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Examples: Renamed imgui_impl_sdl2.cpp to imgui_impl_sdl.cpp (#1870) + changelog bits
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@ -16,7 +16,7 @@
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EXE = example_sdl_opengl3
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SOURCES = main.cpp
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SOURCES += ../imgui_impl_sdl2.cpp ../imgui_impl_opengl3.cpp
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SOURCES += ../imgui_impl_sdl.cpp ../imgui_impl_opengl3.cpp
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SOURCES += ../../imgui.cpp ../../imgui_demo.cpp ../../imgui_draw.cpp
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SOURCES += ../libs/gl3w/GL/gl3w.c
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OBJS = $(addsuffix .o, $(basename $(notdir $(SOURCES))))
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@ -5,18 +5,18 @@
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```
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set SDL2DIR=path_to_your_sdl2_folder
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cl /Zi /MD /I ..\.. /I ..\libs\gl3w /I %SDL2DIR%\include main.cpp ..\imgui_impl_sdl2.cpp ..\imgui_impl_opengl3.cpp ..\..\imgui*.cpp ..\libs\gl3w\GL\gl3w.c /link /libpath:%SDL2DIR%\lib\x86 SDL2.lib SDL2main.lib opengl32.lib /subsystem:console
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cl /Zi /MD /I ..\.. /I ..\libs\gl3w /I %SDL2DIR%\include main.cpp ..\imgui_impl_sdl.cpp ..\imgui_impl_opengl3.cpp ..\..\imgui*.cpp ..\libs\gl3w\GL\gl3w.c /link /libpath:%SDL2DIR%\lib\x86 SDL2.lib SDL2main.lib opengl32.lib /subsystem:console
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```
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- On Linux and similar Unixes
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```
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c++ `sdl2-config --cflags` -I ../.. -I ../libs/gl3w main.cpp ../imgui_impl_sdl2.cpp ../imgui_impl_opengl3.cpp ../../imgui*.cpp ../libs/gl3w/GL/gl3w.c `sdl2-config --libs` -lGL -ldl
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c++ `sdl2-config --cflags` -I ../.. -I ../libs/gl3w main.cpp ../imgui_impl_sdl.cpp ../imgui_impl_opengl3.cpp ../../imgui*.cpp ../libs/gl3w/GL/gl3w.c `sdl2-config --libs` -lGL -ldl
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```
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- On Mac OS X
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```
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brew install sdl2
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c++ `sdl2-config --cflags` -I ../.. -I ../libs/gl3w main.cpp ../imgui_impl_sdl2.cpp ../imgui_impl_opengl3.cpp ../../imgui*.cpp ../libs/gl3w/GL/gl3w.c `sdl2-config --libs` -framework OpenGl -framework CoreFoundation
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c++ `sdl2-config --cflags` -I ../.. -I ../libs/gl3w main.cpp ../imgui_impl_sdl.cpp ../imgui_impl_opengl3.cpp ../../imgui*.cpp ../libs/gl3w/GL/gl3w.c `sdl2-config --libs` -framework OpenGl -framework CoreFoundation
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```
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@ -1,3 +1,3 @@
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@REM Build for Visual Studio compiler. Run your copy of vcvars32.bat or vcvarsall.bat to setup command-line compiler.
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mkdir Debug
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cl /nologo /Zi /MD /I .. /I ..\.. /I ..\libs\gl3w /I %SDL2_DIR%\include *.cpp ..\imgui_impl_opengl3.cpp ..\imgui_impl_sdl2.cpp ..\..\imgui*.cpp ..\libs\gl3w\GL\gl3w.c /FeDebug/example_sdl_opengl3.exe /FoDebug/ /link /libpath:%SDL2_DIR%\lib\x86 SDL2.lib SDL2main.lib opengl32.lib /subsystem:console
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cl /nologo /Zi /MD /I .. /I ..\.. /I ..\libs\gl3w /I %SDL2_DIR%\include *.cpp ..\imgui_impl_opengl3.cpp ..\imgui_impl_sdl.cpp ..\..\imgui*.cpp ..\libs\gl3w\GL\gl3w.c /FeDebug/example_sdl_opengl3.exe /FoDebug/ /link /libpath:%SDL2_DIR%\lib\x86 SDL2.lib SDL2main.lib opengl32.lib /subsystem:console
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@ -154,7 +154,7 @@
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<ClCompile Include="..\..\imgui_demo.cpp" />
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<ClCompile Include="..\..\imgui_draw.cpp" />
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<ClCompile Include="..\imgui_impl_opengl3.cpp" />
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<ClCompile Include="..\imgui_impl_sdl2.cpp" />
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<ClCompile Include="..\imgui_impl_sdl.cpp" />
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<ClCompile Include="..\libs\gl3w\GL\gl3w.c" />
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<ClCompile Include="main.cpp" />
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</ItemGroup>
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@ -163,7 +163,7 @@
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<ClInclude Include="..\..\imgui.h" />
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<ClInclude Include="..\..\imgui_internal.h" />
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<ClInclude Include="..\imgui_impl_opengl3.h" />
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<ClInclude Include="..\imgui_impl_sdl2.h" />
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<ClInclude Include="..\imgui_impl_sdl.h" />
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<ClInclude Include="..\libs\gl3w\GL\gl3w.h" />
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<ClInclude Include="..\libs\gl3w\GL\glcorearb.h" />
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</ItemGroup>
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@ -31,7 +31,7 @@
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<ClCompile Include="..\imgui_impl_opengl3.cpp">
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<Filter>sources</Filter>
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</ClCompile>
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<ClCompile Include="..\imgui_impl_sdl2.cpp">
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<ClCompile Include="..\imgui_impl_sdl.cpp">
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<Filter>sources</Filter>
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</ClCompile>
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</ItemGroup>
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@ -54,7 +54,7 @@
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<ClInclude Include="..\imgui_impl_opengl3.h">
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<Filter>sources</Filter>
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</ClInclude>
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<ClInclude Include="..\imgui_impl_sdl2.h">
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<ClInclude Include="..\imgui_impl_sdl.h">
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<Filter>sources</Filter>
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</ClInclude>
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</ItemGroup>
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@ -4,7 +4,7 @@
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// (GL3W is a helper library to access OpenGL functions since there is no standard header to access modern OpenGL functions easily. Alternatives are GLEW, Glad, etc.)
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#include "imgui.h"
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#include "imgui_impl_sdl2.h"
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#include "imgui_impl_sdl.h"
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#include "imgui_impl_opengl3.h"
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#include <stdio.h>
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#include <GL/gl3w.h> // This example is using gl3w to access OpenGL functions (because it is small). You may use glew/glad/glLoadGen/etc. whatever already works for you.
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