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mirror of https://github.com/Drezil/imgui.git synced 2024-12-25 09:06:35 +00:00

Internals: Misc/shallow merge from Docking branch.

This commit is contained in:
omar 2018-07-09 21:06:46 +02:00
parent dd61c4802a
commit 574185426c
3 changed files with 59 additions and 39 deletions

View File

@ -401,7 +401,7 @@
- 2016/05/07 (1.49) - removed confusing set of GetInternalState(), GetInternalStateSize(), SetInternalState() functions. Now using CreateContext(), DestroyContext(), GetCurrentContext(), SetCurrentContext(). - 2016/05/07 (1.49) - removed confusing set of GetInternalState(), GetInternalStateSize(), SetInternalState() functions. Now using CreateContext(), DestroyContext(), GetCurrentContext(), SetCurrentContext().
- 2016/05/02 (1.49) - renamed SetNextTreeNodeOpened() to SetNextTreeNodeOpen(), no redirection. - 2016/05/02 (1.49) - renamed SetNextTreeNodeOpened() to SetNextTreeNodeOpen(), no redirection.
- 2016/05/01 (1.49) - obsoleted old signature of CollapsingHeader(const char* label, const char* str_id = NULL, bool display_frame = true, bool default_open = false) as extra parameters were badly designed and rarely used. You can replace the "default_open = true" flag in new API with CollapsingHeader(label, ImGuiTreeNodeFlags_DefaultOpen). - 2016/05/01 (1.49) - obsoleted old signature of CollapsingHeader(const char* label, const char* str_id = NULL, bool display_frame = true, bool default_open = false) as extra parameters were badly designed and rarely used. You can replace the "default_open = true" flag in new API with CollapsingHeader(label, ImGuiTreeNodeFlags_DefaultOpen).
- 2016/04/26 (1.49) - changed ImDrawList::PushClipRect(ImVec4 rect) to ImDraw::PushClipRect(Imvec2 min,ImVec2 max,bool intersect_with_current_clip_rect=false). Note that higher-level ImGui::PushClipRect() is preferable because it will clip at logic/widget level, whereas ImDrawList::PushClipRect() only affect your renderer. - 2016/04/26 (1.49) - changed ImDrawList::PushClipRect(ImVec4 rect) to ImDrawList::PushClipRect(Imvec2 min,ImVec2 max,bool intersect_with_current_clip_rect=false). Note that higher-level ImGui::PushClipRect() is preferable because it will clip at logic/widget level, whereas ImDrawList::PushClipRect() only affect your renderer.
- 2016/04/03 (1.48) - removed style.WindowFillAlphaDefault setting which was redundant. Bake default BG alpha inside style.Colors[ImGuiCol_WindowBg] and all other Bg color values. (ref github issue #337). - 2016/04/03 (1.48) - removed style.WindowFillAlphaDefault setting which was redundant. Bake default BG alpha inside style.Colors[ImGuiCol_WindowBg] and all other Bg color values. (ref github issue #337).
- 2016/04/03 (1.48) - renamed ImGuiCol_TooltipBg to ImGuiCol_PopupBg, used by popups/menus and tooltips. popups/menus were previously using ImGuiCol_WindowBg. (ref github issue #337) - 2016/04/03 (1.48) - renamed ImGuiCol_TooltipBg to ImGuiCol_PopupBg, used by popups/menus and tooltips. popups/menus were previously using ImGuiCol_WindowBg. (ref github issue #337)
- 2016/03/21 (1.48) - renamed GetWindowFont() to GetFont(), GetWindowFontSize() to GetFontSize(). Kept inline redirection function (will obsolete). - 2016/03/21 (1.48) - renamed GetWindowFont() to GetFont(), GetWindowFontSize() to GetFontSize(). Kept inline redirection function (will obsolete).
@ -850,13 +850,6 @@
#endif #endif
#endif #endif
// Enforce cdecl calling convention for functions called by the standard library, in case compilation settings changed the default to e.g. __vectorcall
#ifdef _MSC_VER
#define IMGUI_CDECL __cdecl
#else
#define IMGUI_CDECL
#endif
static const ImS32 IM_S32_MIN = 0x80000000; // INT_MIN; static const ImS32 IM_S32_MIN = 0x80000000; // INT_MIN;
static const ImS32 IM_S32_MAX = 0x7FFFFFFF; // INT_MAX; static const ImS32 IM_S32_MAX = 0x7FFFFFFF; // INT_MAX;
static const ImU32 IM_U32_MIN = 0; static const ImU32 IM_U32_MIN = 0;
@ -879,7 +872,7 @@ static void SetWindowScrollY(ImGuiWindow* window, float new_scroll_y
static void SetWindowPos(ImGuiWindow* window, const ImVec2& pos, ImGuiCond cond); static void SetWindowPos(ImGuiWindow* window, const ImVec2& pos, ImGuiCond cond);
static void SetWindowSize(ImGuiWindow* window, const ImVec2& size, ImGuiCond cond); static void SetWindowSize(ImGuiWindow* window, const ImVec2& size, ImGuiCond cond);
static void SetWindowCollapsed(ImGuiWindow* window, bool collapsed, ImGuiCond cond); static void SetWindowCollapsed(ImGuiWindow* window, bool collapsed, ImGuiCond cond);
static ImGuiWindow* FindHoveredWindow(); static void FindHoveredWindow();
static ImGuiWindow* CreateNewWindow(const char* name, ImVec2 size, ImGuiWindowFlags flags); static ImGuiWindow* CreateNewWindow(const char* name, ImVec2 size, ImGuiWindowFlags flags);
static void CheckStacksSize(ImGuiWindow* window, bool write); static void CheckStacksSize(ImGuiWindow* window, bool write);
static ImVec2 CalcNextScrollFromScrollTargetAndClamp(ImGuiWindow* window, bool snap_on_edges); static ImVec2 CalcNextScrollFromScrollTargetAndClamp(ImGuiWindow* window, bool snap_on_edges);
@ -3219,9 +3212,11 @@ static void ImGui::NavUpdateWindowing()
// Apply menu/layer toggle // Apply menu/layer toggle
if (apply_toggle_layer && g.NavWindow) if (apply_toggle_layer && g.NavWindow)
{ {
// Move to parent menu if necessary
ImGuiWindow* new_nav_window = g.NavWindow; ImGuiWindow* new_nav_window = g.NavWindow;
while ((new_nav_window->DC.NavLayerActiveMask & (1 << 1)) == 0 && (new_nav_window->Flags & ImGuiWindowFlags_ChildWindow) != 0 && (new_nav_window->Flags & (ImGuiWindowFlags_Popup | ImGuiWindowFlags_ChildMenu)) == 0) while ((new_nav_window->DC.NavLayerActiveMask & (1 << 1)) == 0 && (new_nav_window->Flags & ImGuiWindowFlags_ChildWindow) != 0 && (new_nav_window->Flags & (ImGuiWindowFlags_Popup | ImGuiWindowFlags_ChildMenu)) == 0)
new_nav_window = new_nav_window->ParentWindow; new_nav_window = new_nav_window->ParentWindow;
if (new_nav_window != g.NavWindow) if (new_nav_window != g.NavWindow)
{ {
ImGuiWindow* old_nav_window = g.NavWindow; ImGuiWindow* old_nav_window = g.NavWindow;
@ -3998,7 +3993,7 @@ void ImGui::UpdatePlatformWindows()
if (ImGuiWindow* window_for_title = viewport->Window) if (ImGuiWindow* window_for_title = viewport->Window)
{ {
const char* title_begin = window_for_title->Name; const char* title_begin = window_for_title->Name;
char* title_end = (char*)(intptr_t)ImGui::FindRenderedTextEnd(title_begin); char* title_end = (char*)(intptr_t)FindRenderedTextEnd(title_begin);
const ImGuiID title_hash = ImHash(title_begin, (int)(title_end - title_begin)); const ImGuiID title_hash = ImHash(title_begin, (int)(title_end - title_begin));
if (viewport->LastNameHash != title_hash) if (viewport->LastNameHash != title_hash)
{ {
@ -4138,8 +4133,7 @@ void ImGui::UpdateHoveredWindowAndCaptureFlags()
// - Child windows can extend beyond the limit of their parent so we need to derive HoveredRootWindow from HoveredWindow. // - Child windows can extend beyond the limit of their parent so we need to derive HoveredRootWindow from HoveredWindow.
// - When moving a window we can skip the search, which also conveniently bypasses the fact that window->WindowRectClipped is lagging as this point of the frame. // - When moving a window we can skip the search, which also conveniently bypasses the fact that window->WindowRectClipped is lagging as this point of the frame.
// - We also support the moved window toggling the NoInputs flag after moving has started in order to be able to detect windows below it, which is useful for e.g. docking mechanisms. // - We also support the moved window toggling the NoInputs flag after moving has started in order to be able to detect windows below it, which is useful for e.g. docking mechanisms.
g.HoveredWindow = (g.MovingWindow && !(g.MovingWindow->Flags & ImGuiWindowFlags_NoInputs)) ? g.MovingWindow : FindHoveredWindow(); FindHoveredWindow();
g.HoveredRootWindow = g.HoveredWindow ? g.HoveredWindow->RootWindow : NULL;
IM_ASSERT(g.HoveredWindow == NULL || g.HoveredWindow == g.MovingWindow || g.HoveredWindow->Viewport == g.MouseRefViewport); IM_ASSERT(g.HoveredWindow == NULL || g.HoveredWindow == g.MovingWindow || g.HoveredWindow->Viewport == g.MouseRefViewport);
// Modal windows prevents cursor from hovering behind them. // Modal windows prevents cursor from hovering behind them.
@ -5523,10 +5517,15 @@ void ImGui::CalcListClipping(int items_count, float items_height, int* out_items
// Find window given position, search front-to-back // Find window given position, search front-to-back
// FIXME: Note that we have a lag here because WindowRectClipped is updated in Begin() so windows moved by user via SetWindowPos() and not SetNextWindowPos() will have that rectangle lagging by a frame at the time FindHoveredWindow() is called, aka before the next Begin(). Moving window thankfully isn't affected. // FIXME: Note that we have a lag here because WindowRectClipped is updated in Begin() so windows moved by user via SetWindowPos() and not SetNextWindowPos() will have that rectangle lagging by a frame at the time FindHoveredWindow() is called, aka before the next Begin(). Moving window thankfully isn't affected.
static ImGuiWindow* FindHoveredWindow() static void FindHoveredWindow()
{ {
ImGuiContext& g = *GImGui; ImGuiContext& g = *GImGui;
for (int i = g.Windows.Size - 1; i >= 0; i--)
ImGuiWindow* hovered_window = NULL;
if (g.MovingWindow && !(g.MovingWindow->Flags & ImGuiWindowFlags_NoInputs))
hovered_window = g.MovingWindow;
for (int i = g.Windows.Size - 1; i >= 0 && hovered_window == NULL; i--)
{ {
ImGuiWindow* window = g.Windows[i]; ImGuiWindow* window = g.Windows[i];
if (!window->Active) if (!window->Active)
@ -5540,9 +5539,17 @@ static ImGuiWindow* FindHoveredWindow()
// Using the clipped AABB, a child window will typically be clipped by its parent (not always) // Using the clipped AABB, a child window will typically be clipped by its parent (not always)
ImRect bb(window->OuterRectClipped.Min - g.Style.TouchExtraPadding, window->OuterRectClipped.Max + g.Style.TouchExtraPadding); ImRect bb(window->OuterRectClipped.Min - g.Style.TouchExtraPadding, window->OuterRectClipped.Max + g.Style.TouchExtraPadding);
if (bb.Contains(g.IO.MousePos)) if (bb.Contains(g.IO.MousePos))
return window; {
if (hovered_window == NULL)
hovered_window = window;
if (hovered_window)
break;
} }
return NULL; }
g.HoveredWindow = hovered_window;
g.HoveredRootWindow = g.HoveredWindow ? g.HoveredWindow->RootWindow : NULL;
} }
// Test if mouse cursor is hovering given rectangle // Test if mouse cursor is hovering given rectangle
@ -6492,10 +6499,9 @@ static ImGuiWindow* CreateNewWindow(const char* name, ImVec2 size, ImGuiWindowFl
// User can disable loading and saving of settings. Tooltip and child windows also don't store settings. // User can disable loading and saving of settings. Tooltip and child windows also don't store settings.
if (!(flags & ImGuiWindowFlags_NoSavedSettings)) if (!(flags & ImGuiWindowFlags_NoSavedSettings))
{
// Retrieve settings from .ini file
if (ImGuiWindowSettings* settings = ImGui::FindWindowSettings(window->ID)) if (ImGuiWindowSettings* settings = ImGui::FindWindowSettings(window->ID))
{ {
// Retrieve settings from .ini file
window->SettingsIdx = g.SettingsWindows.index_from_pointer(settings); window->SettingsIdx = g.SettingsWindows.index_from_pointer(settings);
SetWindowConditionAllowFlags(window, ImGuiCond_FirstUseEver, false); SetWindowConditionAllowFlags(window, ImGuiCond_FirstUseEver, false);
if (settings->ViewportId) if (settings->ViewportId)
@ -6512,7 +6518,6 @@ static ImGuiWindow* CreateNewWindow(const char* name, ImVec2 size, ImGuiWindowFl
if (ImLengthSqr(settings->Size) > 0.00001f) if (ImLengthSqr(settings->Size) > 0.00001f)
size = ImFloor(settings->Size); size = ImFloor(settings->Size);
} }
}
window->Size = window->SizeFull = window->SizeFullAtLastBegin = size; window->Size = window->SizeFull = window->SizeFullAtLastBegin = size;
if ((flags & ImGuiWindowFlags_AlwaysAutoResize) != 0) if ((flags & ImGuiWindowFlags_AlwaysAutoResize) != 0)
@ -7007,6 +7012,12 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
flags = window->Flags; flags = window->Flags;
} }
// Parent window is latched only on the first call to Begin() of the frame, so further append-calls can be done from a different window stack
ImGuiWindow* parent_window_in_stack = g.CurrentWindowStack.empty() ? NULL : g.CurrentWindowStack.back();
ImGuiWindow* parent_window = first_begin_of_the_frame ? ((flags & (ImGuiWindowFlags_ChildWindow | ImGuiWindowFlags_Popup)) ? parent_window_in_stack : NULL) : window->ParentWindow;
IM_ASSERT(parent_window != NULL || !(flags & ImGuiWindowFlags_ChildWindow));
window->HasCloseButton = (p_open != NULL);
// Update the Appearing flag // Update the Appearing flag
bool window_just_activated_by_user = (window->LastFrameActive < current_frame - 1); // Not using !WasActive because the implicit "Debug" window would always toggle off->on bool window_just_activated_by_user = (window->LastFrameActive < current_frame - 1); // Not using !WasActive because the implicit "Debug" window would always toggle off->on
const bool window_just_appearing_after_hidden_for_resize = (window->HiddenFrames > 0); const bool window_just_appearing_after_hidden_for_resize = (window->HiddenFrames > 0);
@ -7017,15 +7028,9 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
window_just_activated_by_user |= (window != popup_ref.Window); window_just_activated_by_user |= (window != popup_ref.Window);
} }
window->Appearing = (window_just_activated_by_user || window_just_appearing_after_hidden_for_resize); window->Appearing = (window_just_activated_by_user || window_just_appearing_after_hidden_for_resize);
window->HasCloseButton = (p_open != NULL);
if (window->Appearing) if (window->Appearing)
SetWindowConditionAllowFlags(window, ImGuiCond_Appearing, true); SetWindowConditionAllowFlags(window, ImGuiCond_Appearing, true);
// Parent window is latched only on the first call to Begin() of the frame, so further append-calls can be done from a different window stack
ImGuiWindow* parent_window_in_stack = g.CurrentWindowStack.empty() ? NULL : g.CurrentWindowStack.back();
ImGuiWindow* parent_window = first_begin_of_the_frame ? ((flags & (ImGuiWindowFlags_ChildWindow | ImGuiWindowFlags_Popup)) ? parent_window_in_stack : NULL) : window->ParentWindow;
IM_ASSERT(parent_window != NULL || !(flags & ImGuiWindowFlags_ChildWindow));
// Add to stack // Add to stack
// We intentionally set g.CurrentWindow to NULL to prevent usage until when the viewport is set, then will call SetCurrentWindow() // We intentionally set g.CurrentWindow to NULL to prevent usage until when the viewport is set, then will call SetCurrentWindow()
g.CurrentWindowStack.push_back(window); g.CurrentWindowStack.push_back(window);
@ -7310,7 +7315,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
if (window->ViewportOwned) if (window->ViewportOwned)
window->WindowRounding = 0.0f; window->WindowRounding = 0.0f;
// Prepare for focus requests // Prepare for item focus requests
window->FocusIdxAllRequestCurrent = (window->FocusIdxAllRequestNext == INT_MAX || window->FocusIdxAllCounter == -1) ? INT_MAX : (window->FocusIdxAllRequestNext + (window->FocusIdxAllCounter+1)) % (window->FocusIdxAllCounter+1); window->FocusIdxAllRequestCurrent = (window->FocusIdxAllRequestNext == INT_MAX || window->FocusIdxAllCounter == -1) ? INT_MAX : (window->FocusIdxAllRequestNext + (window->FocusIdxAllCounter+1)) % (window->FocusIdxAllCounter+1);
window->FocusIdxTabRequestCurrent = (window->FocusIdxTabRequestNext == INT_MAX || window->FocusIdxTabCounter == -1) ? INT_MAX : (window->FocusIdxTabRequestNext + (window->FocusIdxTabCounter+1)) % (window->FocusIdxTabCounter+1); window->FocusIdxTabRequestCurrent = (window->FocusIdxTabRequestNext == INT_MAX || window->FocusIdxTabCounter == -1) ? INT_MAX : (window->FocusIdxTabRequestNext + (window->FocusIdxTabCounter+1)) % (window->FocusIdxTabCounter+1);
window->FocusIdxAllCounter = window->FocusIdxTabCounter = -1; window->FocusIdxAllCounter = window->FocusIdxTabCounter = -1;
@ -7320,7 +7325,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
window->Scroll = CalcNextScrollFromScrollTargetAndClamp(window, true); window->Scroll = CalcNextScrollFromScrollTargetAndClamp(window, true);
window->ScrollTarget = ImVec2(FLT_MAX, FLT_MAX); window->ScrollTarget = ImVec2(FLT_MAX, FLT_MAX);
// Apply focus, new windows appears in front // Apply window focus (new and reactivated windows are moved to front)
bool want_focus = false; bool want_focus = false;
if (window_just_activated_by_user && !(flags & ImGuiWindowFlags_NoFocusOnAppearing)) if (window_just_activated_by_user && !(flags & ImGuiWindowFlags_NoFocusOnAppearing))
if (!(flags & (ImGuiWindowFlags_ChildWindow | ImGuiWindowFlags_Tooltip)) || (flags & ImGuiWindowFlags_Popup)) if (!(flags & (ImGuiWindowFlags_ChildWindow | ImGuiWindowFlags_Tooltip)) || (flags & ImGuiWindowFlags_Popup))
@ -7640,10 +7645,11 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
window->BeginCount++; window->BeginCount++;
g.NextWindowData.Clear(); g.NextWindowData.Clear();
// Child window can be out of sight and have "negative" clip windows.
// Mark them as collapsed so commands are skipped earlier (we can't manually collapse them because they have no title bar).
if (flags & ImGuiWindowFlags_ChildWindow) if (flags & ImGuiWindowFlags_ChildWindow)
{ {
// Child window can be out of sight and have "negative" clip windows.
// Mark them as collapsed so commands are skipped earlier (we can't manually collapse them because they have no title bar).
IM_ASSERT((flags & ImGuiWindowFlags_NoTitleBar) != 0); IM_ASSERT((flags & ImGuiWindowFlags_NoTitleBar) != 0);
window->Collapsed = parent_window && parent_window->Collapsed; window->Collapsed = parent_window && parent_window->Collapsed;
@ -7655,6 +7661,8 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
if (window->Collapsed) if (window->Collapsed)
window->Active = false; window->Active = false;
} }
// Don't render if style alpha is 0.0 at the time of Begin(). This is arbitrary and inconsistent but has been there for a long while (may remove at some point)
if (style.Alpha <= 0.0f) if (style.Alpha <= 0.0f)
window->Active = false; window->Active = false;
@ -14922,7 +14930,8 @@ void ImGui::ShowMetricsWindow(bool* p_open)
static bool show_draw_cmd_clip_rects = true; static bool show_draw_cmd_clip_rects = true;
static bool show_window_begin_order = false; static bool show_window_begin_order = false;
ImGui::Checkbox("Show clipping rectangles when hovering draw commands", &show_draw_cmd_clip_rects); ImGui::Checkbox("Show clipping rectangles when hovering draw commands", &show_draw_cmd_clip_rects);
ImGui::Checkbox("Show window begin order", &show_window_begin_order); ImGui::Checkbox("Ctrl shows window begin order", &show_window_begin_order);
ImGui::Separator(); ImGui::Separator();
struct Funcs struct Funcs
@ -15012,12 +15021,13 @@ void ImGui::ShowMetricsWindow(bool* p_open)
ImGuiWindowFlags flags = window->Flags; ImGuiWindowFlags flags = window->Flags;
NodeDrawList(window, window->Viewport, window->DrawList, "DrawList"); NodeDrawList(window, window->Viewport, window->DrawList, "DrawList");
ImGui::BulletText("Pos: (%.1f,%.1f), Size: (%.1f,%.1f), SizeContents (%.1f,%.1f)", window->Pos.x, window->Pos.y, window->Size.x, window->Size.y, window->SizeContents.x, window->SizeContents.y); ImGui::BulletText("Pos: (%.1f,%.1f), Size: (%.1f,%.1f), SizeContents (%.1f,%.1f)", window->Pos.x, window->Pos.y, window->Size.x, window->Size.y, window->SizeContents.x, window->SizeContents.y);
ImGui::BulletText("Flags: 0x%08X (%s%s%s%s%s%s%s..)", flags, ImGui::BulletText("Flags: 0x%08X (%s%s%s%s%s%s%s%s..)", flags,
(flags & ImGuiWindowFlags_ChildWindow) ? "Child " : "", (flags & ImGuiWindowFlags_Tooltip) ? "Tooltip " : "", (flags & ImGuiWindowFlags_Popup) ? "Popup " : "", (flags & ImGuiWindowFlags_ChildWindow) ? "Child " : "", (flags & ImGuiWindowFlags_Tooltip) ? "Tooltip " : "", (flags & ImGuiWindowFlags_Popup) ? "Popup " : "",
(flags & ImGuiWindowFlags_Modal) ? "Modal " : "", (flags & ImGuiWindowFlags_ChildMenu) ? "ChildMenu " : "", (flags & ImGuiWindowFlags_NoSavedSettings) ? "NoSavedSettings " : "", (flags & ImGuiWindowFlags_Modal) ? "Modal " : "", (flags & ImGuiWindowFlags_ChildMenu) ? "ChildMenu " : "", (flags & ImGuiWindowFlags_NoSavedSettings) ? "NoSavedSettings " : "",
(flags & ImGuiWindowFlags_AlwaysAutoResize) ? "AlwaysAutoResize" : ""); (flags & ImGuiWindowFlags_NoInputs) ? "NoInputs":"", (flags & ImGuiWindowFlags_AlwaysAutoResize) ? "AlwaysAutoResize" : "");
ImGui::BulletText("Scroll: (%.2f/%.2f,%.2f/%.2f)", window->Scroll.x, GetScrollMaxX(window), window->Scroll.y, GetScrollMaxY(window)); ImGui::BulletText("Scroll: (%.2f/%.2f,%.2f/%.2f)", window->Scroll.x, GetScrollMaxX(window), window->Scroll.y, GetScrollMaxY(window));
ImGui::BulletText("Active: %d, WriteAccessed: %d, BeginOrderWithinContext: %d", window->Active || window->WasActive, window->WriteAccessed, (window->Active || window->WasActive) ? window->BeginOrderWithinContext : -1); ImGui::BulletText("Active: %d/%d, WriteAccessed: %d, BeginOrderWithinContext: %d", window->Active, window->WasActive, window->WriteAccessed, (window->Active || window->WasActive) ? window->BeginOrderWithinContext : -1);
ImGui::BulletText("NavLastIds: 0x%08X,0x%08X, NavLayerActiveMask: %X", window->NavLastIds[0], window->NavLastIds[1], window->DC.NavLayerActiveMask); ImGui::BulletText("NavLastIds: 0x%08X,0x%08X, NavLayerActiveMask: %X", window->NavLastIds[0], window->NavLastIds[1], window->DC.NavLayerActiveMask);
ImGui::BulletText("NavLastChildNavWindow: %s", window->NavLastChildNavWindow ? window->NavLastChildNavWindow->Name : "NULL"); ImGui::BulletText("NavLastChildNavWindow: %s", window->NavLastChildNavWindow ? window->NavLastChildNavWindow->Name : "NULL");
if (!window->NavRectRel[0].IsInverted()) if (!window->NavRectRel[0].IsInverted())
@ -15093,7 +15103,7 @@ void ImGui::ShowMetricsWindow(bool* p_open)
Funcs::NodeViewport(g.Viewports[i]); Funcs::NodeViewport(g.Viewports[i]);
ImGui::TreePop(); ImGui::TreePop();
} }
if (ImGui::TreeNode("Popups", "Open Popups Stack (%d)", g.OpenPopupStack.Size)) if (ImGui::TreeNode("Popups", "Popups (%d)", g.OpenPopupStack.Size))
{ {
for (int i = 0; i < g.OpenPopupStack.Size; i++) for (int i = 0; i < g.OpenPopupStack.Size; i++)
{ {
@ -15117,11 +15127,13 @@ void ImGui::ShowMetricsWindow(bool* p_open)
ImGui::Text("NavActive: %d, NavVisible: %d", g.IO.NavActive, g.IO.NavVisible); ImGui::Text("NavActive: %d, NavVisible: %d", g.IO.NavActive, g.IO.NavVisible);
ImGui::Text("NavActivateId: 0x%08X, NavInputId: 0x%08X", g.NavActivateId, g.NavInputId); ImGui::Text("NavActivateId: 0x%08X, NavInputId: 0x%08X", g.NavActivateId, g.NavInputId);
ImGui::Text("NavDisableHighlight: %d, NavDisableMouseHover: %d", g.NavDisableHighlight, g.NavDisableMouseHover); ImGui::Text("NavDisableHighlight: %d, NavDisableMouseHover: %d", g.NavDisableHighlight, g.NavDisableMouseHover);
ImGui::Text("NavWindowingTarget: '%s'", g.NavWindowingTarget ? g.NavWindowingTarget->Name : "NULL");
ImGui::Text("DragDrop: %d, SourceId = 0x%08X, Payload \"%s\" (%d bytes)", g.DragDropActive, g.DragDropPayload.SourceId, g.DragDropPayload.DataType, g.DragDropPayload.DataSize); ImGui::Text("DragDrop: %d, SourceId = 0x%08X, Payload \"%s\" (%d bytes)", g.DragDropActive, g.DragDropPayload.SourceId, g.DragDropPayload.DataType, g.DragDropPayload.DataSize);
ImGui::Text("MousePosViewport: 0x%08X, Hovered: 0x%08X -> Ref 0x%08X", g.IO.MousePosViewport, g.IO.MouseHoveredViewport, g.MouseRefViewport->ID); ImGui::Text("MousePosViewport: 0x%08X, Hovered: 0x%08X -> Ref 0x%08X", g.IO.MousePosViewport, g.IO.MouseHoveredViewport, g.MouseRefViewport->ID);
ImGui::TreePop(); ImGui::TreePop();
} }
if (show_window_begin_order)
if (g.IO.KeyCtrl && show_window_begin_order)
{ {
for (int n = 0; n < g.Windows.Size; n++) for (int n = 0; n < g.Windows.Size; n++)
{ {

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@ -724,7 +724,8 @@ enum ImGuiFocusedFlags_
}; };
// Flags for ImGui::IsItemHovered(), ImGui::IsWindowHovered() // Flags for ImGui::IsItemHovered(), ImGui::IsWindowHovered()
// Note: If you are trying to check whether your mouse should be dispatched to imgui or to your app, you should use the 'io.WantCaptureMouse' boolean for that. Please read the FAQ! // Note: if you are trying to check whether your mouse should be dispatched to imgui or to your app, you should use the 'io.WantCaptureMouse' boolean for that. Please read the FAQ!
// Note: windows with the ImGuiWindowFlags_NoInputs flag are ignored by IsWindowHovered() calls.
enum ImGuiHoveredFlags_ enum ImGuiHoveredFlags_
{ {
ImGuiHoveredFlags_None = 0, // Return true if directly over the item/window, not obstructed by another window, not obstructed by an active popup or modal blocking inputs under them. ImGuiHoveredFlags_None = 0, // Return true if directly over the item/window, not obstructed by another window, not obstructed by an active popup or modal blocking inputs under them.

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@ -98,6 +98,13 @@ extern IMGUI_API ImGuiContext* GImGui; // Current implicit ImGui context pointe
#define IM_NEWLINE "\n" #define IM_NEWLINE "\n"
#endif #endif
// Enforce cdecl calling convention for functions called by the standard library, in case compilation settings changed the default to e.g. __vectorcall
#ifdef _MSC_VER
#define IMGUI_CDECL __cdecl
#else
#define IMGUI_CDECL
#endif
// Helpers: UTF-8 <> wchar // Helpers: UTF-8 <> wchar
IMGUI_API int ImTextStrToUtf8(char* buf, int buf_size, const ImWchar* in_text, const ImWchar* in_text_end); // return output UTF-8 bytes count IMGUI_API int ImTextStrToUtf8(char* buf, int buf_size, const ImWchar* in_text, const ImWchar* in_text_end); // return output UTF-8 bytes count
IMGUI_API int ImTextCharFromUtf8(unsigned int* out_char, const char* in_text, const char* in_text_end); // return input UTF-8 bytes count IMGUI_API int ImTextCharFromUtf8(unsigned int* out_char, const char* in_text, const char* in_text_end); // return input UTF-8 bytes count
@ -564,7 +571,7 @@ struct ImGuiViewportP : public ImGuiViewport
ImDrawDataBuilder DrawDataBuilder; ImDrawDataBuilder DrawDataBuilder;
ImVec2 RendererLastSize; ImVec2 RendererLastSize;
ImGuiViewportP() { Idx = 1; LastFrameActive = LastFrameOverlayDrawList = LastFrontMostStampCount = -1; LastNameHash = 0; CreatedPlatformWindow = false; Alpha = LastAlpha = 1.0f; PlatformMonitor = INT_MIN; Window = NULL; OverlayDrawList = NULL; RendererLastSize = ImVec2(-1.0f,-1.0f); } ImGuiViewportP() { Idx = -1; LastFrameActive = LastFrameOverlayDrawList = LastFrontMostStampCount = -1; LastNameHash = 0; CreatedPlatformWindow = false; Alpha = LastAlpha = 1.0f; PlatformMonitor = INT_MIN; Window = NULL; OverlayDrawList = NULL; RendererLastSize = ImVec2(-1.0f,-1.0f); }
~ImGuiViewportP() { if (OverlayDrawList) IM_DELETE(OverlayDrawList); } ~ImGuiViewportP() { if (OverlayDrawList) IM_DELETE(OverlayDrawList); }
ImRect GetRect() const { return ImRect(Pos.x, Pos.y, Pos.x + Size.x, Pos.y + Size.y); } ImRect GetRect() const { return ImRect(Pos.x, Pos.y, Pos.x + Size.x, Pos.y + Size.y); }
ImVec2 GetCenter() const{ return ImVec2(Pos.x + Size.x * 0.5f, Pos.y + Size.y * 0.5f); } ImVec2 GetCenter() const{ return ImVec2(Pos.x + Size.x * 0.5f, Pos.y + Size.y * 0.5f); }