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@ -49,6 +49,8 @@ struct ImGuiNextWindowData; // Storage for SetNexWindow** functions
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struct ImGuiPopupRef; // Storage for current popup stack
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struct ImGuiSettingsHandler; // Storage for one type registered in the .ini file
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struct ImGuiStyleMod; // Stacked style modifier, backup of modified data so we can restore it
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struct ImGuiTabBar; // Storage for a tab bar
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struct ImGuiTabItem; // Storage for a tab item (within a tab bar)
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struct ImGuiWindow; // Storage for one window
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struct ImGuiWindowTempData; // Temporary storage for one window (that's the data which in theory we could ditch at the end of the frame)
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struct ImGuiWindowSettings; // Storage for window settings stored in .ini file (we keep one of those even if the actual window wasn't instanced during this session)
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@ -654,6 +656,16 @@ struct ImGuiNextWindowData
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}
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};
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//-----------------------------------------------------------------------------
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// Docking, Tabs
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//-----------------------------------------------------------------------------
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struct ImGuiTabBarSortItem
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{
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int Index;
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float Width;
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};
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//-----------------------------------------------------------------------------
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// Main imgui context
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//-----------------------------------------------------------------------------
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@ -776,6 +788,11 @@ struct ImGuiContext
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ImVector<unsigned char> DragDropPayloadBufHeap; // We don't expose the ImVector<> directly
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unsigned char DragDropPayloadBufLocal[8]; // Local buffer for small payloads
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// Tab bars
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ImPool<ImGuiTabBar> TabBars;
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ImVector<ImGuiTabBar*> CurrentTabBar;
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ImVector<ImGuiTabBarSortItem> TabSortByWidthBuffer;
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// Widget state
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ImGuiInputTextState InputTextState;
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ImFont InputTextPasswordFont;
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@ -1123,6 +1140,67 @@ struct ImGuiItemHoveredDataBackup
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void Restore() const { ImGuiWindow* window = GImGui->CurrentWindow; window->DC.LastItemId = LastItemId; window->DC.LastItemStatusFlags = LastItemStatusFlags; window->DC.LastItemRect = LastItemRect; window->DC.LastItemDisplayRect = LastItemDisplayRect; }
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};
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//-----------------------------------------------------------------------------
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// Tab Bar, Tab Item
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//-----------------------------------------------------------------------------
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enum ImGuiTabBarFlagsPrivate_
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{
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ImGuiTabBarFlags_DockNode = 1 << 20, // Part of a dock node
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ImGuiTabBarFlags_DockNodeExplicitRoot = 1 << 21, // Part of an explicit dock node
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ImGuiTabBarFlags_IsFocused = 1 << 22,
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ImGuiTabBarFlags_SaveSettings = 1 << 23 // FIXME: Settings are handled by the docking system, this only request the tab bar to mark settings dirty when reordering tabs
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};
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enum ImGuiTabItemFlagsPrivate_
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{
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ImGuiTabItemFlags_DockedWindow = 1 << 20,
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ImGuiTabItemFlags_Preview = 1 << 21
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};
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// Storage for one active tab item (sizeof() 32~40 bytes)
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struct ImGuiTabItem
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{
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ImGuiID ID;
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ImGuiTabItemFlags Flags;
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ImGuiWindow* Window; // When TabItem is part of a DockNode's TabBar, we hold on to a window.
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int LastFrameVisible;
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int LastFrameSelected; // This allows us to infer an ordered list of the last activated tabs with little maintenance
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float Offset; // Position relative to beginning of tab
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float Width; // Width currently displayed
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float WidthContents; // Width of actual contents, stored during BeginTabItem() call
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ImGuiTabItem() { ID = Flags = 0; Window = NULL; LastFrameVisible = LastFrameSelected = -1; Offset = Width = WidthContents = 0.0f; }
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};
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// Storage for a tab bar (sizeof() 92~96 bytes)
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struct ImGuiTabBar
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{
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ImVector<ImGuiTabItem> Tabs;
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ImGuiID ID; // Zero for tab-bars used by docking
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ImGuiID SelectedTabId; // Selected tab
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ImGuiID NextSelectedTabId;
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ImGuiID VisibleTabId; // Can occasionally be != SelectedTabId (e.g. when previewing contents for CTRL+TAB preview)
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ImGuiID WantFocusTabId; // Request focus for the window associated to this tab. Used and only honored by DockNode (meaningless for standalone tab bars)
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int CurrFrameVisible;
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int PrevFrameVisible;
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ImRect BarRect;
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float ContentsHeight;
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float OffsetMax; // Distance from BarRect.Min.x, locked during layout
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float OffsetNextTab; // Distance from BarRect.Min.x, incremented with each BeginTabItem() call, not used if ImGuiTabBarFlags_Reorderable if set.
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float ScrollingAnim;
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float ScrollingTarget;
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ImGuiTabBarFlags Flags;
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ImGuiID ReorderRequestTabId;
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int ReorderRequestDir;
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bool WantLayout;
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bool VisibleTabWasSubmitted;
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short LastTabItemIdx; // For BeginTabItem()/EndTabItem()
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ImGuiTabBar();
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int GetTabOrder(const ImGuiTabItem* tab) const { return Tabs.index_from_pointer(tab); }
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};
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//-----------------------------------------------------------------------------
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// Internal API
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// No guarantee of forward compatibility here.
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@ -1234,6 +1312,19 @@ namespace ImGui
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IMGUI_API void EndColumns(); // close columns
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IMGUI_API void PushColumnClipRect(int column_index = -1);
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// Tab Bars
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IMGUI_API void ShowDockingDebug();
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IMGUI_API bool BeginTabBarEx(ImGuiTabBar* tab_bar, const ImRect& bb, ImGuiTabBarFlags flags);
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IMGUI_API ImGuiTabItem* TabBarFindTabByID(ImGuiTabBar* tab_bar, ImGuiID tab_id);
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IMGUI_API void TabBarAddTab(ImGuiTabBar* tab_bar, ImGuiWindow* window);
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IMGUI_API void TabBarRemoveTab(ImGuiTabBar* tab_bar, ImGuiID tab_id);
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IMGUI_API void TabBarCloseTab(ImGuiTabBar* tab_bar, ImGuiTabItem* tab);
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IMGUI_API void TabBarQueueChangeTabOrder(ImGuiTabBar* tab_bar, const ImGuiTabItem* tab, int dir);
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IMGUI_API bool TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open, ImGuiTabItemFlags flags, ImGuiWindow* docked_window);
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IMGUI_API ImVec2 TabItemCalcSize(const char* label, bool has_close_button);
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IMGUI_API void TabItemBackground(ImDrawList* draw_list, const ImRect& bb, ImGuiTabItemFlags flags, ImU32 col);
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IMGUI_API bool TabItemLabelAndCloseButton(ImDrawList* draw_list, const ImRect& bb, ImGuiTabItemFlags flags, const char* label, ImGuiID tab_id, ImGuiID close_button_id);
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// Render helpers
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// AVOID USING OUTSIDE OF IMGUI.CPP! NOT FOR PUBLIC CONSUMPTION. THOSE FUNCTIONS ARE A MESS. THEIR SIGNATURE AND BEHAVIOR WILL CHANGE, THEY NEED TO BE REFACTORED INTO SOMETHING DECENT.
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// NB: All position are in absolute pixels coordinates (we are never using window coordinates internally)
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@ -1255,6 +1346,7 @@ namespace ImGui
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IMGUI_API void RenderMouseCursor(ImDrawList* draw_list, ImVec2 pos, float scale, ImGuiMouseCursor mouse_cursor = ImGuiMouseCursor_Arrow);
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IMGUI_API void RenderArrowPointingAt(ImDrawList* draw_list, ImVec2 pos, ImVec2 half_sz, ImGuiDir direction, ImU32 col);
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IMGUI_API void RenderRectFilledRangeH(ImDrawList* draw_list, const ImRect& rect, ImU32 col, float x_start_norm, float x_end_norm, float rounding);
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IMGUI_API void RenderPixelEllipsis(ImDrawList* draw_list, ImFont* font, ImVec2 pos, int count, ImU32 col);
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// Widgets
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IMGUI_API bool ButtonEx(const char* label, const ImVec2& size_arg = ImVec2(0,0), ImGuiButtonFlags flags = 0);
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