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Docking: fixed settings load issue when mouse wheeling. (#4310)
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@ -99,6 +99,11 @@ Other changes:
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Note that Linux/Mac still have inconsistent support for multi-viewports. If you want to help see https://github.com/ocornut/imgui/issues/2117.
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Note that Linux/Mac still have inconsistent support for multi-viewports. If you want to help see https://github.com/ocornut/imgui/issues/2117.
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Docking+Viewports Branch:
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- Docking: fixed settings load issue when mouse wheeling. (#4310)
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-----------------------------------------------------------------------
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-----------------------------------------------------------------------
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VERSION 1.84.1 (Released 2021-08-20)
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VERSION 1.84.1 (Released 2021-08-20)
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-----------------------------------------------------------------------
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-----------------------------------------------------------------------
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@ -13111,7 +13111,10 @@ void ImGui::DockContextProcessUndockNode(ImGuiContext* ctx, ImGuiDockNode* node)
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DockNodeMoveWindows(new_node, node);
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DockNodeMoveWindows(new_node, node);
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DockSettingsRenameNodeReferences(node->ID, new_node->ID);
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DockSettingsRenameNodeReferences(node->ID, new_node->ID);
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for (int n = 0; n < new_node->Windows.Size; n++)
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for (int n = 0; n < new_node->Windows.Size; n++)
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{
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new_node->Windows[n]->Flags &= ~ImGuiWindowFlags_ChildWindow;
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UpdateWindowParentAndRootLinks(new_node->Windows[n], new_node->Windows[n]->Flags, NULL);
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UpdateWindowParentAndRootLinks(new_node->Windows[n], new_node->Windows[n]->Flags, NULL);
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}
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node = new_node;
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node = new_node;
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}
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}
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else
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else
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@ -13293,7 +13296,8 @@ static void ImGui::DockNodeRemoveWindow(ImGuiDockNode* node, ImGuiWindow* window
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window->DockNode = NULL;
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window->DockNode = NULL;
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window->DockIsActive = window->DockTabWantClose = false;
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window->DockIsActive = window->DockTabWantClose = false;
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window->DockId = save_dock_id;
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window->DockId = save_dock_id;
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UpdateWindowParentAndRootLinks(window, window->Flags & ~ImGuiWindowFlags_ChildWindow, NULL); // Update immediately
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window->Flags &= ~ImGuiWindowFlags_ChildWindow;
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UpdateWindowParentAndRootLinks(window, window->Flags, NULL); // Update immediately
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// Remove window
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// Remove window
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bool erased = false;
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bool erased = false;
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