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Comments about limiting WindowRounding to a reasonable size.
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@ -1008,7 +1008,7 @@ ImGuiStyle::ImGuiStyle()
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{
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Alpha = 1.0f; // Global alpha applies to everything in ImGui
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WindowPadding = ImVec2(8,8); // Padding within a window
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WindowRounding = 7.0f; // Radius of window corners rounding. Set to 0.0f to have rectangular windows
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WindowRounding = 7.0f; // Radius of window corners rounding. Set to 0.0f to have rectangular windows. Large values tend to lead to variety of artifacts and are not recommended.
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WindowBorderSize = 1.0f; // Thickness of border around windows. Generally set to 0.0f or 1.0f. Other values not well tested.
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WindowMinSize = ImVec2(32,32); // Minimum window size
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WindowTitleAlign = ImVec2(0.0f,0.5f);// Alignment for title bar text
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@ -5757,8 +5757,13 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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window->Pos = ImFloor(window->Pos);
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// Lock window rounding for the frame (so that altering them doesn't cause inconsistencies)
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// Large values tend to lead to variety of artifacts and are not recommended.
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window->WindowRounding = (flags & ImGuiWindowFlags_ChildWindow) ? style.ChildRounding : ((flags & ImGuiWindowFlags_Popup) && !(flags & ImGuiWindowFlags_Modal)) ? style.PopupRounding : style.WindowRounding;
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// For windows with title bar or menu bar, we clamp to FrameHeight(FontSize + FramePadding.y * 2.0f) to completely hide artifacts.
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//if ((window->Flags & ImGuiWindowFlags_MenuBar) || !(window->Flags & ImGuiWindowFlags_NoTitleBar))
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// window->WindowRounding = ImMin(window->WindowRounding, g.FontSize + style.FramePadding.y * 2.0f);
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// Apply window focus (new and reactivated windows are moved to front)
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bool want_focus = false;
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if (window_just_activated_by_user && !(flags & ImGuiWindowFlags_NoFocusOnAppearing))
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2
imgui.h
2
imgui.h
@ -1371,7 +1371,7 @@ struct ImGuiStyle
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{
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float Alpha; // Global alpha applies to everything in Dear ImGui.
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ImVec2 WindowPadding; // Padding within a window.
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float WindowRounding; // Radius of window corners rounding. Set to 0.0f to have rectangular windows.
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float WindowRounding; // Radius of window corners rounding. Set to 0.0f to have rectangular windows. Large values tend to lead to variety of artifacts and are not recommended.
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float WindowBorderSize; // Thickness of border around windows. Generally set to 0.0f or 1.0f. (Other values are not well tested and more CPU/GPU costly).
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ImVec2 WindowMinSize; // Minimum window size. This is a global setting. If you want to constraint individual windows, use SetNextWindowSizeConstraints().
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ImVec2 WindowTitleAlign; // Alignment for title bar text. Defaults to (0.0f,0.5f) for left-aligned,vertically centered.
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@ -1561,7 +1561,7 @@ struct IMGUI_API ImGuiWindow
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ImVec2 ContentSize; // Size of contents/scrollable client area (calculated from the extents reach of the cursor) from previous frame. Does not include window decoration or window padding.
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ImVec2 ContentSizeExplicit; // Size of contents/scrollable client area explicitly request by the user via SetNextWindowContentSize().
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ImVec2 WindowPadding; // Window padding at the time of Begin().
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float WindowRounding; // Window rounding at the time of Begin().
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float WindowRounding; // Window rounding at the time of Begin(). May be clamped lower to avoid rendering artifacts with title bar, menu bar etc.
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float WindowBorderSize; // Window border size at the time of Begin().
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int NameBufLen; // Size of buffer storing Name. May be larger than strlen(Name)!
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ImGuiID MoveId; // == window->GetID("#MOVE")
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