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Backends: Using SetTexID() consistently instead of assigning to ->TexID. May make the later obsolete eventually.
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@ -253,7 +253,7 @@ static bool ImGui_ImplDX9_CreateFontsTexture()
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g_FontTexture->UnlockRect(0);
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// Store our identifier
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io.Fonts->TexID = (ImTextureID)g_FontTexture;
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io.Fonts->SetTexID((ImTextureID)g_FontTexture);
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return true;
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}
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@ -273,7 +273,7 @@ void ImGui_ImplDX9_InvalidateDeviceObjects()
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return;
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if (g_pVB) { g_pVB->Release(); g_pVB = NULL; }
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if (g_pIB) { g_pIB->Release(); g_pIB = NULL; }
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if (g_FontTexture) { g_FontTexture->Release(); g_FontTexture = NULL; ImGui::GetIO().Fonts->TexID = NULL; } // We copied g_pFontTextureView to io.Fonts->TexID so let's clear that as well.
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if (g_FontTexture) { g_FontTexture->Release(); g_FontTexture = NULL; ImGui::GetIO().Fonts->SetTexID(NULL); } // We copied g_pFontTextureView to io.Fonts->TexID so let's clear that as well.
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}
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void ImGui_ImplDX9_NewFrame()
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