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Changelog, comment, minor data compaction
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@ -60,6 +60,7 @@ Other changes:
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allocating one extra semaphore than in-flight frames. (#7236) [@mklefrancois]
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- Backends: Vulkan: Fixed vkMapMemory() calls unnecessarily using full buffer size. (#3957)
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- Backends: Vulkan: Fixed handling of ImGui_ImplVulkan_InitInfo::MinAllocationSize field. (#7189, #4238)
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- Backends: WebGPU: Added ImGui_ImplWGPU_InitInfo::PipelineMultisampleState. (#7240)
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- Backends: WebGPU: Filling all WGPUDepthStencilState fields explicitly as a recent Dawn
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update stopped setting default values. (#7232) [@GrigoryGraborenko]
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@ -139,6 +139,8 @@ Also see [Wiki](https://github.com/ocornut/imgui/wiki) for more links and ideas.
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### Gallery
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Examples projects using Dear ImGui: [Tracy](https://github.com/wolfpld/tracy) (profiler), [ImHex](https://github.com/WerWolv/ImHex) (hex editor/data analysis), [RemedyBG](https://remedybg.itch.io/remedybg) (debugger) and [hundreds of others](https://github.com/ocornut/imgui/wiki/Software-using-Dear-ImGui).
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For more user-submitted screenshots of projects using Dear ImGui, check out the [Gallery Threads](https://github.com/ocornut/imgui/issues/6897)!
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For a list of third-party widgets and extensions, check out the [Useful Extensions/Widgets](https://github.com/ocornut/imgui/wiki/Useful-Extensions) wiki page.
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@ -1955,8 +1955,8 @@ struct ImGuiContext
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bool ActiveIdHasBeenEditedThisFrame;
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ImVec2 ActiveIdClickOffset; // Clicked offset from upper-left corner, if applicable (currently only set by ButtonBehavior)
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ImGuiWindow* ActiveIdWindow;
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ImGuiInputSource ActiveIdSource; // Activating source: ImGuiInputSource_Mouse OR ImGuiInputSource_Keyboard OR ImGuiInputSource_Gamepad
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int ActiveIdMouseButton;
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ImGuiInputSource ActiveIdSource : 16; // Activating source: ImGuiInputSource_Mouse OR ImGuiInputSource_Keyboard OR ImGuiInputSource_Gamepad
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int ActiveIdMouseButton : 16;
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ImGuiID ActiveIdPreviousFrame;
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bool ActiveIdPreviousFrameIsAlive;
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bool ActiveIdPreviousFrameHasBeenEditedBefore;
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@ -2181,6 +2181,7 @@ struct ImGuiContext
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int LogDepthToExpandDefault; // Default/stored value for LogDepthMaxExpand if not specified in the LogXXX function call.
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// Debug Tools
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// (some of the highly frequently used data are interleaved in other structures above: DebugBreakXXX fields, DebugHookIdInfo, DebugLocateId etc.)
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ImGuiDebugLogFlags DebugLogFlags;
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ImGuiTextBuffer DebugLogBuf;
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ImGuiTextIndex DebugLogIndex;
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