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Comments about limiting WindowRounding to a reasonable size.
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2
imgui.h
2
imgui.h
@ -1371,7 +1371,7 @@ struct ImGuiStyle
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{
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float Alpha; // Global alpha applies to everything in Dear ImGui.
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ImVec2 WindowPadding; // Padding within a window.
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float WindowRounding; // Radius of window corners rounding. Set to 0.0f to have rectangular windows.
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float WindowRounding; // Radius of window corners rounding. Set to 0.0f to have rectangular windows. Large values tend to lead to variety of artifacts and are not recommended.
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float WindowBorderSize; // Thickness of border around windows. Generally set to 0.0f or 1.0f. (Other values are not well tested and more CPU/GPU costly).
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ImVec2 WindowMinSize; // Minimum window size. This is a global setting. If you want to constraint individual windows, use SetNextWindowSizeConstraints().
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ImVec2 WindowTitleAlign; // Alignment for title bar text. Defaults to (0.0f,0.5f) for left-aligned,vertically centered.
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