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Tests: Changed prototype of ImGuiTestEngineHook_ItemAdd to match functions called in same spot. Made ButtonBehavior submit fallback item info if ItemAdd() was not called (for resize grips, resize borders, scrollbar, columns, etc.)
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@ -2630,7 +2630,7 @@ bool ImGui::ItemAdd(const ImRect& bb, ImGuiID id, const ImRect* nav_bb_arg)
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window->DC.LastItemStatusFlags = ImGuiItemStatusFlags_None;
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window->DC.LastItemStatusFlags = ImGuiItemStatusFlags_None;
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#ifdef IMGUI_ENABLE_TEST_ENGINE
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#ifdef IMGUI_ENABLE_TEST_ENGINE
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ImGuiTestEngineHook_ItemAdd(id, bb);
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ImGuiTestEngineHook_ItemAdd(bb, id);
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#endif
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#endif
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// Clipping test
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// Clipping test
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@ -1427,7 +1427,7 @@ IMGUI_API void ImFontAtlasBuildMultiplyRectAlpha8(const unsigned ch
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#ifdef IMGUI_ENABLE_TEST_ENGINE
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#ifdef IMGUI_ENABLE_TEST_ENGINE
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extern void ImGuiTestEngineHook_PreNewFrame();
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extern void ImGuiTestEngineHook_PreNewFrame();
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extern void ImGuiTestEngineHook_PostNewFrame();
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extern void ImGuiTestEngineHook_PostNewFrame();
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extern void ImGuiTestEngineHook_ItemAdd(ImGuiID id, const ImRect& bb);
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extern void ImGuiTestEngineHook_ItemAdd(const ImRect& bb, ImGuiID id);
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extern void ImGuiTestEngineHook_ItemInfo(ImGuiID id, const char* label, int flags);
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extern void ImGuiTestEngineHook_ItemInfo(ImGuiID id, const char* label, int flags);
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#define IMGUI_TEST_ENGINE_ITEM_INFO(_ID, _LABEL, _FLAGS) ImGuiTestEngineHook_ItemInfo(_ID, _LABEL, _FLAGS) // Register status flags
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#define IMGUI_TEST_ENGINE_ITEM_INFO(_ID, _LABEL, _FLAGS) ImGuiTestEngineHook_ItemInfo(_ID, _LABEL, _FLAGS) // Register status flags
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#else
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#else
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@ -396,6 +396,11 @@ bool ImGui::ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool
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if ((flags & ImGuiButtonFlags_FlattenChildren) && g.HoveredRootWindow == window)
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if ((flags & ImGuiButtonFlags_FlattenChildren) && g.HoveredRootWindow == window)
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g.HoveredWindow = window;
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g.HoveredWindow = window;
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#ifdef IMGUI_ENABLE_TEST_ENGINE
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if (window->DC.LastItemId != id)
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ImGuiTestEngineHook_ItemAdd(bb, id);
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#endif
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bool pressed = false;
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bool pressed = false;
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bool hovered = ItemHoverable(bb, id);
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bool hovered = ItemHoverable(bb, id);
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