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	Comments about limiting WindowRounding to a reasonable size.
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							| @@ -1371,7 +1371,7 @@ struct ImGuiStyle | ||||
| { | ||||
|     float       Alpha;                      // Global alpha applies to everything in Dear ImGui. | ||||
|     ImVec2      WindowPadding;              // Padding within a window. | ||||
|     float       WindowRounding;             // Radius of window corners rounding. Set to 0.0f to have rectangular windows. | ||||
|     float       WindowRounding;             // Radius of window corners rounding. Set to 0.0f to have rectangular windows. Large values tend to lead to variety of artifacts and are not recommended. | ||||
|     float       WindowBorderSize;           // Thickness of border around windows. Generally set to 0.0f or 1.0f. (Other values are not well tested and more CPU/GPU costly). | ||||
|     ImVec2      WindowMinSize;              // Minimum window size. This is a global setting. If you want to constraint individual windows, use SetNextWindowSizeConstraints(). | ||||
|     ImVec2      WindowTitleAlign;           // Alignment for title bar text. Defaults to (0.0f,0.5f) for left-aligned,vertically centered. | ||||
|   | ||||
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