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https://github.com/Drezil/imgui.git
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Merge branch 'master' into docking
# Conflicts: # backends/imgui_impl_win32.cpp # docs/CHANGELOG.txt # imgui.cpp
This commit is contained in:
@ -1,4 +1,4 @@
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// dear imgui, v1.80
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// dear imgui, v1.81 WIP
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// (internal structures/api)
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// You may use this file to debug, understand or extend ImGui features but we don't provide any guarantee of forward compatibility!
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@ -29,7 +29,8 @@ Index of this file:
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// [SECTION] ImGuiWindowTempData, ImGuiWindow
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// [SECTION] Tab bar, Tab item support
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// [SECTION] Table support
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// [SECTION] Internal API
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// [SECTION] ImGui internal API
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// [SECTION] ImFontAtlas internal API
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// [SECTION] Test Engine specific hooks (imgui_test_engine)
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*/
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@ -83,6 +84,12 @@ Index of this file:
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#error Use IMGUI_DISABLE_DEFAULT_MATH_FUNCTIONS
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#endif
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// Enable stb_truetype by default unless FreeType is enabled.
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// You can compile with both by defining both IMGUI_ENABLE_FREETYPE and IMGUI_ENABLE_STB_TRUETYPE together.
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#ifndef IMGUI_ENABLE_FREETYPE
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#define IMGUI_ENABLE_STB_TRUETYPE
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#endif
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//-----------------------------------------------------------------------------
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// [SECTION] Forward declarations
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//-----------------------------------------------------------------------------
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@ -622,6 +629,7 @@ struct IMGUI_API ImChunkStream
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//-----------------------------------------------------------------------------
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// ImDrawList: Helper function to calculate a circle's segment count given its radius and a "maximum error" value.
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// FIXME: the minimum number of auto-segment may be undesirably high for very small radiuses (e.g. 1.0f)
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#define IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_MIN 12
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#define IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_MAX 512
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#define IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC(_RAD,_MAXERROR) ImClamp((int)((IM_PI * 2.0f) / ImAcos(((_RAD) - (_MAXERROR)) / (_RAD))), IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_MIN, IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_MAX)
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@ -645,7 +653,7 @@ struct IMGUI_API ImDrawListSharedData
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// [Internal] Lookup tables
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ImVec2 ArcFastVtx[12 * IM_DRAWLIST_ARCFAST_TESSELLATION_MULTIPLIER]; // FIXME: Bake rounded corners fill/borders in atlas
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ImU8 CircleSegmentCounts[64]; // Precomputed segment count for given radius (array index + 1) before we calculate it dynamically (to avoid calculation overhead)
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ImU8 CircleSegmentCounts[64]; // Precomputed segment count for given radius before we calculate it dynamically (to avoid calculation overhead)
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const ImVec4* TexUvLines; // UV of anti-aliased lines in the atlas
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ImDrawListSharedData();
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@ -1406,10 +1414,11 @@ struct IMGUI_API ImGuiStackSizes
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//-----------------------------------------------------------------------------
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typedef void (*ImGuiContextHookCallback)(ImGuiContext* ctx, ImGuiContextHook* hook);
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enum ImGuiContextHookType { ImGuiContextHookType_NewFramePre, ImGuiContextHookType_NewFramePost, ImGuiContextHookType_EndFramePre, ImGuiContextHookType_EndFramePost, ImGuiContextHookType_RenderPre, ImGuiContextHookType_RenderPost, ImGuiContextHookType_Shutdown };
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enum ImGuiContextHookType { ImGuiContextHookType_NewFramePre, ImGuiContextHookType_NewFramePost, ImGuiContextHookType_EndFramePre, ImGuiContextHookType_EndFramePost, ImGuiContextHookType_RenderPre, ImGuiContextHookType_RenderPost, ImGuiContextHookType_Shutdown, ImGuiContextHookType_PendingRemoval_ };
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struct ImGuiContextHook
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{
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ImGuiID HookId; // A unique ID assigned by AddContextHook()
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ImGuiContextHookType Type;
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ImGuiID Owner;
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ImGuiContextHookCallback Callback;
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@ -1651,6 +1660,7 @@ struct ImGuiContext
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ImChunkStream<ImGuiWindowSettings> SettingsWindows; // ImGuiWindow .ini settings entries
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ImChunkStream<ImGuiTableSettings> SettingsTables; // ImGuiTable .ini settings entries
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ImVector<ImGuiContextHook> Hooks; // Hooks for extensions (e.g. test engine)
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ImGuiID HookIdNext; // Next available HookId
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// Capture/Logging
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bool LogEnabled; // Currently capturing
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@ -1810,6 +1820,7 @@ struct ImGuiContext
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SettingsLoaded = false;
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SettingsDirtyTimer = 0.0f;
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HookIdNext = 0;
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LogEnabled = false;
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LogType = ImGuiLogType_None;
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@ -1885,10 +1896,10 @@ struct IMGUI_API ImGuiWindowTempData
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// Local parameters stacks
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// We store the current settings outside of the vectors to increase memory locality (reduce cache misses). The vectors are rarely modified. Also it allows us to not heap allocate for short-lived windows which are not using those settings.
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ImGuiItemFlags ItemFlags; // == g.ItemFlagsStack.back()
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float ItemWidth; // == ItemWidthStack.back(). 0.0: default, >0.0: width in pixels, <0.0: align xx pixels to the right of window
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float TextWrapPos; // == TextWrapPosStack.back() [empty == -1.0f]
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ImVector<float> ItemWidthStack;
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ImVector<float> TextWrapPosStack;
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float ItemWidth; // Current item width (>0.0: width in pixels, <0.0: align xx pixels to the right of window).
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float TextWrapPos; // Current text wrap pos.
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ImVector<float> ItemWidthStack; // Store item widths to restore (attention: .back() is not == ItemWidth)
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ImVector<float> TextWrapPosStack; // Store text wrap pos to restore (attention: .back() is not == TextWrapPos)
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ImGuiStackSizes StackSizesOnBegin; // Store size of various stacks for asserting
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};
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@ -2366,7 +2377,7 @@ struct ImGuiTableSettings
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#endif // #ifdef IMGUI_HAS_TABLE
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//-----------------------------------------------------------------------------
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// [SECTION] Internal API
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// [SECTION] ImGui internal API
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// No guarantee of forward compatibility here!
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//-----------------------------------------------------------------------------
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@ -2416,7 +2427,8 @@ namespace ImGui
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IMGUI_API void UpdateMouseMovingWindowEndFrame();
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// Generic context hooks
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IMGUI_API void AddContextHook(ImGuiContext* context, const ImGuiContextHook* hook);
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IMGUI_API ImGuiID AddContextHook(ImGuiContext* context, const ImGuiContextHook* hook);
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IMGUI_API void RemoveContextHook(ImGuiContext* context, ImGuiID hook_to_remove);
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IMGUI_API void CallContextHooks(ImGuiContext* context, ImGuiContextHookType type);
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// Viewports
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@ -2770,15 +2782,26 @@ namespace ImGui
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} // namespace ImGui
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// ImFontAtlas internals
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IMGUI_API bool ImFontAtlasBuildWithStbTruetype(ImFontAtlas* atlas);
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IMGUI_API void ImFontAtlasBuildInit(ImFontAtlas* atlas);
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IMGUI_API void ImFontAtlasBuildSetupFont(ImFontAtlas* atlas, ImFont* font, ImFontConfig* font_config, float ascent, float descent);
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IMGUI_API void ImFontAtlasBuildPackCustomRects(ImFontAtlas* atlas, void* stbrp_context_opaque);
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IMGUI_API void ImFontAtlasBuildFinish(ImFontAtlas* atlas);
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IMGUI_API void ImFontAtlasBuildRender1bppRectFromString(ImFontAtlas* atlas, int atlas_x, int atlas_y, int w, int h, const char* in_str, char in_marker_char, unsigned char in_marker_pixel_value);
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IMGUI_API void ImFontAtlasBuildMultiplyCalcLookupTable(unsigned char out_table[256], float in_multiply_factor);
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IMGUI_API void ImFontAtlasBuildMultiplyRectAlpha8(const unsigned char table[256], unsigned char* pixels, int x, int y, int w, int h, int stride);
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//-----------------------------------------------------------------------------
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// [SECTION] ImFontAtlas internal API
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//-----------------------------------------------------------------------------
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// This structure is likely to evolve as we add support for incremental atlas updates
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struct ImFontBuilderIO
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{
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bool (*FontBuilder_Build)(ImFontAtlas* atlas);
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};
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// Helper for font builder
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IMGUI_API const ImFontBuilderIO* ImFontAtlasGetBuilderForStbTruetype();
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IMGUI_API void ImFontAtlasBuildInit(ImFontAtlas* atlas);
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IMGUI_API void ImFontAtlasBuildSetupFont(ImFontAtlas* atlas, ImFont* font, ImFontConfig* font_config, float ascent, float descent);
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IMGUI_API void ImFontAtlasBuildPackCustomRects(ImFontAtlas* atlas, void* stbrp_context_opaque);
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IMGUI_API void ImFontAtlasBuildFinish(ImFontAtlas* atlas);
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IMGUI_API void ImFontAtlasBuildRender8bppRectFromString(ImFontAtlas* atlas, int atlas_x, int atlas_y, int w, int h, const char* in_str, char in_marker_char, unsigned char in_marker_pixel_value);
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IMGUI_API void ImFontAtlasBuildMultiplyCalcLookupTable(unsigned char out_table[256], float in_multiply_factor);
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IMGUI_API void ImFontAtlasBuildMultiplyRectAlpha8(const unsigned char table[256], unsigned char* pixels, int x, int y, int w, int h, int stride);
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//-----------------------------------------------------------------------------
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// [SECTION] Test Engine specific hooks (imgui_test_engine)
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