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Changelog, comment, minor data compaction
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@ -1955,8 +1955,8 @@ struct ImGuiContext
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bool ActiveIdHasBeenEditedThisFrame;
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ImVec2 ActiveIdClickOffset; // Clicked offset from upper-left corner, if applicable (currently only set by ButtonBehavior)
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ImGuiWindow* ActiveIdWindow;
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ImGuiInputSource ActiveIdSource; // Activating source: ImGuiInputSource_Mouse OR ImGuiInputSource_Keyboard OR ImGuiInputSource_Gamepad
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int ActiveIdMouseButton;
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ImGuiInputSource ActiveIdSource : 16; // Activating source: ImGuiInputSource_Mouse OR ImGuiInputSource_Keyboard OR ImGuiInputSource_Gamepad
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int ActiveIdMouseButton : 16;
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ImGuiID ActiveIdPreviousFrame;
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bool ActiveIdPreviousFrameIsAlive;
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bool ActiveIdPreviousFrameHasBeenEditedBefore;
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@ -2181,6 +2181,7 @@ struct ImGuiContext
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int LogDepthToExpandDefault; // Default/stored value for LogDepthMaxExpand if not specified in the LogXXX function call.
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// Debug Tools
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// (some of the highly frequently used data are interleaved in other structures above: DebugBreakXXX fields, DebugHookIdInfo, DebugLocateId etc.)
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ImGuiDebugLogFlags DebugLogFlags;
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ImGuiTextBuffer DebugLogBuf;
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ImGuiTextIndex DebugLogIndex;
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