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Docking: Removed unnecessary ImGuiTabItemFlags_DockedWindow internal flag.
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@ -11474,7 +11474,7 @@ static void ImGui::DockNodeUpdateTabBar(ImGuiDockNode* node, ImGuiWindow* host_w
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continue;
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if (window->LastFrameActive + 1 >= g.FrameCount || !node_was_active)
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{
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ImGuiTabItemFlags tab_item_flags = ImGuiTabItemFlags_DockedWindow;
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ImGuiTabItemFlags tab_item_flags = 0;
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if (window->Flags & ImGuiWindowFlags_UnsavedDocument)
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tab_item_flags |= ImGuiTabItemFlags_UnsavedDocument;
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if (tab_bar->Flags & ImGuiTabBarFlags_NoCloseWithMiddleMouseButton)
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@ -1397,8 +1397,7 @@ enum ImGuiTabBarFlagsPrivate_
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enum ImGuiTabItemFlagsPrivate_
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{
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ImGuiTabItemFlags_DockedWindow = 1 << 20, // [Docking]
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ImGuiTabItemFlags_Unsorted = 1 << 22, // [Docking] Trailing tabs with the _Unsorted flag will be sorted based on the DockOrder of their Window.
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ImGuiTabItemFlags_Unsorted = 1 << 20, // [Docking] Trailing tabs with the _Unsorted flag will be sorted based on the DockOrder of their Window.
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ImGuiTabItemFlags_Preview = 1 << 21 // [Docking] Display tab shape for docking preview (height is adjusted slightly to compensate for the yet missing tab bar)
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};
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@ -6507,7 +6507,7 @@ bool ImGui::TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open,
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{
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// Drag and drop: re-order tabs
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float drag_distance_from_edge_x = 0.0f;
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if (!g.DragDropActive && ((tab_bar->Flags & ImGuiTabBarFlags_Reorderable) || (flags & ImGuiTabItemFlags_DockedWindow)))
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if (!g.DragDropActive && ((tab_bar->Flags & ImGuiTabBarFlags_Reorderable) || (docked_window != NULL)))
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{
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// While moving a tab it will jump on the other side of the mouse, so we also test for MouseDelta.x
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if (g.IO.MouseDelta.x < 0.0f && g.IO.MousePos.x < bb.Min.x)
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@ -6525,7 +6525,7 @@ bool ImGui::TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open,
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}
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// Extract a Dockable window out of it's tab bar
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if (flags & ImGuiTabItemFlags_DockedWindow)
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if (docked_window != NULL)
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{
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// We use a variable threshold to distinguish dragging tabs within a tab bar and extracting them out of the tab bar
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bool undocking_tab = (g.DragDropActive && g.DragDropPayload.SourceId == id);
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