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Internal: FindWindowByName() faster and doesn't touch every windows
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@ -422,6 +422,7 @@ struct ImGuiContext
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ImVector<ImGuiWindow*> Windows;
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ImVector<ImGuiWindow*> WindowsSortBuffer;
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ImVector<ImGuiWindow*> CurrentWindowStack;
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ImGuiStorage WindowsById;
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ImGuiWindow* CurrentWindow; // Being drawn into
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ImGuiWindow* NavWindow; // Nav/focused window for navigation
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ImGuiWindow* HoveredWindow; // Will catch mouse inputs
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