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Internals: Misc/shallow merge from Docking branch.
This commit is contained in:
parent
dd61c4802a
commit
574185426c
86
imgui.cpp
86
imgui.cpp
@ -401,7 +401,7 @@
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- 2016/05/07 (1.49) - removed confusing set of GetInternalState(), GetInternalStateSize(), SetInternalState() functions. Now using CreateContext(), DestroyContext(), GetCurrentContext(), SetCurrentContext().
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- 2016/05/02 (1.49) - renamed SetNextTreeNodeOpened() to SetNextTreeNodeOpen(), no redirection.
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- 2016/05/01 (1.49) - obsoleted old signature of CollapsingHeader(const char* label, const char* str_id = NULL, bool display_frame = true, bool default_open = false) as extra parameters were badly designed and rarely used. You can replace the "default_open = true" flag in new API with CollapsingHeader(label, ImGuiTreeNodeFlags_DefaultOpen).
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- 2016/04/26 (1.49) - changed ImDrawList::PushClipRect(ImVec4 rect) to ImDraw::PushClipRect(Imvec2 min,ImVec2 max,bool intersect_with_current_clip_rect=false). Note that higher-level ImGui::PushClipRect() is preferable because it will clip at logic/widget level, whereas ImDrawList::PushClipRect() only affect your renderer.
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- 2016/04/26 (1.49) - changed ImDrawList::PushClipRect(ImVec4 rect) to ImDrawList::PushClipRect(Imvec2 min,ImVec2 max,bool intersect_with_current_clip_rect=false). Note that higher-level ImGui::PushClipRect() is preferable because it will clip at logic/widget level, whereas ImDrawList::PushClipRect() only affect your renderer.
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- 2016/04/03 (1.48) - removed style.WindowFillAlphaDefault setting which was redundant. Bake default BG alpha inside style.Colors[ImGuiCol_WindowBg] and all other Bg color values. (ref github issue #337).
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- 2016/04/03 (1.48) - renamed ImGuiCol_TooltipBg to ImGuiCol_PopupBg, used by popups/menus and tooltips. popups/menus were previously using ImGuiCol_WindowBg. (ref github issue #337)
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- 2016/03/21 (1.48) - renamed GetWindowFont() to GetFont(), GetWindowFontSize() to GetFontSize(). Kept inline redirection function (will obsolete).
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@ -850,13 +850,6 @@
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#endif
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#endif
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// Enforce cdecl calling convention for functions called by the standard library, in case compilation settings changed the default to e.g. __vectorcall
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#ifdef _MSC_VER
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#define IMGUI_CDECL __cdecl
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#else
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#define IMGUI_CDECL
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#endif
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static const ImS32 IM_S32_MIN = 0x80000000; // INT_MIN;
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static const ImS32 IM_S32_MAX = 0x7FFFFFFF; // INT_MAX;
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static const ImU32 IM_U32_MIN = 0;
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@ -879,7 +872,7 @@ static void SetWindowScrollY(ImGuiWindow* window, float new_scroll_y
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static void SetWindowPos(ImGuiWindow* window, const ImVec2& pos, ImGuiCond cond);
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static void SetWindowSize(ImGuiWindow* window, const ImVec2& size, ImGuiCond cond);
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static void SetWindowCollapsed(ImGuiWindow* window, bool collapsed, ImGuiCond cond);
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static ImGuiWindow* FindHoveredWindow();
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static void FindHoveredWindow();
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static ImGuiWindow* CreateNewWindow(const char* name, ImVec2 size, ImGuiWindowFlags flags);
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static void CheckStacksSize(ImGuiWindow* window, bool write);
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static ImVec2 CalcNextScrollFromScrollTargetAndClamp(ImGuiWindow* window, bool snap_on_edges);
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@ -3219,9 +3212,11 @@ static void ImGui::NavUpdateWindowing()
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// Apply menu/layer toggle
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if (apply_toggle_layer && g.NavWindow)
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{
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// Move to parent menu if necessary
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ImGuiWindow* new_nav_window = g.NavWindow;
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while ((new_nav_window->DC.NavLayerActiveMask & (1 << 1)) == 0 && (new_nav_window->Flags & ImGuiWindowFlags_ChildWindow) != 0 && (new_nav_window->Flags & (ImGuiWindowFlags_Popup | ImGuiWindowFlags_ChildMenu)) == 0)
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new_nav_window = new_nav_window->ParentWindow;
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if (new_nav_window != g.NavWindow)
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{
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ImGuiWindow* old_nav_window = g.NavWindow;
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@ -3998,7 +3993,7 @@ void ImGui::UpdatePlatformWindows()
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if (ImGuiWindow* window_for_title = viewport->Window)
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{
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const char* title_begin = window_for_title->Name;
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char* title_end = (char*)(intptr_t)ImGui::FindRenderedTextEnd(title_begin);
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char* title_end = (char*)(intptr_t)FindRenderedTextEnd(title_begin);
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const ImGuiID title_hash = ImHash(title_begin, (int)(title_end - title_begin));
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if (viewport->LastNameHash != title_hash)
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{
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@ -4138,8 +4133,7 @@ void ImGui::UpdateHoveredWindowAndCaptureFlags()
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// - Child windows can extend beyond the limit of their parent so we need to derive HoveredRootWindow from HoveredWindow.
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// - When moving a window we can skip the search, which also conveniently bypasses the fact that window->WindowRectClipped is lagging as this point of the frame.
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// - We also support the moved window toggling the NoInputs flag after moving has started in order to be able to detect windows below it, which is useful for e.g. docking mechanisms.
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g.HoveredWindow = (g.MovingWindow && !(g.MovingWindow->Flags & ImGuiWindowFlags_NoInputs)) ? g.MovingWindow : FindHoveredWindow();
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g.HoveredRootWindow = g.HoveredWindow ? g.HoveredWindow->RootWindow : NULL;
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FindHoveredWindow();
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IM_ASSERT(g.HoveredWindow == NULL || g.HoveredWindow == g.MovingWindow || g.HoveredWindow->Viewport == g.MouseRefViewport);
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// Modal windows prevents cursor from hovering behind them.
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@ -5523,10 +5517,15 @@ void ImGui::CalcListClipping(int items_count, float items_height, int* out_items
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// Find window given position, search front-to-back
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// FIXME: Note that we have a lag here because WindowRectClipped is updated in Begin() so windows moved by user via SetWindowPos() and not SetNextWindowPos() will have that rectangle lagging by a frame at the time FindHoveredWindow() is called, aka before the next Begin(). Moving window thankfully isn't affected.
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static ImGuiWindow* FindHoveredWindow()
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static void FindHoveredWindow()
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{
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ImGuiContext& g = *GImGui;
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for (int i = g.Windows.Size - 1; i >= 0; i--)
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ImGuiWindow* hovered_window = NULL;
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if (g.MovingWindow && !(g.MovingWindow->Flags & ImGuiWindowFlags_NoInputs))
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hovered_window = g.MovingWindow;
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for (int i = g.Windows.Size - 1; i >= 0 && hovered_window == NULL; i--)
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{
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ImGuiWindow* window = g.Windows[i];
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if (!window->Active)
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@ -5540,9 +5539,17 @@ static ImGuiWindow* FindHoveredWindow()
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// Using the clipped AABB, a child window will typically be clipped by its parent (not always)
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ImRect bb(window->OuterRectClipped.Min - g.Style.TouchExtraPadding, window->OuterRectClipped.Max + g.Style.TouchExtraPadding);
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if (bb.Contains(g.IO.MousePos))
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return window;
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{
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if (hovered_window == NULL)
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hovered_window = window;
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if (hovered_window)
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break;
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}
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return NULL;
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}
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g.HoveredWindow = hovered_window;
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g.HoveredRootWindow = g.HoveredWindow ? g.HoveredWindow->RootWindow : NULL;
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}
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// Test if mouse cursor is hovering given rectangle
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@ -6492,10 +6499,9 @@ static ImGuiWindow* CreateNewWindow(const char* name, ImVec2 size, ImGuiWindowFl
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// User can disable loading and saving of settings. Tooltip and child windows also don't store settings.
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if (!(flags & ImGuiWindowFlags_NoSavedSettings))
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{
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// Retrieve settings from .ini file
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if (ImGuiWindowSettings* settings = ImGui::FindWindowSettings(window->ID))
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{
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// Retrieve settings from .ini file
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window->SettingsIdx = g.SettingsWindows.index_from_pointer(settings);
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SetWindowConditionAllowFlags(window, ImGuiCond_FirstUseEver, false);
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if (settings->ViewportId)
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@ -6512,7 +6518,6 @@ static ImGuiWindow* CreateNewWindow(const char* name, ImVec2 size, ImGuiWindowFl
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if (ImLengthSqr(settings->Size) > 0.00001f)
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size = ImFloor(settings->Size);
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}
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}
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window->Size = window->SizeFull = window->SizeFullAtLastBegin = size;
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if ((flags & ImGuiWindowFlags_AlwaysAutoResize) != 0)
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@ -7007,6 +7012,12 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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flags = window->Flags;
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}
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// Parent window is latched only on the first call to Begin() of the frame, so further append-calls can be done from a different window stack
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ImGuiWindow* parent_window_in_stack = g.CurrentWindowStack.empty() ? NULL : g.CurrentWindowStack.back();
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ImGuiWindow* parent_window = first_begin_of_the_frame ? ((flags & (ImGuiWindowFlags_ChildWindow | ImGuiWindowFlags_Popup)) ? parent_window_in_stack : NULL) : window->ParentWindow;
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IM_ASSERT(parent_window != NULL || !(flags & ImGuiWindowFlags_ChildWindow));
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window->HasCloseButton = (p_open != NULL);
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// Update the Appearing flag
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bool window_just_activated_by_user = (window->LastFrameActive < current_frame - 1); // Not using !WasActive because the implicit "Debug" window would always toggle off->on
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const bool window_just_appearing_after_hidden_for_resize = (window->HiddenFrames > 0);
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@ -7017,15 +7028,9 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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window_just_activated_by_user |= (window != popup_ref.Window);
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}
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window->Appearing = (window_just_activated_by_user || window_just_appearing_after_hidden_for_resize);
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window->HasCloseButton = (p_open != NULL);
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if (window->Appearing)
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SetWindowConditionAllowFlags(window, ImGuiCond_Appearing, true);
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// Parent window is latched only on the first call to Begin() of the frame, so further append-calls can be done from a different window stack
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ImGuiWindow* parent_window_in_stack = g.CurrentWindowStack.empty() ? NULL : g.CurrentWindowStack.back();
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ImGuiWindow* parent_window = first_begin_of_the_frame ? ((flags & (ImGuiWindowFlags_ChildWindow | ImGuiWindowFlags_Popup)) ? parent_window_in_stack : NULL) : window->ParentWindow;
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IM_ASSERT(parent_window != NULL || !(flags & ImGuiWindowFlags_ChildWindow));
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// Add to stack
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// We intentionally set g.CurrentWindow to NULL to prevent usage until when the viewport is set, then will call SetCurrentWindow()
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g.CurrentWindowStack.push_back(window);
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@ -7310,7 +7315,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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if (window->ViewportOwned)
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window->WindowRounding = 0.0f;
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// Prepare for focus requests
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// Prepare for item focus requests
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window->FocusIdxAllRequestCurrent = (window->FocusIdxAllRequestNext == INT_MAX || window->FocusIdxAllCounter == -1) ? INT_MAX : (window->FocusIdxAllRequestNext + (window->FocusIdxAllCounter+1)) % (window->FocusIdxAllCounter+1);
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window->FocusIdxTabRequestCurrent = (window->FocusIdxTabRequestNext == INT_MAX || window->FocusIdxTabCounter == -1) ? INT_MAX : (window->FocusIdxTabRequestNext + (window->FocusIdxTabCounter+1)) % (window->FocusIdxTabCounter+1);
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window->FocusIdxAllCounter = window->FocusIdxTabCounter = -1;
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@ -7320,7 +7325,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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window->Scroll = CalcNextScrollFromScrollTargetAndClamp(window, true);
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window->ScrollTarget = ImVec2(FLT_MAX, FLT_MAX);
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// Apply focus, new windows appears in front
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// Apply window focus (new and reactivated windows are moved to front)
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bool want_focus = false;
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if (window_just_activated_by_user && !(flags & ImGuiWindowFlags_NoFocusOnAppearing))
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if (!(flags & (ImGuiWindowFlags_ChildWindow | ImGuiWindowFlags_Tooltip)) || (flags & ImGuiWindowFlags_Popup))
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@ -7411,7 +7416,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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//window->Viewport->Alpha = ((bg_col & IM_COL32_A_MASK) >> IM_COL32_A_SHIFT) / 255.0f;
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bg_col = (bg_col | IM_COL32_A_MASK);
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}
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window->DrawList->AddRectFilled(window->Pos+ImVec2(0,window->TitleBarHeight()), window->Pos+window->Size, bg_col, window_rounding, (flags & ImGuiWindowFlags_NoTitleBar) ? ImDrawCornerFlags_All : ImDrawCornerFlags_Bot);
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window->DrawList->AddRectFilled(window->Pos + ImVec2(0, window->TitleBarHeight()), window->Pos + window->Size, bg_col, window_rounding, (flags & ImGuiWindowFlags_NoTitleBar) ? ImDrawCornerFlags_All : ImDrawCornerFlags_Bot);
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// Title bar
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ImU32 title_bar_col = GetColorU32(window->Collapsed ? ImGuiCol_TitleBgCollapsed : title_bar_is_highlight ? ImGuiCol_TitleBgActive : ImGuiCol_TitleBg);
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@ -7457,7 +7462,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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window->DrawList->AddLine(border.Min, border.Max, GetColorU32(ImGuiCol_SeparatorActive), ImMax(1.0f, window_border_size));
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}
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if (style.FrameBorderSize > 0 && !(flags & ImGuiWindowFlags_NoTitleBar))
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window->DrawList->AddLine(title_bar_rect.GetBL() + ImVec2(style.WindowBorderSize, -1), title_bar_rect.GetBR() + ImVec2(-style.WindowBorderSize,-1), GetColorU32(ImGuiCol_Border), style.FrameBorderSize);
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window->DrawList->AddLine(title_bar_rect.GetBL() + ImVec2(style.WindowBorderSize, -1), title_bar_rect.GetBR() + ImVec2(-style.WindowBorderSize, -1), GetColorU32(ImGuiCol_Border), style.FrameBorderSize);
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}
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// Draw navigation selection/windowing rectangle border
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@ -7640,10 +7645,11 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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window->BeginCount++;
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g.NextWindowData.Clear();
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// Child window can be out of sight and have "negative" clip windows.
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// Mark them as collapsed so commands are skipped earlier (we can't manually collapse them because they have no title bar).
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if (flags & ImGuiWindowFlags_ChildWindow)
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{
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// Child window can be out of sight and have "negative" clip windows.
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// Mark them as collapsed so commands are skipped earlier (we can't manually collapse them because they have no title bar).
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IM_ASSERT((flags & ImGuiWindowFlags_NoTitleBar) != 0);
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window->Collapsed = parent_window && parent_window->Collapsed;
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@ -7655,6 +7661,8 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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if (window->Collapsed)
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window->Active = false;
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}
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// Don't render if style alpha is 0.0 at the time of Begin(). This is arbitrary and inconsistent but has been there for a long while (may remove at some point)
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if (style.Alpha <= 0.0f)
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window->Active = false;
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@ -14922,7 +14930,8 @@ void ImGui::ShowMetricsWindow(bool* p_open)
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static bool show_draw_cmd_clip_rects = true;
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static bool show_window_begin_order = false;
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ImGui::Checkbox("Show clipping rectangles when hovering draw commands", &show_draw_cmd_clip_rects);
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ImGui::Checkbox("Show window begin order", &show_window_begin_order);
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ImGui::Checkbox("Ctrl shows window begin order", &show_window_begin_order);
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ImGui::Separator();
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struct Funcs
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@ -15012,12 +15021,13 @@ void ImGui::ShowMetricsWindow(bool* p_open)
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ImGuiWindowFlags flags = window->Flags;
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NodeDrawList(window, window->Viewport, window->DrawList, "DrawList");
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ImGui::BulletText("Pos: (%.1f,%.1f), Size: (%.1f,%.1f), SizeContents (%.1f,%.1f)", window->Pos.x, window->Pos.y, window->Size.x, window->Size.y, window->SizeContents.x, window->SizeContents.y);
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ImGui::BulletText("Flags: 0x%08X (%s%s%s%s%s%s%s..)", flags,
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ImGui::BulletText("Flags: 0x%08X (%s%s%s%s%s%s%s%s..)", flags,
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(flags & ImGuiWindowFlags_ChildWindow) ? "Child " : "", (flags & ImGuiWindowFlags_Tooltip) ? "Tooltip " : "", (flags & ImGuiWindowFlags_Popup) ? "Popup " : "",
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(flags & ImGuiWindowFlags_Modal) ? "Modal " : "", (flags & ImGuiWindowFlags_ChildMenu) ? "ChildMenu " : "", (flags & ImGuiWindowFlags_NoSavedSettings) ? "NoSavedSettings " : "",
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(flags & ImGuiWindowFlags_AlwaysAutoResize) ? "AlwaysAutoResize" : "");
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(flags & ImGuiWindowFlags_NoInputs) ? "NoInputs":"", (flags & ImGuiWindowFlags_AlwaysAutoResize) ? "AlwaysAutoResize" : "");
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ImGui::BulletText("Scroll: (%.2f/%.2f,%.2f/%.2f)", window->Scroll.x, GetScrollMaxX(window), window->Scroll.y, GetScrollMaxY(window));
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ImGui::BulletText("Active: %d, WriteAccessed: %d, BeginOrderWithinContext: %d", window->Active || window->WasActive, window->WriteAccessed, (window->Active || window->WasActive) ? window->BeginOrderWithinContext : -1);
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ImGui::BulletText("Active: %d/%d, WriteAccessed: %d, BeginOrderWithinContext: %d", window->Active, window->WasActive, window->WriteAccessed, (window->Active || window->WasActive) ? window->BeginOrderWithinContext : -1);
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ImGui::BulletText("NavLastIds: 0x%08X,0x%08X, NavLayerActiveMask: %X", window->NavLastIds[0], window->NavLastIds[1], window->DC.NavLayerActiveMask);
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ImGui::BulletText("NavLastChildNavWindow: %s", window->NavLastChildNavWindow ? window->NavLastChildNavWindow->Name : "NULL");
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if (!window->NavRectRel[0].IsInverted())
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@ -15093,7 +15103,7 @@ void ImGui::ShowMetricsWindow(bool* p_open)
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Funcs::NodeViewport(g.Viewports[i]);
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ImGui::TreePop();
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}
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if (ImGui::TreeNode("Popups", "Open Popups Stack (%d)", g.OpenPopupStack.Size))
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if (ImGui::TreeNode("Popups", "Popups (%d)", g.OpenPopupStack.Size))
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{
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for (int i = 0; i < g.OpenPopupStack.Size; i++)
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{
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@ -15117,11 +15127,13 @@ void ImGui::ShowMetricsWindow(bool* p_open)
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ImGui::Text("NavActive: %d, NavVisible: %d", g.IO.NavActive, g.IO.NavVisible);
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ImGui::Text("NavActivateId: 0x%08X, NavInputId: 0x%08X", g.NavActivateId, g.NavInputId);
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ImGui::Text("NavDisableHighlight: %d, NavDisableMouseHover: %d", g.NavDisableHighlight, g.NavDisableMouseHover);
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ImGui::Text("NavWindowingTarget: '%s'", g.NavWindowingTarget ? g.NavWindowingTarget->Name : "NULL");
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ImGui::Text("DragDrop: %d, SourceId = 0x%08X, Payload \"%s\" (%d bytes)", g.DragDropActive, g.DragDropPayload.SourceId, g.DragDropPayload.DataType, g.DragDropPayload.DataSize);
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ImGui::Text("MousePosViewport: 0x%08X, Hovered: 0x%08X -> Ref 0x%08X", g.IO.MousePosViewport, g.IO.MouseHoveredViewport, g.MouseRefViewport->ID);
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ImGui::TreePop();
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}
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if (show_window_begin_order)
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if (g.IO.KeyCtrl && show_window_begin_order)
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{
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for (int n = 0; n < g.Windows.Size; n++)
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{
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3
imgui.h
3
imgui.h
@ -724,7 +724,8 @@ enum ImGuiFocusedFlags_
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};
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// Flags for ImGui::IsItemHovered(), ImGui::IsWindowHovered()
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// Note: If you are trying to check whether your mouse should be dispatched to imgui or to your app, you should use the 'io.WantCaptureMouse' boolean for that. Please read the FAQ!
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// Note: if you are trying to check whether your mouse should be dispatched to imgui or to your app, you should use the 'io.WantCaptureMouse' boolean for that. Please read the FAQ!
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// Note: windows with the ImGuiWindowFlags_NoInputs flag are ignored by IsWindowHovered() calls.
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enum ImGuiHoveredFlags_
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{
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ImGuiHoveredFlags_None = 0, // Return true if directly over the item/window, not obstructed by another window, not obstructed by an active popup or modal blocking inputs under them.
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@ -98,6 +98,13 @@ extern IMGUI_API ImGuiContext* GImGui; // Current implicit ImGui context pointe
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#define IM_NEWLINE "\n"
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#endif
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// Enforce cdecl calling convention for functions called by the standard library, in case compilation settings changed the default to e.g. __vectorcall
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#ifdef _MSC_VER
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#define IMGUI_CDECL __cdecl
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#else
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#define IMGUI_CDECL
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#endif
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// Helpers: UTF-8 <> wchar
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IMGUI_API int ImTextStrToUtf8(char* buf, int buf_size, const ImWchar* in_text, const ImWchar* in_text_end); // return output UTF-8 bytes count
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IMGUI_API int ImTextCharFromUtf8(unsigned int* out_char, const char* in_text, const char* in_text_end); // return input UTF-8 bytes count
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@ -564,7 +571,7 @@ struct ImGuiViewportP : public ImGuiViewport
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ImDrawDataBuilder DrawDataBuilder;
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ImVec2 RendererLastSize;
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ImGuiViewportP() { Idx = 1; LastFrameActive = LastFrameOverlayDrawList = LastFrontMostStampCount = -1; LastNameHash = 0; CreatedPlatformWindow = false; Alpha = LastAlpha = 1.0f; PlatformMonitor = INT_MIN; Window = NULL; OverlayDrawList = NULL; RendererLastSize = ImVec2(-1.0f,-1.0f); }
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ImGuiViewportP() { Idx = -1; LastFrameActive = LastFrameOverlayDrawList = LastFrontMostStampCount = -1; LastNameHash = 0; CreatedPlatformWindow = false; Alpha = LastAlpha = 1.0f; PlatformMonitor = INT_MIN; Window = NULL; OverlayDrawList = NULL; RendererLastSize = ImVec2(-1.0f,-1.0f); }
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~ImGuiViewportP() { if (OverlayDrawList) IM_DELETE(OverlayDrawList); }
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ImRect GetRect() const { return ImRect(Pos.x, Pos.y, Pos.x + Size.x, Pos.y + Size.y); }
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ImVec2 GetCenter() const{ return ImVec2(Pos.x + Size.x * 0.5f, Pos.y + Size.y * 0.5f); }
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Loading…
Reference in New Issue
Block a user