SDL2 (Win32, Mac, Linux, etc.) + OpenGL3+ example. | ||||
|     This uses more modern OpenGL calls and custom shaders.  | ||||
|     Prefer using that if you are using modern OpenGL in your application (anything with shaders). | ||||
|     = main.cpp + imgui_impl_sdl2.cpp + imgui_impl_opengl3.cpp | ||||
|     = main.cpp + imgui_impl_sdl.cpp + imgui_impl_opengl3.cpp | ||||
|  | ||||
| example_sdl_vulkan/ | ||||
|     SDL2 (Win32, Mac, Linux, etc.) + Vulkan example. | ||||
|     This is quite long and tedious, because: Vulkan. | ||||
|     = main.cpp + imgui_impl_glfw.cpp + imgui_impl_vulkan.cpp | ||||
|     = main.cpp + imgui_impl_sdl.cpp + imgui_impl_vulkan.cpp | ||||
|  | ||||
| example_apple/ | ||||
|     OSX & iOS example + OpenGL2. | ||||
|   | ||||
| @@ -15,7 +15,7 @@ | ||||
| #CXX = clang++ | ||||
|  | ||||
| EXE = example_sdl_opengl2 | ||||
| SOURCES = main.cpp ../imgui_impl_sdl2.cpp ../imgui_impl_opengl2.cpp | ||||
| SOURCES = main.cpp ../imgui_impl_sdl.cpp ../imgui_impl_opengl2.cpp | ||||
| SOURCES += ../../imgui.cpp ../../imgui_demo.cpp ../../imgui_draw.cpp | ||||
| OBJS = $(addsuffix .o, $(basename $(notdir $(SOURCES)))) | ||||
|  | ||||
|   | ||||
| @@ -5,18 +5,18 @@ | ||||
|  | ||||
| ``` | ||||
| set SDL2DIR=path_to_your_sdl2_folder | ||||
| cl /Zi /MD /I %SDL2DIR%\include /I ..\.. main.cpp ..\imgui_impl_sdl2.cpp ..\imgui_impl_opengl2.cpp ..\..\imgui*.cpp /link /LIBPATH:%SDL2DIR%\lib SDL2.lib SDL2main.lib opengl32.lib /subsystem:console | ||||
| cl /Zi /MD /I %SDL2DIR%\include /I ..\.. main.cpp ..\imgui_impl_sdl.cpp ..\imgui_impl_opengl2.cpp ..\..\imgui*.cpp /link /LIBPATH:%SDL2DIR%\lib SDL2.lib SDL2main.lib opengl32.lib /subsystem:console | ||||
| ``` | ||||
|  | ||||
| - On Linux and similar Unixes | ||||
|  | ||||
| ``` | ||||
| c++ `sdl2-config --cflags` -I ../.. main.cpp ../imgui_impl_sdl2.cpp ../imgui_impl_opengl2.cpp ../../imgui*.cpp `sdl2-config --libs` -lGL | ||||
| c++ `sdl2-config --cflags` -I ../.. main.cpp ../imgui_impl_sdl.cpp ../imgui_impl_opengl2.cpp ../../imgui*.cpp `sdl2-config --libs` -lGL | ||||
| ``` | ||||
|  | ||||
| - On Mac OS X | ||||
|  | ||||
| ``` | ||||
| brew install sdl2 | ||||
| c++ `sdl2-config --cflags` -I ../.. main.cpp ../imgui_impl_sdl2.cpp ../imgui_impl_opengl2.cpp ../../imgui*.cpp `sdl2-config --libs` -framework OpenGl | ||||
| c++ `sdl2-config --cflags` -I ../.. main.cpp ../imgui_impl_sdl.cpp ../imgui_impl_opengl2.cpp ../../imgui*.cpp `sdl2-config --libs` -framework OpenGl | ||||
| ``` | ||||
|   | ||||
| @@ -1,3 +1,3 @@ | ||||
| @REM Build for Visual Studio compiler. Run your copy of vcvars32.bat or vcvarsall.bat to setup command-line compiler. | ||||
| mkdir Debug | ||||
| cl /nologo /Zi /MD /I .. /I ..\.. /I ..\libs\gl3w /I %SDL2_DIR%\include *.cpp ..\imgui_impl_opengl2.cpp ..\imgui_impl_sdl2.cpp ..\..\imgui*.cpp ..\libs\gl3w\GL\gl3w.c /FeDebug/example_sdl_opengl2.exe /FoDebug/ /link /libpath:%SDL2_DIR%\lib\x86 SDL2.lib SDL2main.lib opengl32.lib /subsystem:console | ||||
| cl /nologo /Zi /MD /I .. /I ..\.. /I ..\libs\gl3w /I %SDL2_DIR%\include *.cpp ..\imgui_impl_opengl2.cpp ..\imgui_impl_sdl.cpp ..\..\imgui*.cpp ..\libs\gl3w\GL\gl3w.c /FeDebug/example_sdl_opengl2.exe /FoDebug/ /link /libpath:%SDL2_DIR%\lib\x86 SDL2.lib SDL2main.lib opengl32.lib /subsystem:console | ||||
|   | ||||
| @@ -154,7 +154,7 @@ | ||||
|     <ClCompile Include="..\..\imgui_demo.cpp" /> | ||||
|     <ClCompile Include="..\..\imgui_draw.cpp" /> | ||||
|     <ClCompile Include="..\imgui_impl_opengl2.cpp" /> | ||||
|     <ClCompile Include="..\imgui_impl_sdl2.cpp" /> | ||||
|     <ClCompile Include="..\imgui_impl_sdl.cpp" /> | ||||
|     <ClCompile Include="main.cpp" /> | ||||
|   </ItemGroup> | ||||
|   <ItemGroup> | ||||
| @@ -162,7 +162,7 @@ | ||||
|     <ClInclude Include="..\..\imgui.h" /> | ||||
|     <ClInclude Include="..\..\imgui_internal.h" /> | ||||
|     <ClInclude Include="..\imgui_impl_opengl2.h" /> | ||||
|     <ClInclude Include="..\imgui_impl_sdl2.h" /> | ||||
|     <ClInclude Include="..\imgui_impl_sdl.h" /> | ||||
|   </ItemGroup> | ||||
|   <ItemGroup> | ||||
|     <None Include="..\..\misc\natvis\imgui.natvis" /> | ||||
|   | ||||
| @@ -22,7 +22,7 @@ | ||||
|     <ClCompile Include="main.cpp"> | ||||
|       <Filter>sources</Filter> | ||||
|     </ClCompile> | ||||
|     <ClCompile Include="..\imgui_impl_sdl2.cpp"> | ||||
|     <ClCompile Include="..\imgui_impl_sdl.cpp"> | ||||
|       <Filter>sources</Filter> | ||||
|     </ClCompile> | ||||
|     <ClCompile Include="..\imgui_impl_opengl2.cpp"> | ||||
| @@ -42,7 +42,7 @@ | ||||
|     <ClInclude Include="..\imgui_impl_opengl2.h"> | ||||
|       <Filter>sources</Filter> | ||||
|     </ClInclude> | ||||
|     <ClInclude Include="..\imgui_impl_sdl2.h"> | ||||
|     <ClInclude Include="..\imgui_impl_sdl.h"> | ||||
|       <Filter>sources</Filter> | ||||
|     </ClInclude> | ||||
|   </ItemGroup> | ||||
|   | ||||
| @@ -7,7 +7,7 @@ | ||||
| // See imgui_impl_sdl.cpp for details. | ||||
|  | ||||
| #include "imgui.h" | ||||
| #include "imgui_impl_sdl2.h" | ||||
| #include "imgui_impl_sdl.h" | ||||
| #include "imgui_impl_opengl2.h" | ||||
| #include <stdio.h> | ||||
| #include <SDL.h> | ||||
|   | ||||
| @@ -16,7 +16,7 @@ | ||||
|  | ||||
| EXE = example_sdl_opengl3 | ||||
| SOURCES = main.cpp | ||||
| SOURCES += ../imgui_impl_sdl2.cpp ../imgui_impl_opengl3.cpp | ||||
| SOURCES += ../imgui_impl_sdl.cpp ../imgui_impl_opengl3.cpp | ||||
| SOURCES += ../../imgui.cpp ../../imgui_demo.cpp ../../imgui_draw.cpp | ||||
| SOURCES += ../libs/gl3w/GL/gl3w.c | ||||
| OBJS = $(addsuffix .o, $(basename $(notdir $(SOURCES)))) | ||||
|   | ||||
| @@ -5,18 +5,18 @@ | ||||
|  | ||||
| ``` | ||||
| set SDL2DIR=path_to_your_sdl2_folder | ||||
| cl /Zi /MD /I ..\.. /I ..\libs\gl3w /I %SDL2DIR%\include main.cpp ..\imgui_impl_sdl2.cpp ..\imgui_impl_opengl3.cpp ..\..\imgui*.cpp ..\libs\gl3w\GL\gl3w.c /link /libpath:%SDL2DIR%\lib\x86 SDL2.lib SDL2main.lib opengl32.lib /subsystem:console | ||||
| cl /Zi /MD /I ..\.. /I ..\libs\gl3w /I %SDL2DIR%\include main.cpp ..\imgui_impl_sdl.cpp ..\imgui_impl_opengl3.cpp ..\..\imgui*.cpp ..\libs\gl3w\GL\gl3w.c /link /libpath:%SDL2DIR%\lib\x86 SDL2.lib SDL2main.lib opengl32.lib /subsystem:console | ||||
| ``` | ||||
|  | ||||
| - On Linux and similar Unixes | ||||
|  | ||||
| ``` | ||||
| c++ `sdl2-config --cflags` -I ../.. -I ../libs/gl3w main.cpp ../imgui_impl_sdl2.cpp ../imgui_impl_opengl3.cpp ../../imgui*.cpp ../libs/gl3w/GL/gl3w.c `sdl2-config --libs` -lGL -ldl | ||||
| c++ `sdl2-config --cflags` -I ../.. -I ../libs/gl3w main.cpp ../imgui_impl_sdl.cpp ../imgui_impl_opengl3.cpp ../../imgui*.cpp ../libs/gl3w/GL/gl3w.c `sdl2-config --libs` -lGL -ldl | ||||
| ``` | ||||
|  | ||||
| - On Mac OS X | ||||
|  | ||||
| ``` | ||||
| brew install sdl2 | ||||
| c++ `sdl2-config --cflags` -I ../.. -I ../libs/gl3w main.cpp ../imgui_impl_sdl2.cpp ../imgui_impl_opengl3.cpp ../../imgui*.cpp ../libs/gl3w/GL/gl3w.c `sdl2-config --libs` -framework OpenGl -framework CoreFoundation | ||||
| c++ `sdl2-config --cflags` -I ../.. -I ../libs/gl3w main.cpp ../imgui_impl_sdl.cpp ../imgui_impl_opengl3.cpp ../../imgui*.cpp ../libs/gl3w/GL/gl3w.c `sdl2-config --libs` -framework OpenGl -framework CoreFoundation | ||||
| ``` | ||||
|   | ||||
| @@ -1,3 +1,3 @@ | ||||
| @REM Build for Visual Studio compiler. Run your copy of vcvars32.bat or vcvarsall.bat to setup command-line compiler. | ||||
| mkdir Debug | ||||
| cl /nologo /Zi /MD /I .. /I ..\.. /I ..\libs\gl3w /I %SDL2_DIR%\include *.cpp ..\imgui_impl_opengl3.cpp ..\imgui_impl_sdl2.cpp ..\..\imgui*.cpp ..\libs\gl3w\GL\gl3w.c /FeDebug/example_sdl_opengl3.exe /FoDebug/ /link /libpath:%SDL2_DIR%\lib\x86 SDL2.lib SDL2main.lib opengl32.lib /subsystem:console | ||||
| cl /nologo /Zi /MD /I .. /I ..\.. /I ..\libs\gl3w /I %SDL2_DIR%\include *.cpp ..\imgui_impl_opengl3.cpp ..\imgui_impl_sdl.cpp ..\..\imgui*.cpp ..\libs\gl3w\GL\gl3w.c /FeDebug/example_sdl_opengl3.exe /FoDebug/ /link /libpath:%SDL2_DIR%\lib\x86 SDL2.lib SDL2main.lib opengl32.lib /subsystem:console | ||||
|   | ||||
| @@ -154,7 +154,7 @@ | ||||
|     <ClCompile Include="..\..\imgui_demo.cpp" /> | ||||
|     <ClCompile Include="..\..\imgui_draw.cpp" /> | ||||
|     <ClCompile Include="..\imgui_impl_opengl3.cpp" /> | ||||
|     <ClCompile Include="..\imgui_impl_sdl2.cpp" /> | ||||
|     <ClCompile Include="..\imgui_impl_sdl.cpp" /> | ||||
|     <ClCompile Include="..\libs\gl3w\GL\gl3w.c" /> | ||||
|     <ClCompile Include="main.cpp" /> | ||||
|   </ItemGroup> | ||||
| @@ -163,7 +163,7 @@ | ||||
|     <ClInclude Include="..\..\imgui.h" /> | ||||
|     <ClInclude Include="..\..\imgui_internal.h" /> | ||||
|     <ClInclude Include="..\imgui_impl_opengl3.h" /> | ||||
|     <ClInclude Include="..\imgui_impl_sdl2.h" /> | ||||
|     <ClInclude Include="..\imgui_impl_sdl.h" /> | ||||
|     <ClInclude Include="..\libs\gl3w\GL\gl3w.h" /> | ||||
|     <ClInclude Include="..\libs\gl3w\GL\glcorearb.h" /> | ||||
|   </ItemGroup> | ||||
|   | ||||
| @@ -31,7 +31,7 @@ | ||||
|     <ClCompile Include="..\imgui_impl_opengl3.cpp"> | ||||
|       <Filter>sources</Filter> | ||||
|     </ClCompile> | ||||
|     <ClCompile Include="..\imgui_impl_sdl2.cpp"> | ||||
|     <ClCompile Include="..\imgui_impl_sdl.cpp"> | ||||
|       <Filter>sources</Filter> | ||||
|     </ClCompile> | ||||
|   </ItemGroup> | ||||
| @@ -54,7 +54,7 @@ | ||||
|     <ClInclude Include="..\imgui_impl_opengl3.h"> | ||||
|       <Filter>sources</Filter> | ||||
|     </ClInclude> | ||||
|     <ClInclude Include="..\imgui_impl_sdl2.h"> | ||||
|     <ClInclude Include="..\imgui_impl_sdl.h"> | ||||
|       <Filter>sources</Filter> | ||||
|     </ClInclude> | ||||
|   </ItemGroup> | ||||
|   | ||||
| @@ -4,7 +4,7 @@ | ||||
| // (GL3W is a helper library to access OpenGL functions since there is no standard header to access modern OpenGL functions easily. Alternatives are GLEW, Glad, etc.) | ||||
|  | ||||
| #include "imgui.h" | ||||
| #include "imgui_impl_sdl2.h" | ||||
| #include "imgui_impl_sdl.h" | ||||
| #include "imgui_impl_opengl3.h" | ||||
| #include <stdio.h> | ||||
| #include <GL/gl3w.h>    // This example is using gl3w to access OpenGL functions (because it is small). You may use glew/glad/glLoadGen/etc. whatever already works for you. | ||||
|   | ||||
| @@ -153,7 +153,7 @@ | ||||
|     <ClCompile Include="..\..\imgui.cpp" /> | ||||
|     <ClCompile Include="..\..\imgui_demo.cpp" /> | ||||
|     <ClCompile Include="..\..\imgui_draw.cpp" /> | ||||
|     <ClCompile Include="..\imgui_impl_sdl2.cpp" /> | ||||
|     <ClCompile Include="..\imgui_impl_sdl.cpp" /> | ||||
|     <ClCompile Include="..\imgui_impl_vulkan.cpp" /> | ||||
|     <ClCompile Include="main.cpp" /> | ||||
|   </ItemGroup> | ||||
| @@ -161,7 +161,7 @@ | ||||
|     <ClInclude Include="..\..\imconfig.h" /> | ||||
|     <ClInclude Include="..\..\imgui.h" /> | ||||
|     <ClInclude Include="..\..\imgui_internal.h" /> | ||||
|     <ClInclude Include="..\imgui_impl_sdl2.h" /> | ||||
|     <ClInclude Include="..\imgui_impl_sdl.h" /> | ||||
|     <ClInclude Include="..\imgui_impl_vulkan.h" /> | ||||
|   </ItemGroup> | ||||
|   <ItemGroup> | ||||
|   | ||||
| @@ -19,7 +19,7 @@ | ||||
|     <ClCompile Include="..\..\imgui_draw.cpp"> | ||||
|       <Filter>imgui</Filter> | ||||
|     </ClCompile> | ||||
|     <ClCompile Include="..\imgui_impl_sdl2.cpp"> | ||||
|     <ClCompile Include="..\imgui_impl_sdl.cpp"> | ||||
|       <Filter>sources</Filter> | ||||
|     </ClCompile> | ||||
|     <ClCompile Include="main.cpp"> | ||||
| @@ -39,7 +39,7 @@ | ||||
|     <ClInclude Include="..\..\imgui_internal.h"> | ||||
|       <Filter>imgui</Filter> | ||||
|     </ClInclude> | ||||
|     <ClInclude Include="..\imgui_impl_sdl2.h"> | ||||
|     <ClInclude Include="..\imgui_impl_sdl.h"> | ||||
|       <Filter>sources</Filter> | ||||
|     </ClInclude> | ||||
|     <ClInclude Include="..\imgui_impl_vulkan.h"> | ||||
|   | ||||
| @@ -2,7 +2,7 @@ | ||||
| // If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp. | ||||
|  | ||||
| #include "imgui.h" | ||||
| #include "imgui_impl_sdl2.h" | ||||
| #include "imgui_impl_sdl.h" | ||||
| #include "imgui_impl_vulkan.h" | ||||
| #include <stdio.h>          // printf, fprintf | ||||
| #include <stdlib.h>         // abort | ||||
|   | ||||
| @@ -12,7 +12,7 @@ | ||||
| 
 | ||||
| // CHANGELOG
 | ||||
| // (minor and older changes stripped away, please see git history for details)
 | ||||
| //  2018-06-08: Misc: Extracted imgui_impl_sdl2.cpp/.h away from the old combined SDL2+OpenGL/Vulkan examples.
 | ||||
| //  2018-06-08: Misc: Extracted imgui_impl_sdl.cpp/.h away from the old combined SDL2+OpenGL/Vulkan examples.
 | ||||
| //  2018-06-08: Misc: ImGui_ImplSDL2_InitForOpenGL() now takes a SDL_GLContext parameter. 
 | ||||
| //  2018-05-09: Misc: Fixed clipboard paste memory leak (we didn't call SDL_FreeMemory on the data returned by SDL_GetClipboardText).
 | ||||
| //  2018-03-20: Misc: Setup io.BackendFlags ImGuiBackendFlags_HasMouseCursors flag + honor ImGuiConfigFlags_NoMouseCursorChange flag.
 | ||||
| @@ -28,7 +28,7 @@ | ||||
| //  2016-10-15: Misc: Added a void* user_data parameter to Clipboard function handlers.
 | ||||
| 
 | ||||
| #include "imgui.h" | ||||
| #include "imgui_impl_sdl2.h" | ||||
| #include "imgui_impl_sdl.h" | ||||
| 
 | ||||
| // SDL
 | ||||
| // (the multi-viewports feature requires SDL features supported from SDL 2.0.5+)
 | ||||
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