mirror of
https://github.com/Drezil/imgui.git
synced 2024-11-15 01:17:00 +00:00
Fix minor error in doc
Not a big deal.
This commit is contained in:
parent
d1d2bbf86a
commit
58fd8ea303
@ -142,7 +142,7 @@
|
||||
// Load texture atlas (there is a default font so you don't need to care about choosing a font yet)
|
||||
unsigned char* pixels;
|
||||
int width, height;
|
||||
io.Fonts->GetTexDataAsRGBA32(pixels, &width, &height);
|
||||
io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height);
|
||||
// TODO: At this points you've got the texture data and you need to upload that your your graphic system:
|
||||
MyTexture* texture = MyEngine::CreateTextureFromMemoryPixels(pixels, width, height, TEXTURE_TYPE_RGBA)
|
||||
// TODO: Store your texture pointer/identifier (whatever your engine uses) in 'io.Fonts->TexID'. This will be passed back to your via the renderer.
|
||||
|
Loading…
Reference in New Issue
Block a user