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	Nav: Taking note that we should aim to remove MenuBarAppending later.
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		| @@ -665,8 +665,9 @@ struct IMGUI_API ImGuiDrawContext | |||||||
|     bool                    LastItemRectHoveredRect; |     bool                    LastItemRectHoveredRect; | ||||||
|     bool                    NavHasScroll;                   // Set when scrolling can be used (ScrollMax > 0.0f) |     bool                    NavHasScroll;                   // Set when scrolling can be used (ScrollMax > 0.0f) | ||||||
|     int                     NavLayerCurrent;                // Current layer, 0..31 (we currently only use 0..1) |     int                     NavLayerCurrent;                // Current layer, 0..31 (we currently only use 0..1) | ||||||
|     int                     NavLayerActiveMask, NavLayerActiveMaskNext;   // Which layer have been written to. |     int                     NavLayerActiveMask;     // Which layer have been written to (result from previous frame) | ||||||
|     bool                    MenuBarAppending; |     int                     NavLayerActiveMaskNext; // Which layer have been written to (buffer for current frame) | ||||||
|  |     bool                    MenuBarAppending;       // FIXME: Remove this | ||||||
|     float                   MenuBarOffsetX; |     float                   MenuBarOffsetX; | ||||||
|     ImVector<ImGuiWindow*>  ChildWindows; |     ImVector<ImGuiWindow*>  ChildWindows; | ||||||
|     ImGuiStorage*           StateStorage; |     ImGuiStorage*           StateStorage; | ||||||
|   | |||||||
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