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Backends: Using SetTexID() consistently instead of assigning to ->TexID. May make the later obsolete eventually.
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@ -661,7 +661,7 @@ bool ImGui_ImplVulkan_CreateFontsTexture(VkCommandBuffer command_buffer)
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}
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// Store our identifier
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io.Fonts->TexID = (ImTextureID)(intptr_t)g_FontImage;
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io.Fonts->SetTexID((ImTextureID)(intptr_t)g_FontImage);
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return true;
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}
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